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	<title>Pixelspaces &#8211; Human Nature &#8211; Ars Electronica Festival 2009</title>
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	<description>Ars Electronica Festival 2009</description>
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		<title>Deep Space – Behind the Scenes</title>
		<link>https://ars.electronica.art/humannature/de/deep-space/deep-space</link>
		<pubDate>Tue, 02 Jun 2009 14:00:22 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Deep Space]]></category>
		<category><![CDATA[Pixelspaces]]></category>

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		<description><![CDATA[Fr 4.9. 11:00 – 15:00 Ars Electronica Center Deep Space (Level 0) 11:00 – 11:30 Pixelspaces Opening: Do-it-Together! (Horst Hörtner, Ars Electronica Futurelab, AT) Panel 1: DeepImage Developers from the Ars Electronica Futurelab and artists present their works in the Deep Space. 11:30 – 12:00 Intro: Deep Space (Ronald Martins, Oliver Elias, Daniela Kuka, Ars [&#8230;]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2901" style="width: 310px" class="wp-caption alignnone"><img class="size-medium wp-image-2901" src="https://ars.electronica.art/humannature/wp-content/files/2009/06/deepspace1-300x216.jpg" alt="Foto: rubra" width="300" height="216" /><p class="wp-caption-text">Foto: rubra</p></div>
<p><strong>Fr 4.9. 11:00 – 15:00</strong></p>
<p><strong>Ars Electronica  Center<br />
Deep Space (Level 0)</strong></p>
<p><strong> </strong></p>
<p>11:00 – 11:30<br />
Pixelspaces Opening: Do-it-Together! (Horst Hörtner, Ars Electronica Futurelab, AT)</p>
<p><strong>Panel 1: DeepImage</strong></p>
<p>Developers from the Ars Electronica Futurelab and artists present their works in the Deep Space.</p>
<p>11:30 – 12:00<br />
Intro: Deep Space (Ronald Martins, Oliver Elias, Daniela Kuka, Ars Electronica Futurelab, AT)</p>
<p>12:00 – 12:30<br />
DeepImage. Giga-Pixel Images at Deep Space (Oliver Elias, Ars Electronica Futurelab, AT)</p>
<p>12:30 – 13:00<br />
xRez in Focus (Eric Hanson, Greg Downing, xRez Studio, Inc., US)</p>
<p>13:30 – 14:00<br />
Ôr’ganik Constructions (Kenneth A. Huff, interdisciplinary visual artist, US)</p>
<p>14:00 – 14:30<br />
Last Supper. New Approaches in Preserving Art History (Pascal Maresch, Ars Electronica Future Lab, AT)</p>
<p>14:30 – 15:00<br />
Iceman Photoscans (Albert Zink, EURAC Institute for Mummies and the Iceman, IT)</p>
<p>Moderation: Daniela Kuka</p>
<p><span id="more-914"></span></p>
<p><strong>Deep Space</strong><br />
Deep Space is a large-scale platform for interactive, stereoscopic and high resolution content. Its platform character allows processing Virtual Reality Environments, 2D/3D-Movies and computationally intensive (realtime) 2D applications for a big amount of users. In this talk, we will give an introduction to the general approach of Deep Space and how it differs from CAVE<img src="https://s.w.org/images/core/emoji/2.4/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />-like systems. The talk can be seen as a making-of presentation with a special focus on the spatial and the system design. As part of this, we will demonstrate the use of the Apple iPod Touch technology as a VR control unit and the possibility to use other devices as tools for Interactive Storytelling.</p>
<p>The following talk, <strong>DeepImage</strong>, concentrates on the specially developed viewer for extreme resolution images at Deep Space. The viewer allows to synchronously zoom and pan Giga-Pixel-Images on a 4K projection without any visible loading processes.</p>
<p><strong>xRez in Focus</strong><br />
This session will highlight the work of xRez Studio, a pioneer in gigapixel photography and visual effects work. The talk will discuss the emergence of high resolution gigapixel photography with the convergence of film visual effects techniques. Also shown will be a unique view of Yosemite National Park in North America which, as part of the recent Yosemite Extreme Panoramic Imaging Project, is a single image made up of 10,000 separate shots and mapped onto 3d terrain, revealing an unprecedented elevational view of nature devoid of conventional perspective. Other work in the areas of cultural heritage documentation, computational photography, and dome theatre projection will be shown.</p>
<p><strong>Eric Hanson (US)</strong> Eric Hanson is a visual effects designer specializing in the creation of digital environments. Having worked with leading visual effects houses such as Digital Domain, Sony Imageworks, Dream Quest Images, and Walt Disney Feature Animation, his work can be seen in &#8222;The Day After Tomorrow&#8220;, &#8222;Cast Away”, “Mission to Mars”, “Fantasia 2000”, and “The Fifth Element”, among others. He is CEO of xRez Studio, a company specializing in gigapixel photography and effects work, as well as Associate Professor at the USC School of Cinematic Arts, leading their curriculum in visual effects. Eric is a member of the VES, IVRPA, PMA, ACM/Siggraph, and attended University of Texas at Austin. He wishes he could sleep more.</p>
<p><strong>Greg Downing (US)</strong> Greg Downing, President of xRez Studio, Inc., specializes in technical photography and image-based 3D technologies. His photographic work has been displayed in some of the nation’s most prestigious museums including the American Museum of Natural History, the Cincinnati Art Museum, and the Denver Museum of Nature &amp; Science. Greg’s technical background comes from his work in development at Realviz on ImageModeler, Stitcher and Sceneweaver graphic applications. He has worked in film production as a Lighting Technical Director at Rhythm &amp; Hues and Sony Imageworks in Los Angeles. Greg teaches at the Gnomon School of Visual Effects, has presented at professional conferences for both visual effects artists and photographers, and has been published in numerous industry publications.</p>
<p><strong>Ôr’ganik Constructions</strong><br />
With Kenneth A. Huff at Deep Space, you will see something that you have never seen before, but also something that is vaguely familiar. Inspired by the random, yet structured beauty and minute details of nature (flora, fauna and mineral), Huff’s very high resolution images are creating an illusion of reality even while the viewer is gently confronted with the practical knowledge that the objects represented do not exist. At Pixelspaces, Huff will talk about his artistic approach to deal with high resolution imagery and take you on a journey to the details of “Ôr’ganik Contructions”.</p>
<p><strong>Kenneth A. Huff (US)</strong> is an interdisciplinary visual artist working in a variety of traditional and new media. Through intricately-detailed abstractions, he explores evolving patterns and forms in nature. His body of organically-inspired work spans more than fourteen years and includes prints, sculptures, time-based projects and photographs. Ken’s works have been included in over 350 public showings in Australia, Austria, Canada, China, France, Italy, Japan, Malaysia, Mexico, South Africa, Spain, United Kingdom and twenty-seven states in the United States.<br />
Ken maintains a studio in Savannah, Georgia and is a Professor of Visual Effects in the School of Film and Digital Media at Savannah College of Art and Design. His work can be viewed on the Web at <a href="http://www.kennethahuff.com/">www.kennethahuff.com.</a></p>
<p><strong>Iceman Photo Scan</strong><br />
The Iceman Photo Scan is an innovative project which records the complete photographic documentation of the body of the famous 5.300 years old Iceman mummy from South Tyrol. Thanks to 12 differing angle-shots it is possible to see the whole body of the mummy. The intuitive zoom function enables a high-resolution navigation, from a total body image down to millimetric detail. The image at any enlargement guarantees both a perfect view and accurate color reproduction.</p>
<p><strong>PD Dr Albert Zink</strong><br />
