Exhibitions – THE BIG PICTURE https://ars.electronica.art/thebigpicture/en Festival Ars Electronica 2012 Mon, 27 Jun 2022 14:23:03 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Listening Walks https://ars.electronica.art/thebigpicture/en/2012/08/14/horspaziergange/ Tue, 14 Aug 2012 13:56:51 +0000 https://ars.electronica.art/thebigpicture/?p=1058 Do 30. 8. 17:00, Sa/Sat 1. 9. 11:00, So/Sun 2. 9. 14:00
Treffpunkt/Meeting Place: Hauptplatz, Mobiles Ö1 Atelier

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THE BIG PICTURE – Exhibition https://ars.electronica.art/thebigpicture/en/2012/08/08/the-big-picture-exhibition/ https://ars.electronica.art/thebigpicture/en/2012/08/08/the-big-picture-exhibition/#comments Wed, 08 Aug 2012 10:00:59 +0000 https://ars.electronica.art/thebigpicture/?p=669 Do/Thu 30. 8. 10:00 – 19:00
Fr/Fri 31. 8. 10:00 – 17:30
Sa/Sat 1. 9. 10:00 – 16:30
So/Sun 2. 9. – Mo/Mon 3. 9. 10:00 – 19:00
Brucknerhaus

Datenvisualisierungsworkshop/Data Visualization Workshop with/mit SEED (US)
Fr/Fri 31. 8. 14:00 – 17:00

Führung/Guided Tour Japan Media Arts in THE BIG PICTURE mit/by Tomoe Moriyama (JP)
So/Sun 2. 9. 14:00 – 15:00

All the multifarious possibilities of visually representing people’s “Big Pictures” of the world—old ones long ago cast onto the junk heap of history and their hopeful young successors—are the subject of the featured exhibition in the Brucknerhaus that takes a wide array of conceptual approaches to the 2012 Ars Electronica Festival theme.

The earthquake in March 2011 and subsequent meltdown at the Fukushima atomic power plant fatefully changed the worldview of many Japanese. In the BIG PICTURE Exhibition, the Japan Media Arts Festival presents four prizewinning works that are more or less closely connected to the catastrophe. “micro sievert” by Jun Yoshihara, Yukihiro Ogawa, Kaoru Chono (JP) and Junko & Richard Holbrook (US) is an online visualization of the degree of radioactive contamination in the Kanto Region rendered in a way that laypeople can easily grasp.

One of the key variables on which public attention was riveted as the atomic radiation leaked into the atmosphere was the weather. “Tunagaru-TENKI” by Yoshiyuki Katayama (JP) makes its incessant change comprehensible via a monumental video that portrays the shift in the weather from August 2010 to July 2011.

Koichiro Tanaka, Eiji Tanigawa, Seiichi Saito, Masanori Sakamoto and Ken Murayama (JP) created the “Museum of Me” to depict in the form of an exhibition the fascinating dynamics of networks of personal relationships such as those on Facebook.

Nightmare or reality? “Ano-hi kara no Manga/Manga after 3.11.” are highly ambivalent cartoons by Manga artist Kotobuki Shiriagari (JP) who, as a volunteer helper in the disaster area, faced the full brunt of the deadly threat, and as a professional cartoonist for a newspaper still had to deliver chuckles galore on a daily basis.

“Syrian people know their way” (SY) is a coalition of men and women actively involved in cultural life in Syria who are using artistic means in various social media sites to support the efforts of their countrymen and -women to bring democracy to Syria. The group was honored with the Golden Nica in the Prix Ars Electronica’s Digital Communities category.

Cartoonist Hexie Farm (CN) was singled out for recognition with an Award of Distinction in the Prix Ars Electronica’s Digital Communities category for “Dark Glasses.Portrait,” a worldwide online campaign to support blind civil rights activist Chen Guangcheng, who was arrested for protesting against the brutal measures being used by government authorities to implement China’s one-child policy.