got a degree in biology from the university of Ludwig-Maximilian of Munich (LMU), in 1998 he concluded his research doctorate at the Institute for Anthropology and Human Genetics.  He was a scientific researcher at the Institute of Pathology at the University of Munich and at the Academic-Teaching hospital of München-Bogenhausen. Here he dedicated himself to the identification of pathological alterations in ancient Egyptian mummies with a major interest in the molecular detection of human pathogens. At the beginning of 2005 he obtained the teaching professorship at the faculty of medicine at the University of Munich. From October 2004 to June 2007 he was a member of Professor Dr. W. M. Heckl&#8217;s group at the Department of Geoscience of the University of Munich where he has led a working group in nanomedicine. Since July 2007 he is Scientific Director of the Institute for Mummies and the Iceman at the European Academy (EURAC) in Bolzano, Italy.</p>
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		<item>
		<title></title>
		<link>https://ars.electronica.art/humannature/de/deep-space/4064</link>
		<pubDate>Tue, 02 Jun 2009 13:58:50 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Deep Space]]></category>
		<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=4064</guid>
		<description><![CDATA[Sa 5.9. 11:00 – 13:30 Ars Electronica Center Deep Space (Level 0) Panel 2: Virtual Narratives 11:00 – 11:30 Intro: Interactive Virtual Narratives at Deep Space (Ronald Martins, Oliver Elias, Daniela Kuka, Ars Electronica Futurelab, AT) 11:30 – 12:00 Immersive Virtuality Authoring for Narratives (David Nahon, Dassault Systèmes, FR) 12:00 – 12:30 On-Site. New Approaches [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Sa 5.9. 11:00 – 13:30 </strong></p>
<p><strong>Ars Electronica Center </strong><br />
<strong>Deep Space (Level 0)</strong></p>
<p><strong>Panel 2: Virtual Narratives</strong></p>
<p>11:00 – 11:30<br />
Intro: Interactive Virtual Narratives at Deep Space (Ronald Martins, Oliver Elias, Daniela Kuka, Ars Electronica Futurelab, AT)</p>
<p>11:30 – 12:00<br />
Immersive Virtuality Authoring for Narratives (David Nahon, Dassault Systèmes, FR)</p>
<p>12:00 – 12:30<br />
On-Site. New Approaches in Virtual Heritage (Erwin Christofori, CyArk.org, DE/US)</p>
<p>Moderation: Daniela Kuka</p>
<p>12:30 – 13:30 (Main Gallery!)<br />
Featured Artist Talk with Hiroshi Ishiguro (JP) moderated by Gerfried Stocker</p>
<p><span id="more-4064"></span></p>
<p><strong>Intro: Interactive Virtual Narratives at Deep Space</strong><br />
The Ars Electronica Futurelab is using Deep Space as expanded lab for R&amp;D in the field of Human Computer Interaction and Interactive Virtual Storytelling. A production that has been created specially for children serves as use case for the integration of Anoto technology in Virtual Storytelling. The project, “Papyrate’s Island”, is a virtual island completely made of paper. Participants can use real pen and paper in order to add objects and characters to the story. The interface was developed in cooperation with the Media Interaction Lab in Hagenberg (A). We are talking about the making-of of the story as an example of Virtual Narratives at Deep Space and are demonstrating how we are making use of Anoto technology within that story.</p>
<p>Born in Paris in 1968, <strong>David Nahon</strong> studied Electrical Engineering at SUPELEC, one of France’s preeminent engineering universities and obtained an MSc in “Communications and Signal Processing” from the Imperial College of Science and Technology in London, in 1991. Due to his strong interest in visual arts, David began studying 3D computer graphics and aesthetics for an MSc from Paris 8 University’s “Art and Technology of Images” program.<br />
In 1994 he entered Z-A Production as a researcher and development engineer. At Z-A, he developed PERSONA, a visual programming toolbox for procedural and interactive animation in real-time, which was used for Z-A’s many 3D computer animation productions. Around the same time, David became involved in the development of various interactive public artworks for Maurice Benayoun, using networks, real-time 3D animations, VR immersive environments, interactive sound, the internet …<br />
David Nahon became technical and R&amp;D director of Z-A soon after. In 2001, he headed up the software development of the SAS Cube, the first PC-based CAVE, and first French CAVE, partnering with Barco and Clarté.<br />
In 2003, David Nahon joined Virtools as &#8222;VR and Simulations Solutions Manager&#8220;. While his first mission was to continue the development of the Virtools VR Pack, initiated while at Z-A, he spent most of his energy developing Virtools’ business in the VR market and making Virtools one of the leading commercial VR solutions, with prestigious customers like PSA, Procter and Gamble, EADS, Matsushita or Boeing.</p>
<p>Since Virtools was acquired by Dassault Systèmes (DS) in 2005, David Nahon leads the virtual reality and augmented reality technologies (Immersive Virtuality) for the DS group.</p>
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		<item>
		<title></title>
		<link>https://ars.electronica.art/humannature/de/deep-space/4066</link>
		<pubDate>Tue, 02 Jun 2009 13:57:24 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Deep Space]]></category>
		<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=4066</guid>
		<description><![CDATA[So 6.9. 11:00 – 13:00 Ars Electronica Center Deep Space (Level 0) Panel 3: Data Universes 11:00 – 11:30 Intro: Data Universes (Daniela Kuka, Ars Electronica Futurelab, AT) 11:30 – 12:00 Zurückbleiben bitte! (stadtmusik, Sprecher: Sam Auinger, Komponist, DE) 12:00 – 12:30 Scaling the Universe (Staffan Klashed, SCISS, SE) 12:30 – 13:00 In-silico Experiments &#8211; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>So 6.9.  11:00 – 13:00 </strong></p>
<p><strong>Ars Electronica Center<br />
Deep Space (Level 0)</strong></p>
<p><strong>Panel 3: Data Universes</strong></p>
<p>11:00 – 11:30<br />
Intro: Data Universes (Daniela Kuka, Ars Electronica Futurelab, AT)</p>
<p>11:30 – 12:00<br />
Zurückbleiben bitte! (stadtmusik, Sprecher: Sam Auinger, Komponist, DE)</p>
<p>12:00 – 12:30<br />
Scaling the Universe (Staffan Klashed, SCISS, SE)</p>
<p>12:30 – 13:00<br />
In-silico Experiments &#8211; Live from LRZ (Dr. Dieter Kranzlmüller, Dr. Helmut Satzger &amp; Dr. Ferdinand Jamitzky, Leibniz-Rechenzentrum der Bayerischen Akademie der Wissenschaften, High Performance Computing Group, DE)</p>
<p>Moderation: Daniela Kuka</p>
<p><span id="more-4066"></span></p>
<p>The intro talk focusses the idea of a “public laboratory”, an idea that has a long tradition in the history of R&amp;D at Ars Electronica Futurelab. A “public lab” should give public access to data that is normally used in research facilities only. A series of examples &#8211; three of them presented during the panel &#8211; is demonstrating that Deep Space can be seen as one prototype of a “public lab”: It is blending together an exhibition and a research platform. By means of this, Deep Space is changing its functionality within seconds: from a microscope to a telescope, from an experimental performance place to a live connected simulation lab to a walk-able archive… huge <strong>data universes</strong> are unfolding to augment familiar dimensions of perception and to transfer knowledge from different disciplines to the public.</p>
<p><strong>Daniela Kuka, M.A.</strong> is Senior Researcher for Interactive Dramaturgies at the Ars Electronica Futurelab, Linz (A), where she curates Pixelspaces, the media art R&amp;D Lab’s annual conference and exhibition. She has been one of the creators and the project manager of Deep Space. She studied Theories of Media Culture and Art at the University of Art and Industrial Design in Linz, and Cultural Engineering at Otto von Guericke University in Magdeburg, Germany.</p>
<p><strong>Scaling the Universe</strong><br />