Another BIG PICTURE feature that’s also a Prix Ars Electronica prizewinner is the “Apertus Open Source Cinema” project dedicated to developing a high-performance open-source film camera.

The legendary Man in Black occupies the spotlight of the “Johnny Cash Project” by Aaron Koblin and Chris Milk (US). To realize it, hundreds of people each created their own personal Johnny Cash portrait and contributed it to this collectively produced animated music video.

Everyday Rebellion is an online platform set up by Arash and Arman Riahi (AT) to link up movements and bloggers all over the world who are using civil disobedience and nonviolence as their weapons in the struggle for peace and democracy. There are many examples to inspire site visitors to follow suit.

“Buckminster Fuller’s World Game Lab” by Enrique Guitart (AR), Thomas Thurner, Ronald Strasser and Günther Friesinger (AT) takes up the Dymaxion World Map, one of Fuller’s many ingenious inventions. It makes it possible to depict all sorts of global movements—migrations of people, shipments of goods, and other flows. Estimates and expert opinions of visitors to the BIG PICTURE Exhibition will be fed into this model to produce an hourly simulation of the development of the world.

The renowned science & technology portal Seed (US) is collaborating with visualizing.org on a collection of outstanding examples of how creatively data can be visually processed to generate really impressive BIG PICTURES.
The GeoPulse Beijing information platform developed by Michael Badics (AT), Ingrid Fischer-Schreiber (AT) and Yang Lei (CN) at the Ars Electronica Futurelab and at Tsinghua University (CN) together with cMoDA utilizes visually configured data, maps, statistics and videos to impressively get across what mobility means in Asian megalopolises.

The internet browser Global-Mind-Spirit by Manfred Litzlbauer (AT) can depict globally extant spiritual consciousness in relation to user-input search terms in the form of a map that resembles a radar screen.

Tsu-Na-Ga-Ri (Japanese: relationship), a complex, multi-part project by the Miraikan Museum (JP), fosters a new way of understanding the interrelationships at work within Earth’s ecosystems. Geo-Palette is an online tool that enables users to create world maps custom-tailored to their personal interests, and makes hundreds of themes and parameters available to do so.

Brain Art showcases prizewinners in the 2012 Brain-Art Competition that honors outstanding visualizations of brain research data. The works are by John Van Horn (US), Neda Jahanshad (US), Betty Lee (US), Daniel Margulies (US) and Alexander Schäfer (DE).

Google Street View images and Google Earth maps show the sunny side of life and the seamier side too: a pristine tropical beach and an oil spill, drug-addicted prostitutes plying their trade as well as lovers kissing amidst chaotic city life. Viewers have a big selection from which to choose.

Mishka Henner (BE) uses Google Street View photos in his artistic works. “No Man’s Land” shows street prostitutes in Italy; “Oil Fields” and “Cattle Farms” are composed of high-resolution individual images that testify to environmental exploitation and destruction.

“Paris Street View” evokes a more hopeful mood. To create it, Michael Wolf (DE) used Google to find images that capture intensely personal moments.

The Ars Electronica Archive is unveiling a new look and multimedia content online at this year’s festival. ExplorARS invites festivalgoers to take a seat at a multi-touch table and take a tour through the history of Ars Electronica via videos, stills and other material.

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Cyberarts 2012 https://ars.electronica.art/thebigpicture/en/2012/08/08/cyberarts-2012/ https://ars.electronica.art/thebigpicture/en/2012/08/08/cyberarts-2012/#comments Wed, 08 Aug 2012 09:58:15 +0000 https://ars.electronica.art/thebigpicture/?p=269 Do/Thu 30. 8. – Fr/Fri 31. 8. 10:00 – 21:00
Sa/Sat 1. 9. 10:00 – 23:00
So/Sun 2. 9. – Sa/Sat 6. 10. 10:00 – 21:00
OK im OÖ Kulturquartier]]>
Do/Thu 30. 8. 19:00 Opening
Do/Thu 30. 8. – Fr/Fri 31. 8. 10:00 – 21:00
Sa/Sat 1. 9. 10:00 – 23:00
So/Sun 2. 9. – Sa/Sat 6. 10. 10:00 – 21:00
OK im OÖ Kulturquartier