Scaling the Universe is nothing short of an interactive tour of the entire observable universe. Enabling the Deep Space to improvisation by live presenters using the Uniview visualization software, this presentation will take you on a tour of abstract data as well as supernovae, constellations, stars and planets. As viewers tour this virtual representation of the real deep space, the journey is sure to violate the speed limit of light demanded by physics and scale billions of lightyears in just a few minutes.</p>
<p><strong>Staffan Klashed</strong> is the founder and CEO of Sciss AB, authors of the Uniview visualization software. In this presentation, he will talk through the technical challenges of visualizing scientific data ranging billions of lightyears in scale and describe some of the solutions created at Sciss AB. He will also give some thoughts on the future of immersive visualization spaces and scientific visualization for entertainment and education.</p>
<p><strong>Zurückbleiben Bitte!</strong><br />
Zurückbleiben bitte! ist eine für das „Deep Space“ Environment aufbereitete stereographische und interaktive Version des gleichnamigen Kurzfilms von stadtmusik. Die Arbeit basiert auf der Lautsphäre der U-Bahnstation &#8222;Schönhauser Allee&#8220; in Berlin.<br />
Die visuelle Ebene kontrastiert die von menschlicher Aktivität geprägte Audiospur mit entrückten, menschenleeren Orten, an denen die Zeit still zu stehen scheint. Visuelle Eindrücke sind in Partikel zerlegt und aus dem Wahrnehmungskontinuum herausgelöst &#8211; eine Raumerfahrung, die vor dem Hintergrund des schlafwandlerischen absolvieren täglicher Routinewege für die meisten Menschen nachvollziehbar sein dürfte.<br />
Die Aufmerksamkeit als ständig nachjustierende Optik, die Sinneseindrücke neu ordnet.<br />
Eine U-Bahnstation ist ein öffentlicher Ort mit einer speziellen Raumzeitstruktur &#8211; ein Ort des Wartens, der Abfahrt und des Ankommens.<br />
Im Warten hören wir anders&#8230;</p>
<p>Stadtmusik ist eine <strong>Zusammenarbeit</strong> zwischen den Berliner Komponisten <strong>Sam Auinger</strong> und <strong>Hannes Strobl</strong> und dem Linzer Medienkünstler <strong>Dietmar Offenhuber</strong>. Stadtmusik beschäftigt sich mit Wahrnehmungssituationen in der Stadt, die insbesondere durch den Einfluss akustischer Phänomene entstehen. Stadtmusik untersucht die urbane soundscape anhand von Geräuschstrukturen, die von Gebäuden und städtischen Einrichtungen erzeugt werden. Die Arbeiten von Stadtmusik sind Diagramme dieser Wahrnehmungssituationen.<br />
Die Arbeiten von stadtmusik wurden auf zahlreichen internationalen Festivals präsentiert, darunter  Sundance, dem Hongkong International Filmfestival, Sonar / Barcelona, Arte Contemporaneo in Madrid, Seoul Media Art Biennale, die Transmediale Berlin, das Museumsquartier Vienna und das ZKM in Karlsruhe.</p>
<p><strong>&#8222;In-silico Experiments &#8211; Live from LRZ&#8220;</strong><br />
Proteine sind die Hauptakteure in fast allen uns bekannten biologischen Prozessen. Die Simulation dieser molekularen Nano-Maschinen ist essentiell, um Krankheiten besser zu verstehen und Ansatzpunkte für Therapien zu finden. In dem vorgestellten Projekt wird eine Live-Schaltung zum LRZ Supercomputer in Garching bei München hergestellt, auf dem die Bewegung der Atome berechnet, ins AEC übertragen und dort online visualisiert wird. Der Forscher wird nicht nur zum Beobachter, sondern zum Akteur im molekularen Geschehen. Diese Demo zeigt einen Blick in die Zukunft der biologischen Wissenschaften, die mit Hilfe von Supercomputern Unsichtbares sichtbar machen.</p>
<p>Das Leibniz-Rechenzentrum (LRZ) in Garching bei München ist das Rechenzentrum für die Münchner Universitäten und die Bayerische Akademie der Wissenschaften. Es ist für das Münchner Wissenschaftsnetz verantwortlich und stellt Höchstleistungsrechner für die Wissenschaft in Deutschland und darüber hinaus zur Verfügung.</p>
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		<item>
		<title>GeoCity – Behind the Scenes</title>
		<link>https://ars.electronica.art/humannature/de/pixelspaces/geocity-%e2%80%93-behind-the-scenes</link>
		<pubDate>Tue, 02 Jun 2009 13:55:19 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=2904</guid>
		<description><![CDATA[Fr 4.9. 16:00 – 18:15 Ars Electronica Center GeoCity (Level -1) 16:00 – 17:30 Intro: Urban Interfaces (Michael Badics, Ars Electronica Futurelab, AT) 16:30 – 17:00 Real-time tracking with Anoto and the possibilities for tracking large surfaces (Michael Haller, Peter Brandl, Media Interaction Lab, AT) 17:00 – 17:30 Procedural City (Simon Schubiger, CTO Procedural Ing., [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Fr 4.9. 16:00 – 18:15 </strong></p>
<p><strong>Ars Electronica Center<br />
GeoCity (Level -1)</strong></p>
<p>16:00 – 17:30<br />
Intro: Urban Interfaces (Michael Badics, Ars Electronica Futurelab, AT)</p>
<p>16:30 – 17:00<br />
Real-time tracking with Anoto and the possibilities for tracking large surfaces (Michael Haller, Peter Brandl, Media Interaction Lab, AT)</p>
<p>17:00 – 17:30<br />
Procedural City (Simon Schubiger, CTO Procedural Ing., CH)</p>
<p>17:30 – 18:15<br />
Open Sailing (Cesar Harada, JP, FR, UK, Hiromi Ozaki JP, UK)</p>
<p>Moderation: Michael Badics</p>
<p><span id="more-2904"></span></p>
<p><strong>Intro: Urban (Inter)Faces</strong></p>
<p>&#8222;Cities are the greatest creations of humanity&#8220; &#8211; Daniel Libeskind</p>
<p>The city is the subject of the 21st century. All over the world, populations are shifting towards urban centres. In 1900, 150 million people lived in the world’s cities. Now more than half of the people on earth live in cities and by 2050 it will be more than 2/3 of us. We need to understand the after-effects of this unprecedented urban shift. Questions about labour market and work places, public life and urban space, infrastructure, energy consumption and distribution, waste management, water use/quality/sources, etc. had to be answered.</p>
<p>Accordingly to that GeoCity puts our living space – the world &#8211; in the centre. The staging of GeoCity stretches a curve from &#8222;Outside&#8220; to &#8222;Inside&#8220;, of the global view of the world over the interlinking of this global view with a local context to the local, &#8222;Linzer&#8220; view. A natural access arises from this local approach on the subject of urban development.<br />
With GeoCity a lab is opened for the examination of the past, present and future of our planet. It creates a platform to discuss solution scenarios for existing and coming problems especially for the urban space with the help of interactive visualisations, new interface technologies and the repertoires of converging and green technologies.</p>
<p><strong>Michael Badics</strong> studied Computer Science at the University of Linz. He worked as software engineer at Fabasoft AG, where he later established the business of Professional Services in several countries. Since 2004 he holds the position of the director of Business Development at the Ars Electronica Futurelab, Linz (A).</p>
<p><strong>Real-time tracking with Anoto and the possibilites for tracking large surfaces </strong><br />