The Prix Ars Electronica is the world’s highest endowed competition in the digital arts. Prizes are awarded in seven categories. The CyberArts 2012 exhibition features works honored in Hybrid Art, Interactive Art, Digital Musics & Sound Art, and Computer Animation, as well as the recipient of the Prix Ars Electronica Collide@CERN Residency Award.

bacterial radio

Joe Davis (US)
Golden Nica Hybrid Art

Joe Davis (US) is dedicated to the ideals of the Enlightenment and art that seeks to disseminate knowledge. “bacterial radio,” his 2011 project developed out of a circuit and two bacterial cultures with the help of molecular biological technology, is meant to encourage people to use knowledge on their own in order to be independent of industrial products, as well as to understand and master the exotic technologies we use in everyday life.

Memopol-2

Timo Toots (EE)
Golden Nica Interactive Art

Timo Toots’ Memopol-2 installation impressively demonstrates what links among databanks mean for each and every one of us. After scanning a user’s ID, Memopol-2 combs Austrian and international databanks as well as the internet to harvest data about the user. This information is then displayed on a large screen to show all the stuff to be had out there.

Rear Window Loop

Jeff Desom (LU)
Golden Nica Computer Animation

Alfred Hitchcock’s “Rear Window” (1953) is a classic much admired by film buffs, especially for its camera work that set the standard for excellence. Never before have these famous images been used in a time-lapse video. “Rear Window Loop” is based exclusively on original film material. It condenses Hitchcock’s masterpiece into twenty breathtaking minutes of footage meticulously edited and processed solely with After Effects and Photoshop.

The Free Universal Construction Kit

Golan Levin (US), Shawn Sims (US)
Award of Distinction Hybrid Art

“Free Universal Construction Kit” is a grassroots project that offers an assortment of adapters that make it possible to build stuff by combining pieces from 10 well-know construction kits (Lego, Fischertechnik, etc.) It’s thus an intentional provocation of toy manufacturers. The pieces can be downloaded free of charge from various internet file-sharing sites in the form of 3D models and produced at home using equipment like the Makerbot open-source 3D printer.

MOON GOOSE ANALOGUE: Lunar Migration Bird Facility

Agnes Meyer-Brandis (DE)
Award of Distinction Hybrid Art

The works of Agnes Meyer-Brandis (DE) always combine poetry and science. Here, she takes up where The Man in the Moone (1603), Bishop Francis Godwin’s tale about a goose-powered lunar expedition, left off. She raised 11 of these big birds, named them after astronauts and established herself as crew chief. Then she trained them to fly, launched missions, and put them up in quarters modeled on the Moon itself just like the facility real astronauts use for training purposes.

Solar Sinter Project

Markus Kayser (DE)
Award of Distinction Interactive Art

In the desert, there’s a surfeit of (solar) energy and raw materials (sand). Markus Kayser (DE) combines natural energy and natural materials with clever, sophisticated production technology to turn out glass objects with a 3D printer.

It’s a jungle in here

Isobel Knowles (AU), Van Sowerwine (AU) with Matthew Gingold (AU)
Award of Distinction Interactive Art

Part psychodrama, part multimedia wonder, “It’s a jungle in here” is an astounding encounter with the fragile rules that are operative in the public sphere. A picturesque viewing booth offers room for two people to watch the screening of a stop-motion animated film starring paper figures. The faces of two of the characters are those of the two viewers (photographed by webcam), who are thus inserted into three interactive narratives about atrociously antisocial behavior and aggression aboard a suburban train.