Until recently, the limitations of display and interface technologies have restricted the potential for human interaction and collaboration with computers. For example, desktop computer style interfaces have not translated well to mobile devices and static display technologies tend to leave the user one step removed from interacting with content. However, the emergence of interactive whiteboards has pointed to new possibilities for using display technology for interaction and collaboration. A range of emerging technologies and applications could enable more natural and human centered interfaces so that interacting with computers and content becomes more intuitive. This will be important as computing moves from the desktop to be embedded in objects, devices and locations around us and as our “desktop” and data are no longer device dependent but follow us across multiple platforms and locations. The impact of Apple’s iPhone and an increasing number of multi-touch surfaces, show that users&#8216; expectations about using these devices in their daily lives have increased. The reaction to these natural interface implementations has been very dramatic. With the increasing development of interactive walls, interactive tables, and multi-touch devices, both companies and academics are evaluating their potential for wider use. These newly emerging form factors require novel human–computer interaction techniques which will be discussed in this presentation. Our research goal is to design, develop, and evaluate natural user interfaces that will enable everyone, not just experts, to use our interactive surfaces. In this presentation, we will describe particular challenges and solutions for the design of tabletop and interactive wall environments and present several solutions by using Anoto as a tracking interface.</p>
<p><strong>Michael Haller (AT)</strong> Michael Haller is a professor at the department of Digital Media of the Upper Austria University of Applied Sciences (Hagenberg, Austria), head of the Media Interaction Lab (www.mi-lab.org), head of the Austrian Research Center NiCE, and responsible for computer graphics, human-computer interaction, and augmented reality. His core areas of expertise are visualization and interaction. He received Dipl.-Ing. (1997), Dr. techn. (2001), and Habilitation (2007) degrees from Johannes Kepler University of Linz, Austria. He is active in several research areas, including interactive computer graphics, augmented and virtual reality, and human computer interfaces. His current focus is on innovative interaction techniques and interfaces for next generation working environments. Currently, he leads a team of over 10 researchers and students. In 2004, he received the Erwin Schrödinger fellowship award presented by the Austrian Science Fund for his visit at the Human Interaction Technology Laboratory (HITLabNZ), University of Canterbury (New Zealand), and the Integrated Media Systems Center (IMSC), University of Southern California (USA). Since 2008, Haller is head of the Austrian Research Studio NiCE, designing natural user interfaces for collaborative environments.</p>
<p><strong>Peter Brandl (AT)</strong> Peter Brandl is a Research Associate at the Media Interaction Lab (MIL) and a Ph.D. candidate at the Upper Austria University of Applied Sciences. He is interested in designing natural and multimodal interfaces and applying new technologies in that context. Coming from the Ars Electronica Futurelab, his other interests are interactive live performances and installations. His projects include collaborations with research institutes such as Mitsubishi Electric Research Laboratories (MERL) as well as internationally featured live performances.</p>
<p><strong>Procedural Cities </strong><br />
Creating digital content for virtual worlds remains a significant challenge, especially for urban environments, which are among the largest and most complex. Procedural modeling techniques are becoming an increasingly important supplement to traditional modeling software. But procedural modeling is not limited to virtual worlds – based on real world data, cities of the past, present and future can be efficiently modeled, simulated and explored.<br />
This talk gives a behind-the-scenes look at the &#8222;Generative City&#8220; installation. Furthermore, it presents the underlying methods for the efficient creation of urban environments and their applications in architecture and urban design. Some recent projects in architecture are presented which are using procedural techniques to design environmental friendly cities as well as new city-scale applications.</p>
<p><strong>Simon Schubinger (CH)</strong> Dr. Simon Schubiger-Banz is co-founder and CTO at the ETH spin-off company Procedural Inc. located in Zurich, Switzerland. He was lecturer for mobile systems architecture at ETH Zurich, and is an associate researcher of the Pervasive and Artificial Intelligence group (PAI) at the University of Fribourg (DIUF). His research interests include mobile computing, knowledge representation, programming languages, computer graphics, user interface design, and multimedia performance systems. He is a co-developer of the procedural 3D modeling software CityEngine, the Soundium2 multi-media platform and the NOVA voxel-display. Simon Schubiger-Banz received a Ph. D. in computer science from the University of Fribourg, Switzerland. He is a member of the ACM and president of the Corebounce Association.</p>
<p><strong>Open Sailing</strong><br />
“Open Sailing” is an open-source, globally coordinated community of about 50 people that aims to design a new platform to overcome any possible natural or man-made disaster, stimulating people’s ingenuity and sense of solidarity: an “open architecture”, a drifting village of solid and comfortable shelters surrounded by flexible ocean-farming units.<br />
The ultimate mission of “Open Sailing” is to take on challenges like overpopulation, climate change and energy conflicts with do-it-yourself technologies: “Instinctive_Architecture”, “Energy_Animal” and “Life_Cable” are some of the new approaches that are being developed and tested. The collective making of the International Ocean Station is our first community fostering objective.</p>
<p><strong>Cesar Harada (FR, JP, UK) </strong>Cesar Harada is a French &#8211; Japanese artist and designer based in London, educated at the Ecole Boulle, ENSAD animation,  ENSCI product design Paris, Central Saint Martins London. He recently completed the Royal College of Art Design Interactions with a dissertation on &#8222;open architecture&#8220; and is now coordinating the Open_Sailing workgroup. (http://www.cesarharada.com)</p>
<p><strong>Hiromi Ozaki (JP, UK)</strong> Hiromi Ozaki is an English &#8211; Japanese artist and developer based in London.  She graduated in 2006 with a BSc Mathematics and Computer Science from Imperial College, London and is currently doing research at MA Design Interactions, Royal College of Art, London.  (http://www.sputniko.com)</p>
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			</item>
		<item>
		<title>Fassadenfestival</title>
		<link>https://ars.electronica.art/humannature/de/pixelspaces/fassadenfestival</link>
		<pubDate>Tue, 02 Jun 2009 13:50:27 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=2906</guid>
		<description><![CDATA[Fr 4.9. 19:30 – 21:00 Ars Electronica Center SkyLoft Behind the Façade I 19:30 Intro: LED-Façade of the AEC (Christopher Lindinger, Ars Electronica Futurelab, AT) 20:00 Interaktion durch 40.000 LEDs (Markus Schernhuber, MultiVision, AT/German only) 20:30 Simulating the Façade (Andreas Pramböck, Ars Electronica Futurelab, AT) Moderation: Christopher Lindinger Mo 7.9. 21:00 – 23:00 Ars Electronica [&#8230;]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2908" style="width: 310px" class="wp-caption alignnone"><img class="size-medium wp-image-2908" src="https://ars.electronica.art/humannature/wp-content/files/2009/08/fassade6_2-300x216.jpg" alt="Foto: rubra" width="300" height="216" /><p class="wp-caption-text">Foto: rubra</p></div>
<p><strong>Fr 4.9. 19:30 – 21:00</strong></p>
<p><strong>Ars Electronica Center </strong><br />
<strong>SkyLoft</strong></p>
<p><strong>Behind the Façade I</strong></p>
<p>19:30<br />
Intro: LED-Façade of the AEC (Christopher Lindinger, Ars Electronica Futurelab, AT)</p>
<p>20:00<br />
Interaktion durch 40.000 LEDs (Markus Schernhuber, MultiVision, AT/German only)</p>
<p>20:30<br />
Simulating the Façade (Andreas Pramböck, Ars Electronica Futurelab, AT)</p>
<p>Moderation: Christopher Lindinger</p>
<p><strong><span style="text-decoration: underline"> </span></strong></p>
<p><strong>Mo 7.9. 21:00 – 23:00 </strong></p>
<p><strong>Ars Electronica Center </strong><br />
<strong>SKY</strong></p>
<p><strong>Behind the Façade II</strong></p>
<p>Christopher Lindinger und Roland Haring (Ars Electronica Futurelab, AT) eröffnen ein Forum für Inszenierungskonzepte der AEC Fassade. Im Forum stellen Universitäten ihre im Rahmen des Festivals präsentierten interaktiven, audiovisuellen und visuellen Fassadenbespielungen inhaltlich und technisch vor. Daniel Wilcox (Ars Electronica Futurelab, AT/US) zeigt eine Live-Perfomance im Zusammenspiel mit der Fassade.</p>
<p><span id="more-2906"></span></p>
<p><strong>Christopher Lindinger (AT) </strong>Christopher Lindinger Studied Computer Science at the University of Linz and Cultural Management in Salzburg. He worked as researcher in the field of scientific visualisation and as freelance developer for entertainment industry. Since 1997, based on his activities in the field of digital art, he is affiliated with the Ars Electronica and currently holds the position of the director of research and innovation in the Ars Electronica Futurelab. Beside this activity he works as a lecturer at several universities in Austria, Germany and UK.</p>
<p><strong>I</strong><strong>nteraktion durch 40.000 LEDs</strong><br />
Das Ars Electronica Center umhüllt seit 1. Jänner 2009 eine der größten LED-Fassaden Europas. Dank modernster LED-Technologie werden selbst fließende Bewegungen und Farbverläufe optimal umgesetzt. Die mit 40.000 LEDs bestückte Fassade bietet Künstlern aus der ganzen Welt eine einzigartige Kommunikationsplattform. Neben unendlichen Bespielungsvarianten zeichnet sich die Lichtinstallation durch eine hohe Energieeffizienz und lange Lebensdauer aus.</p>
<p><strong>Markus Schernhuber (AT)</strong> Markus Schernhuber ist Mitbegründer und geschäftsführender Gesellschafter der Multivision Anzeigensysteme GmbH. Das seit 8 Jahren bestehende Unternehmen ist auf LED-Sonderlösungen für Fassaden, Anzeigen und Shopdisplays spezialisiert. Zuvor hat der gelernte Elektrotechniker über 15 Jahre Erfahrungen im Spezialbereich Ton- und Lichttechnik für die Event- und Entertainmentbranche gesammelt.</p>
<p><strong>Simulating the Facade</strong><br />
The AEC facade should be an open environment for artists, students, programmers etc. to create projects and performances for this unique building. The AEC Facade Simulator and Control is a tool that simplifies the interface to the real hardware and that gives you a very realistic preview of how a performance will look like on the building. It provides a network interface, that can be used by any programming language or programming environment, that can use IP protocols. It allows development of projects completely off-line. Using the real facade instead of a simulation is just switching a button.<br />
The session introduces the AEC Facade Simulator and Control application and talks about the do&#8217;s and dont&#8217;s when developing for the facade.</p>
<p><strong>Andreas Pramböck (AT)</strong> 1965: born in Grieskirchen, Upper Austria.<br />
1975-1983: Gymnasium in Wels<br />
1983-1984: Member of the Military Band of Upper Austria<br />
1984-1990: Student of Computer Science at Johannes Kepler University Linz: Focus on Software Engineering and Compiler Development<br />
1985-1989: Student of Music Performance at Bruckner-Konservatorium Linz<br />
1987-1988: Member of the scientific staff at the department of Compiler Development at Johannes Kepler University.<br />
1988-2007: Lead Software Developer at Fabasoft: Focus on Distributed Systems, Databases, Object-Oriented Programming, Software Quality, Project Management<br />
2007-now: Key Researcher for Creative Engineering in the Ars Electronica Futurelab</p>
<p><strong>Roland Haring (AT) </strong>Roland Haring studied media technology and design at Hagenberg Technical College. A recent highpoint of his successful collaboration with the Ars Electronica Futurelab was “Gulliver’s World,” a complex Mixed Reality project that has been singled out for recognition with numerous prizes in Austria and abroad. Now, as key researcher for Mobile Interaction Design, Roland Haring is an important member of the Futurelab staff and a driving force behind the lab’s R&amp;D efforts. His current activities include a major joint venture at the interface of academic research, commercial interests and the mission of the Ars Electronica Center. On the side, he’s at work on a doctoral dissertation dealing with interation metaphors for location-based information on mobile systems.</p>
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		<title>New views of Humankind</title>
		<link>https://ars.electronica.art/humannature/de/pixelspaces/new-views-of-humankind</link>
		<comments>https://ars.electronica.art/humannature/de/pixelspaces/new-views-of-humankind#comments</comments>
		<pubDate>Tue, 02 Jun 2009 13:45:20 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=2910</guid>
		<description><![CDATA[So 6.9. 13:30 – 19:30 Panel 1: Body Effects Ars Electronica Center Main Gallery: RoboLab (Level -3) 13:30 – 14:30 Featured Artist Talk with Hiroshi Ishiguro (JP) moderated by Horst Hörtner (Ars Electronica Futurelab, AT) Ars Electronica Center SkyLoft (Level +3) 14:30 – 15:00 Intro I: BioLab (Manuel Selg, Ars Electronica Center, AT) 15:00 – [&#8230;]]]></description>
				<content:encoded><![CDATA[<div id="attachment_4083" style="width: 310px" class="wp-caption alignnone"><img class="size-medium wp-image-4083" src="https://ars.electronica.art/humannature/wp-content/files/2009/06/AEC_Opening-300x216.jpg" alt="Foto: rubra" width="300" height="216" /><p class="wp-caption-text">Foto: rubra</p></div>
<p><strong>So 6.9. 13:30 – 19:30</strong></p>
<p><strong>Panel 1: Body Effects </strong></p>
<p><strong>Ars Electronica Center</strong><br />
<strong>Main Gallery: RoboLab (Level -3)</strong></p>
<p>13:30 – 14:30<br />
Featured Artist Talk with Hiroshi Ishiguro (JP) moderated by Horst Hörtner (Ars Electronica Futurelab, AT)</p>
<p><strong>Ars Electronica Center</strong><br />
<strong>SkyLoft (Level +3)</strong></p>
<p>14:30 – 15:00<br />
Intro I: BioLab (Manuel Selg, Ars Electronica Center, AT)</p>
<p>15:00 – 15:30<br />
bio.display (Ákos Maróy, realized at The Arts &amp; Genomics Center, NL)</p>
<p>15:30 – 16:00<br />
Root up Biotech (Reinhard Nestelbacher, DNA Consult, AT)</p>
<p>Moderation: Manuel Selg</p>
<p>16:30 – 16:45<br />
Intro II: BrainLab (Christopher Lindinger, Ars Electronica Futurelab, AT)</p>
<p>16:45 – 17:15<br />
From body to soul – new views from humankind (Franz A. Fellner, Primar am Zentralen Radiologie Institut, Siegfried Priglinger, Primar der Augenheilkunde und Optometrie, AKH Linz, AT)</p>
<p>17:15 – 17:45<br />
Holoman (Florian Berger, Andreas Jalsovec, Ars Electronica Futurelab, AT)</p>
<p>18:00 – 18:30<br />
Brain-Computer Interfaces (Christoph Guger, g.tec medical engineering GmbH, AT)</p>
<p>18:30 – 19:00<br />
Biomechanical functionality of the human eye (Michael Buchberger, RISC Software Seekid, AT)</p>
<p>19:00 – 19:30<br />
Saccade-based Display for connecting world (Junji Watanabe, researcher, JP)</p>
<p>Moderation: Christopher Lindinger</p>
<p><span id="more-2910"></span></p>
<p><strong>Hiroshi Ishiguro (JP) </strong>Hiroshi Ishiguro (M’) received a D.Eng. in systems engineering from the Osaka University, Japan in 1991. He is currently Professor in the Graduate School of Engineering at Osaka University (2002–). He is also Visiting Group Leader (2002–) of the Intelligent Robotics and Communication Laboratories at the Advanced Telecommunications Research Institute, where he previously worked as Visiting Researcher (1999–2002). He was previously Research Associate (1992–1994) in the Graduate School of Engineering Science at Osaka University and Associate Professor (1998–2000) in the Department of Social Informatics at Kyoto University. He was also Visiting Scholar (1998–1999) at the University of California, San Diego, USA. He was Associate Professor (2000–2001) and Professor (2001–2002) in the Department of Computer and Communication Sciences at Wakayama University. He then moved to Department of Adaptive Machine Systems in Osaka University as a Professor (2002-2009). And he became Professor of Department of Systems Innovation in the Graduate School of Engineering Science at Osaka University. His research interests include distributed sensor systems, interactive robotics, and android science.</p>