#tweetscapes – a HEAVYLISTENING experience

Tarik Barri (NL), Anselm Venezian Nehls (DE)

“#tweetscapes” by UdK students Barri (NL) and Nehls (DE) transforms all German-language tweets into abstract sounds—as real-time sonification of what’s happening in the German Twitter scene and as an interactive, collective composition by German-speaking Twitter users. The tweets are made audible according to a strict set of rules, whereby an algorithm generates a characteristic sound for any conceivable topic.

The Body is a Big Place

Peta Clancy (AU), Helen Pynor (AU)
Honorary Mention Hybrid Art

“The Body is a Big Place” is a large-scale work of bioart that employs video projections, a perfusion apparatus that provides blood to a heart while it’s outside the body, and an acoustically active water landscape to investigate the process of organ transplantation as well as transition in the grey area between life and death.

2.6g 329m/s

Jailia Essaidi (NL)
Honorary Mention Hybrid Art

The specifications 2.6g 329m/s refer to the weight and speed of a small-caliber slug that a bullet-proof vest has to be able to withstand. Since organically produced spider silk is stronger than steel, bullets should bounce off of it too—provided it’s been woven correctly.

Jalila Essaïdi (NL) subjects this idea to trial by fire with a fabric that’s a blend of spider silk and human skin yielded by transgenic goats.

The Great Work of the Metal Lover

Adam Brown (US)
Honorary Mention Hybrid Art

“The Great Work of the Metal Lover” is a work at the nexus of art, science and alchemy that uses modern microbiological procedures in a new approach to transforming elements. Bringing together a highly-specialized, metal-tolerant bacteria with an artificial atmosphere enclosed in a customized alchemical bio-reactor produces gold.

Searching for the Ubiquitous Genetically Engineered Machine

ArtScienceBangalore (IN)
Honorary Mention Hybrid Art

In the field of synthetic biology, organic building blocks are used as abstractions or models for the production of standardized, functional living parts. “Searching for the Ubiquitous Genetically Engineered Machine” demonstrates a potential alternative application of organic building blocks—testing biodiversity in soil samples. To this end, ArtScienceBangalore (IN) makes available a free tool to laypeople interested in getting actively involved in applied science.

Ideogenetic Machine

Nova Jiang (NZ)
Honorary Mention Interactive Art

Visitors to this interactive installation become comic strip characters. An algorithm transforms a photographic portrait of the user into a stick figure. With the help of facial recognition software, empty speech bubbles are automatically applied. In accordance with a series of rules derived from the compositional decisions of a human cartoonist, the software generates non-repetitive creations. Users can e-mail the finished comics as a PDF and fill in the speech bubbles with home-brew dialog.

Dream Water Wonderland

Hörner/Antlfinger (DE)
Honorary Mention Hybrid Art

Two nuclear industry facilities in Germany have come to epitomize the end of technological feasibility fantasies: the breeder reactor in Kalkar that never went into operation and the Asse II nuclear waste disposal site. “Dream Water Wonderland,” an installation consisting of two Plexiglas cubes, a 1970s-vintage turntable and an audiovisual work, refers to these two places in translating the legacy of the nuclear industry into a dream world.

Occupy George

Ivan Cash (US), Andy Dao (US)
Honorary Mention Interactive Art

“Occupy George” puts US dollar notes stamped with fact-based info-graphics into circulation as a way to inform the public, bill by bill, about America’s horrendous economic inequality and the gap between rich and poor that’s yawning wider by the day.

MAQUILA REGION 4

Amor Munoz (MX)
Honorary Mention Hybrid Art

“Maquila Región 4” (MR4) is a mobile factory that migrates through Mexico’s most impoverished regions, hiring laborers at the US minimum wage ($7/hour as compared to 60 cents, the going rate south of the border). In MR4, they embroider electronic circuits with conductive thread and apply a code to it. When it’s decoded—for example, with a smartphone—a website detailing the production history pops up. It contains the worker’s name, the location and date of production, and how long it took. There’s also room self-expression such as dedications and videos.