<p><strong>Manuel Selg (DE, AT)</strong> From 1988 to 1992, Manuel Selg studied Recombinant Gene Technologies and Chemistry at Western Kentucky University. After receiving his Bachelor of Science, he continued his education in the Molecular Biology Ph.D. program at Loyola University Chicago where he received his doctorate degree in 2001. Twelve years of experience in medical research at several internationally renowned universities preceeded his move to the Upper Austrian University of Applied Sciences in the fall of 2004. There, he joined the faculty in the Bio- and Environmental Technology Department and is now professor for biotechnology. Since October 2008, he is one of the scientific consultants for the Ars Electronica BioLab, where he helped to plan and set up the laboratory in within the museum environment. He is also developing the workshop program for the AEC BioLab that focuses on the possibilities of modern day gene technology.</p>
<p><strong>bio.display</strong><br />
The original concept of the bio.display project was to create a dynamic display made of genetically modified fluorescent bacteria. The installation, though consisting of millions of living organisms, would act as display, a screen – something we’re used to see from machines.  The installation allows the participant to enter an image, for which he will receieve a plate of bacteria, that develops this image overnight. A replica of the chemical process of photography done by millions of living creatures in a small plate.</p>
<p>Das Projekt bio.display ist im Ars Electronica Center, MainGallery: BioLab (Level -3) ausgestellt.</p>
<p><strong>Maróy Ákos (HU) </strong>Member and founder of several non-profit and commercial initiatives, spread between commercial-grade and open source software engineering, artificial life and emergent systems research, media- and bio-art projects and community radios. Founder and former member of Nextlab, an open lab for new media in Budapest, Hungary. Former member and board member of Tilos Radio, a community radio station in Budapest, Hungary. Founder and former member of the Emergent Systems Research Institute in Budapest, Hungary. Founder and CTO at EU Edge LLC, an outsourced software development company catering mainly to US customers from Budapest, Hungary. Founder and CTO of Scarab Research, a company working with Artificial Intelligence methods to provide smart, personalized product recommendations for e-commerce sites. Member of the double Negatives Architecture group, Tokyo, Japan, working on the generative architecture project called Corpora. Founder and former organizer of the Budapest New Technology Meetup, a monthly gathering of new-tech enthusiasts in Hungary, Budapest. Founder and vice president of the Open Standards Alliance, an organization aiming to promote interoperabilty in the IT industry.</p>
<p><strong>Franz A. Fellner (AT)</strong> Dr. Franz A. Fellner studierte Medizin in Regensburg und München. Nach seiner Ausbildung zum Facharzt für Radiologie habilitierte er 2001 an der Universität Erlangen. Zwischen 2002 und 2005 war Fellner Oberarzt am Institut für Radiologie der Landes-Nervenklinik in Linz und ist seit 2005 Vorstand des Zentralen Radiologischen Instituts des AKH Linz. 2007 wurde er zum außerplanmäßigen Professor für Radiologie an der Universität Erlangen ernannt. Er ist unter anderem Mitglied des Forschungs- und Entwicklungsbeirates für die Fachhochschulen Oberösterreichs und mehrerer radiologischer Fachgesellschaften.</p>
<p><strong>Siegfried G. Priglinger</strong><strong> (AT) </strong>Studium der Medizin an der Universität Wien. Postdoctoral Fellowship am Schepens Eye Research Institute der Harvard Medical School in Boston zum Thema &#8222;Immunbiologie der Netzhauttransplantation&#8220;. Ausbildung zum Facharzt für Augenheilkunde an der Augenklinik der Ludwig-Maximilans-Universität in München. Grundlagenforschung zur Wundheilung in der Augenchirurgie und zur Nachstarprophylaxe. Klinische Studien zu retinalen Gefäßerkrankungen und altersbedingter Makuladegeneration. Juli 2006: Habilitation und Ernennung zum Hochschuldozenten.  Seit Juli 2007 Leiter der <a href="http://www.linz.at/akh/aug.asp" target="_blank">Augenklinik des AKH Linz</a>.<br />
Seit Januar 2008 Wissenschaftliche Leitung von <a href="http://www.maz-augen.at" target="_blank">MAZ-Augen</a> (Mikrochirurgisches Ausbildungs- und Forschungszentrum Linz)</p>
<p><strong>Christoph Guger (AT)</strong> Während eines Auslandssemesters in Nordamerika lernte Christoph Guger die faszinierende Welt des Brain-Computer Interface (BCI) kennen. An der Johns Hopkins Universität erfuhr er, dass die TU-Graz auf diesem Gebiet eines der führenden Institute ist. Zurück in Österreich spezialisierte er sich weiter auf diesen Bereich. Das Doktoratsstudium beendet er erfolgreich 1999. Mit seinem Studienkollegen und Freund Günter Edlinger, der die Begeisterung für diese Wissenschaft mit ihm teilt, gründete er im selben Jahr die Firma „g.tec Guger Technologies OEG“ in Graz, die heuer, nach 10 jährigem Bestehen immer noch erfolgreich in mehr als 55 Ländern auf der Welt tätig ist.</p>
<p><strong>Brain-Computer Interfaces</strong><br />
Ist Kommunikation zwischen Hirn und Computer möglich? Ja, das Brain-Computer Interface (BCI) bezeichnet eine  Schnittstelle, die ohne die Nutzung von Armen oder Beinen eine Verbindung zwischen dem menschlichen Gehirn und dem Computer herstellt. So ist es möglich nur durch Kraft der Gedanken Briefe zu schreiben, zu musizieren oder virtuell durch eine Wohnung zu steuern. Christoph Guger erklärt, wie es funktioniert und welch vielfältigen Anwendungsmöglichkeiten es bereits gibt.<br />
Im Rahmen der Ausstellung im BrainLab in der Main Gallery des Ars Electroncia Center können die Besucher das BCI auch selbst probieren.</p>
<p><strong>Michael Bucherberger</strong> Michael Buchberger, born 1974, studied Software-Engineering and Informatics at the Upper Austrian University of Applied Sciences and at the University of Linz. His dissertation in the field of Medical-Informatics was concerned with the biomechanical modeling of the human eye. He worked in several industry software projects and as researcher at the University of Applied Sciences Upper Austria. Since 2003 he was head of the department for Medical-Informatics of the Upper Austria Research (UAR), a non-profit research organization funded by the local government of Upper Austria. With 2008, the research department for Medical-Informatics moved to the RISC-Software GmbH as non-profit research organization owned by the RISC Institute of the University of Linz and the Upper Austria government. Within the last 14 years, Buchberger was involved in research and teaching within several research projects on the modeling and simulation of biomedical and biomechanical software systems. During this time he was continuously involved in the design and implementation of complex software systems in the medical field.</p>
<p><strong>Saccade-based Display for connecting world </strong><br />
We have succeeded in full-scale color image presentation with large Saccade-based Display (SD). Even life-size photographic images such as humans and landscapes can be displayed. The enhancement of the image quality of SD provides a new perspective on aesthetic production. Artists can have a choice of SD as a new form of visual presentation media. In the traditional presentation technique, the static and dynamic images are presented with different media. For example, photo is static and movie is dynamic. In contrast to such techniques, SD can be a combination of static and dynamic media. A presented image with SD is generated by a viewer’s dynamic eye movement, and contains information of the movements. In other words, moments in motion are captured in a perceived image, and the images are sequentially presented according to each eye movement. In the future, the special characteristics in SD can be applied to interdisciplinary linkups between engineer, scientist, and artists.</p>
<p><strong>Junji Watanabe (JP)</strong> Junji Watanabe (JPN) was born in 1976, and received Ph. D. in Information Science and Technology from the University of Tokyo in 2005. He studies cognitive science and communication devices with applied perception. His studies and works have been presented not only in international conferences such as SIGGRAPH, but also in art festivals such as Japan Media Arts Festival and Ars Electronica. He also works on the stage design of performing art with media performance unit &#8222;cell/66b&#8220;. The works titled &#8222;test-patches&#8220; were performed in Ars Electronca in 2002. His work &#8222;Visual Resonator&#8220; received honorary mentioned in &#8222;NextIdea&#8220; 2004. His works &#8222;Save YourSelf!!!&#8220; and &#8222;Slot Machine Drawing&#8220; were exhibited in Ars Electronica Center from 2007 to 2008, and &#8222;Saccade-based Display&#8220; is currently presented in new Ars Electronica Center.<br />
<a href="http://www.junji.org/" target="_blank">http://www.junji.org/</a></p>
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			<wfw:commentRss>https://ars.electronica.art/humannature/de/pixelspaces/new-views-of-humankind/feed</wfw:commentRss>
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		<title></title>
		<link>https://ars.electronica.art/humannature/de/pixelspaces/4085</link>
		<comments>https://ars.electronica.art/humannature/de/pixelspaces/4085#comments</comments>
		<pubDate>Tue, 02 Jun 2009 13:44:07 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=4085</guid>
		<description><![CDATA[Mo 7.9. 11:00 – 15:30 Panel 2: Human Fabrications Ars Electronica Center SkyLoft (Level +3) 11:00 – 11:30 Intro I: FabLab (Irene Posch, Ars Electronica Futurelab, AT) 11:30 – 12:00 Design with 3D Printing (Janne Kyttänen, Freedom Of Creation B.V., NL) 12:00 – 12:30 Emotional Interfaces for Generative Design (Hannes Walter, Stephen Williams, FLUID FORMS, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Mo 7.9. 11:00 – 15:30</strong></p>
<p><strong>Panel 2: Human Fabrications </strong></p>
<p><strong>Ars Electronica Center<br />
</strong><strong>SkyLoft (Level +3)</strong></p>
<p>11:00 – 11:30<br />
Intro I: FabLab (Irene Posch, Ars Electronica Futurelab, AT)</p>
<p>11:30 – 12:00<br />
Design with 3D Printing (Janne Kyttänen, Freedom Of Creation B.V., NL)</p>
<p>12:00 – 12:30<br />
Emotional Interfaces for Generative Design (Hannes Walter, Stephen Williams, FLUID FORMS, AT)</p>
<p>Moderation: Irene Posch</p>
<p><strong>Ars Electronica Center</strong><br />
<strong>Main Gallery: RoboLab (Level -3)</strong></p>
<p>13:00 – 13:30<br />
Intro II: RoboLab (Hide Ogawa, Ars Electronica Futurelab, AT)</p>
<p>13:30 – 14:00<br />
Transitional Fields (Philip Beesley, artist &amp; architect, CA)</p>
<p>14:00 – 15:00<br />
Featured Artist Talk with Hiroshi Ishiguro (JP)</p>
<p>Moderation: Hide Ogawa</p>
<p>15:00 – 15:30<br />
flow formation and meaning (Julius Popp, artist, DE)</p>
<p><span id="more-4085"></span></p>
<p><strong>Irene Posch (A) </strong>Irene Posch holds a master&#8217;s degree in Computer Science and Media with spezialization in experimental media design and in Computer Science Management from the Vienna University of Technology. Joining the Art&amp;Technology group of the Ars Electronica Futurelab, Linz (A) she is involved in the conceptualization and realization of exhibition projects, among them the New Ars Electronica Center FabLab.<strong><span style="font-family: Arial;font-weight: normal;line-height: normal"> </span></strong></p>
<p><strong>Janne Kyttänen (NL)</strong> Janne Kyttanen was born 1974 in Hameenlinna, Finland. He started his industrial design studies at the Escola De Disseny, Elisave in Barcelona 1996. He then moved to The Netherlands and graduated from The Gerrit Rietveld Academy in Amsterdam 2000, where he also currently lives. Janne has been presented with numerous design awards, exhibited around the world and his work has been purchased for numerous permanent design collections around the world such as the MOMA, FIT, MAD and Vitra Design Museum.<br />
<a href="http://www.freedomofcreation.com" target="_blank">http://www.freedomofcreation.com</a></p>
<p>Additional to the conference Janne will hold a daily workshop:<br />
<a href="../en/neue-bilder-vom-menschen/fablab-1"> Design with 3D Printing</a>, daily 15:00 &#8211; 16:30, Ars Electronica Center, MainGallery: FabLab (Level -3)</p>
<p><strong>Emotional Interfaces for generative Design</strong><br />
Hannes Walter and Stephen Williams, founders of Fluid Forms, talk about the role of emotional design, revolutionary production methods and generative product design in their quest to integrate consumers back into the design process.</p>
<p>Additional to the conference they will hold a daily workshop:<br />
<a href="https://ars.electronica.art/humannature/en/neue-bilder-vom-menschen/fablab-2">Creativ Coding Workshop</a>, daily 16:30 &#8211; 18:00, Ars Electronica Center, MainGallery: FabLab (Level -3)</p>
<p><strong>Hannes Walter (AT)</strong> A media designer, production technologist and co-founder of Fluid Forms, Hannes reaches into the sole of computer controlled machines, finding and connecting the missing dots to realize their true potential.<br />
<a href="http://www.fluid-forms.com/" target="_blank">http://www.fluid-forms.com/</a></p>
<p><strong>Stephen Williams (NZ, AT)</strong> A New Zealand born creative coder and co-founder of Fluid Forms, trained in physics, mathematics, computer science and design, walks the fine line between technology, art, design and commerce.<br />
<a href="http://www.fluid-forms.com/" target="_blank">http://www.fluid-forms.com/</a></p>
<p><strong>Hide Ogawa (JP, AT)</strong> Hide Ogawa is a media artist born in 1977 from Tokyo.  He is a representative director of media art group &#8222;h.o&#8220;.  He provides new media experiences through the projects widely.  His work is known as a simple and consecutive interaction design combined digital technologies and analog technologies.  His project has been exhibited in numerous museums and galleries.  On the other hand, he has collaborated with many companies and research institutes to propose new visions concerning information technologies.  He received a master&#8217;s degree and Ph.D. at Keio university Graduated School of Media and Governance. He worked as a researcher of Keio university and a lecturer of media designing classes in Keio university and Meijigakuin university.<br />
Currently he works as an artist of Ars Electronica Futurelab.</p>
<p><strong>Philip Beesley (CA)</strong> Philip Beesley will discuss the Hylozoic Grove environment and how it relates to a series of ongoing immersive, interactive experimental works in his studio. Along with technical details illuminating the precise craft of creating interlinking flexible components, the discussion will focus on the post-humanist cultural traditions that motivate this work. Research by American psychologist Donald Winnicott suggested that objects such as best-loved children’s toys and blankets can  play a key role in how infants become aware of themselves as distinct persons. Winnicott’s ‘transitional objects’ present a potent model for developing conceptual paradigms for interactive environments.</p>