Cross Coordinates (MX-US)

Ivan Abreu (MX)
Honorary Mention Interactive Art

The fragile equilibrium of life on the Mexico-US border is the name of this demanding game for two players. Its uncommon dynamics are impressive indeed. The only way to win is via collaboration and seeking reconciliation with one’s opponent. The game is played with a special spirit (bubble) level that the players have to bring into balance. Following an experimental phase in settings such as an exhibition, the game was continued online.

ADM8

RYBN (FR)
Honorary Mention Interactive Art

On May 6, 2010 at 2:40 PM, the Dow Jones Index fell 900 points in less than 20 minutes due to miscalculations by computerized high-volume trading funds. The loss is estimated to have been a trillion dollars. To attack the forces of finance on the battlefield of their latest and most complex developments, RYBN.ORG constructed its own trading robot in the form of open-source software designed to speculate on the financial markets. This autonomous program place orders to buy and sell securities and predict imminent market movements.

Energy Parasites

Eric Paulos (US)
Honorary Mention Interactive Art

These handmade objects enable the user to tap small amounts of energy for his/her own use at various public places. With no further ado with respect to the origins or ownership of the energy thus obtained, these artifacts variously rechannel the extracted energy or store it for later use. Both malicious and useful, they call into question concepts of energy ownership.

Protei

Protei (UK)
Honorary Mention Hybrid Art

Protei, a fleet of sail-powered drones designed to fight pollution of the seas, is currently under construction. The production alliance’s mission is to develop an affordable open-source vehicle that can sail semi-autonomously against the wind and capture oil slicks being driven by the wind. It’s meant to be hurricane-proof, self-righting, inflatable, indestructible, low-priced and easy to set up so it can be deployed quickly in case of a crisis.

UN RESEAU TRANSLUCIDE

Prue Lang (AU)
Honorary Mention Hybrid Art

This 100% energy-independent stage play substantially rethinks conventional forms of theatrical production. Smart costumes make it possible to harvest, as it were, the energy generated by the dancers during the performance. To do so, the production employs devices to convert the kinetic energy of the dancers’ movements into electricity to run the sound system. The lighting is fed with current directly from a bicycle powered by the dancers themselves.

Following each performance, there’s a discussion with the audience about sustainable development and how art can set an example for creative innovation.

Crackle-canvas #1

Tom Verbruggen (NL)
Honorary Mention Digital Musics & Sound Art

“Crackle-canvas” is what Tom Verbruggen (NL) calls a picture that produces sound. Each of his artworks consists of a circuit board, loudspeakers, controller knobs, switches, wooden frames and a projection screen, and has a tonal character all its own. Via cable, it can also be linked up to other images and react to them. “Crackle-canvas” will be presented in the context of a performance after which festivalgoers will have the opportunity to play with the pictures.

Game Border

Jun Fujiki (JP)
Honorary Mention Hybrid Art

“Game Border” is a challenging game. It imparts the feeling of jumping from one game device to another and thus breaking down the borders of the hardware. It also calls upon players to interconnect the various games as seamlessly as possible. In doing so, the point is to go beyond not only physical limits but social and perceptual ones as well.

BETWEEN | YOU | AND | ME

Anke Eckardt (DE)
Honorary Mention Digital Musics & Sound Art

Physically modeling sound like a sculpture is the basic idea that inspired Anke Eckardt (DE). Between | You | And | Me is a wall of sound and light that defines an architectural space. Two thin light membranes form a visible frame filled with sound. Loudspeakers aimed at extreme angles broadcast sound textures of breaking glass. Nevertheless, all of this can be perceived only if installation visitors approach the wall and interact with it.

Versuch unter Kreisen

Julius von Bismarck (DE)

An installation visitor entering the space in which “Versuch unter Kreisen” (Experiment among Circles) by Collide@CERN prizewinner Bismarck (DE) is installed initially notices nothing unusual. Suddenly, things start to move. The suspended lamps begin to swing—slowly at first, gradually working up momentum—as if the whole building were being rocked. Each light obeys a particular choreography, whereby the mathematically computed cyclical motions were inspired by wave patterns.