<p><strong>Hiroshi Ishiguro (JP) </strong>Hiroshi Ishiguro (M’) received a D.Eng. in systems engineering from the Osaka University, Japan in 1991. He is currently Professor in the Graduate School of Engineering at Osaka University (2002–). He is also Visiting Group Leader (2002–) of the Intelligent Robotics and Communication Laboratories at the Advanced Telecommunications Research Institute, where he previously worked as Visiting Researcher (1999–2002). He was previously Research Associate (1992–1994) in the Graduate School of Engineering Science at Osaka University and Associate Professor (1998–2000) in the Department of Social Informatics at Kyoto University. He was also Visiting Scholar (1998–1999) at the University of California, San Diego, USA. He was Associate Professor (2000–2001) and Professor (2001–2002) in the Department of Computer and Communication Sciences at Wakayama University. He then moved to Department of Adaptive Machine Systems in Osaka University as a Professor (2002-2009). And he became Professor of Department of Systems Innovation in the Graduate School of Engineering Science at Osaka University. His research interests include distributed sensor systems, interactive robotics, and android science.</p>
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		<title>Future of Retail</title>
		<link>https://ars.electronica.art/humannature/de/pixelspaces/future-of-retail</link>
		<comments>https://ars.electronica.art/humannature/de/pixelspaces/future-of-retail#comments</comments>
		<pubDate>Tue, 02 Jun 2009 13:40:24 +0000</pubDate>
		<dc:creator><![CDATA[Michael Knoll]]></dc:creator>
				<category><![CDATA[Pixelspaces]]></category>

		<guid isPermaLink="false">https://ars.electronica.art/humannature/?p=2913</guid>
		<description><![CDATA[Sa 5.9. 14:00 – 18:00 Ars Electronica Center SkyLoft (Level +3) In conjunction with this year&#8217;s Pixelspaces, the Ars Electronica Futurelab and Fabrica, the Benetton Communication Research Centre are jointly offering a symposium and workshop series entitled “The Future of Fashion Retail.” This initiative addresses the fact that there’s been practically no change in the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Sa 5.9. 14:00 – 18:00</strong></p>
<p><strong>Ars Electronica Center </strong><br />
<strong>SkyLoft (Level +3)</strong></p>
<p>In conjunction with this year&#8217;s Pixelspaces, the Ars Electronica Futurelab and Fabrica, the Benetton Communication Research Centre are jointly offering a symposium and workshop series entitled “The Future of Fashion Retail.” This initiative addresses the fact that there’s been practically no change in the fashion retail sector for decades now &#8211; the sector has not used digital, interactive and networked technologies to enhance the customer experience. The Future of Fashion Retail brings together a number of speakers to consider how the fashion sector can respond to the challenge of eCommerce and take advantage of new developments in social networking, interactive tagging and personal communication technologies.  It&#8217;s time to rethink not only the cultural rites of fashion but also clothing per se and the way we contextualise it — that is, everything from intelligent fabrics to the mise en scène of the shopping experience. The starting assumption of The Future of Fashion Retail is that solutions must be sought, first and foremost, at the interface of art and converging technologies.</p>
<p>14:00 – 14:15<br />
Introduction (Andy Cameron, Executive Director Fabrica, IT)</p>
<p>14:15 – 14:40<br />
Shops, Technology, Design &#8211; an historical overview (Tony Kent, Reader in Marketing, University of the Arts, London, UK)</p>
<p>14:40 &#8211; 15:05<br />
Kram/Weisshaar – Shopping Prototypes &amp; Case Studies (Reed Kram, designer)</p>
<p>15:05 &#8211; 15:30<br />
Social Networking, Social Retail &#8211; linking physical, virtual and personal spaces (Roberto Saracco, Director Telecom Italia Future Centre, Venice, IT)</p>
<p>15:30 &#8211; 15:55<br />
The Art of the Window &#8211; technology and creativity in window design (Sam Baron, Design Director, Fabrica, IT)</p>
<p>10 minute break</p>
<p>16:05 &#8211; 16:25<br />
Opening Soon – new directions in retail design (Luis Miguel Pereira an Grzegorz Witold Woronowicz)</p>
<p>16:25 &#8211; 16:50<br />
Augmenting the Porduct (Horst Hoertner, Director Ars Electronica Futurelab, AT)</p>
<p>16:50 &#8211; 17:15<br />
Performativity and Shopping &#8211; the affective aspects of visiting a retail space (Chris Salter, University of Montreal, CA)</p>
<p>17:15 &#8211; 17:40<br />
Fashionable Technology &#8211; the intersection of design, fashion, science and technology (Sabine Seymour)</p>
<p>17:40 &#8211; 17:50<br />
Close and Summary (Andy Cameron, Executive Director Fabrica, IT)</p>
<p><span id="more-2913"></span><strong>Introduction </strong><br />
<strong> </strong>Andy Cameron will introduce the Future of Retail project, and give some examples of the experimental retail technology projects done in Fabrica for Benetton.</p>
<p><strong>Shops, Technology, Design </strong><br />
Tony Kent co-edited &#8218;Flagship Marketing, Concepts and Places&#8216;, Routledge 2009, which deals with many of the issues that Future of Retail will address. He will give a historical overview of experiments in retail design.</p>
<p><strong>Kram/Weisshaar – Shopping Prototypes &amp; Case Studies </strong><br />
Reed Kram together with his partner Clemens Weisshaar designed the technological components of the Prada Epicenter store projects in 2001, with OMA/Rem Koolhaas &amp; Markus Schaefer. The Prada Epicenter projects are still among the most advanced experimental store designs ever created, and were the subject of a famous essay by Lev Manovich &#8211; &#8218;Learning From Prada &#8211; the Poetics of Augmented Space. Kram and Weisshaar also designed the Western sections of The Double Club – Carsten Höller &amp; Fondazione Prada’s pop-up art Bar, Restaurant and Disco in London and the Optimus flagship store and music space in the base of Casa Da Musica in Porto. Reed Kram will present these and other examples of his work and reflect on the significance of these landmark projects from today&#8217;s perspective.</p>
<p><strong>Social Networking, Social Retail &#8211; linking physical, virtual and personal spaces </strong><br />
Roberto Saracco will look at how handheld technologies offer a seamless connection between real stores, the internet and personal and social networks. Robert will share some of the advanced experimental projects Telecom Italia has created in Venice and Torino.</p>
<p><strong>The Art of the Window &#8211; technology and creativity in window design </strong><br />
Sam Baron designs amazing shop windows, often collaborating with technologists and interaction designers. Sam will showcase some outstanding recent projects.</p>
<p><strong>Opening Soon – new directions in retail design </strong><br />
Luis Miguel Pereira will show Combispace &#8211;  the winning entry in Benetton’s international competition for new approaches to retail design. Combispace emphasises fluidity, flexibility and transformation in the way space is conceived. Grzegorz Witold Woronowicz will show the winning entry from Designingintehran, a competition for young architects to create new store designs in the Iranian capital.</p>
<p><strong>Augmenting the product </strong><br />
Horst Hoertner will look at the many opportunities there are for augmenting the way products communicate within the retail space using RFID, cameras, semacodes, barcodes &amp;etc.</p>
<p><strong>Performativity and Shopping &#8211; the affective aspects of visiting a retail space </strong><br />
Chris Salter has worked practically and theoretically in performance and responsive environments internationally. Chris will look at questions of movement and flow within the retail space derived from concepts of performativity.</p>
<p><strong>Fashionable Technology &#8211; the intersection of design, fashion, science and technology </strong><br />
Sabine Seymour edited &#8218;Fashionable Technology, Springer, 2009, an overview of the latest work at the intersection of fashion design and technology. Sabine will talk about the way technology will continue to influence fashion retail and fashion design and give examples of recent projects.</p>
<p><strong>Close and Summary </strong><br />
This ten minute talk focusses on the next 12 months, outlining the Future of Retail project process, milestones and how the website will provide ongoing discussion and information.</p>
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