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Campus Exhibition 2012 Universität der Künste Berlin / Sound Studies (DE): Lebensräume https://ars.electronica.art/thebigpicture/en/2012/08/08/campus-exhibition-2012-universitat-der-kunste-berlin-sound-studies-de-lebensraume/ https://ars.electronica.art/thebigpicture/en/2012/08/08/campus-exhibition-2012-universitat-der-kunste-berlin-sound-studies-de-lebensraume/#comments Wed, 08 Aug 2012 09:56:13 +0000 https://ars.electronica.art/thebigpicture/?p=260 Do/Thu 30. 8. – Mo/Mon 3. 9. 10:00 – 19:00
Kunstuniversität Linz]]>
Opening: Do/Thu 30. 8. 15:30
Do/Thu 30. 8. – Mo/Mon 3. 9. 10:00 – 19:00
Kunstuniversität Linz


Click the banner above to download a PDF of the Leporello

Sound Studies, the new masters program at the UdK–Berlin University of the Arts, focuses on the great variety of spaces and situations we encounter in everyday life that we experience aurally —i.e. via our auditory faculties. This extensive presentation investigates how these auditory experiences, in turn, shape our conceptions of the realities of the world around us.

Visitors are invited to get acquainted with Sound Studies by partaking of, thinking about, listening to and participating in this exhibition. The show goes into how the Sound Studies program came about, and discusses the research and teaching being done in the various departments by presenting work that’s been done by faculty members, alumni and students currently enrolled.

The 2012 Campus Exhibition encompasses the Sound Studies archive, the UdK’s research project focusing on five Berlin neighborhoods, and individual works that deal with how people personally experience spaces and their particular aural qualities. The department’s new Auditory Architecture Research Unit will present its current research project on Berlin’s Ernst-Reuterplatz. One part of the exhibition deals with the acoustic depiction of signals that can’t be registered by human beings, as well as with the audible dimension of spatial perception and a space’s atmosphere.

Plus, there’ll be performances, presentations, talks in the Kepler Salon and afo architekturforum oberösterreich, as well as “listening walks”—for instance, Thinking with Your Ears and Sonic Journalism with sound artist Peter Cusack (UK).
During the festival, students in Sound Studies and in the Generative Art/Computational Art class taught by Alberto de Campo (AT will be working on concrete interventions in public, urban and medial spaces. The UdK will host Campus Laboratory on Linz’s Main Square in conjunction with u19 – CREATE YOUR WORLD, Ars Electronica’s future festival of the next generation.

Works

Ampere

Frauke Schmidt (DE)

A music box. An arrangement of object and sound. A poetic construct. An endless succession. A closed loop. Continuity. Alteration. Structure. Movement. Sparks in between.

Auditive Atmosphärenkonstruktion 2012

Johannes Steininger (AT)

Supported by AUSTRIA BIO PLASTICS

This site-specific atmosphere construction is based on the pneumatic design of an interior water fountain. Activated by an electromagnetic voice coil system, the electroacoustic tires act as vibrating resonance bodies and bring about an atmospheric exaggeration of the preexisting acoustic conditions.

Auf Wiedersehen, geliebte Mutter – Sibirien und der Ferne Osten erwarten uns!

Johannes Kiersch (DE)

Supported by KHAM-Theatre in Komsomolsk-on-Amur

A sonic voyage in Russia‘s Far East – in Vladivostok, Komsomolsk am Amur, and on the Baikal-Amur Mainline. Nuances of Soviet past and Russian present. Abandoned factories and Chinese markets, former prisons and a harbor for raw material export – simulation and reality, silence and noise.

[be’li:n] – Atmosphären eines Klanggeflechts (Metrophonie No.1, 2008)

Olaf Schäfer (DE)

This research work on the synthesis of city and its sounds is concerned with the presentability of sounds in architectural and urban fabrics. To do this it implements a variation on the practice of sound-walking: observing everyday sounds is aimed toward a text of the most diversified urban spaces and atmospheres.

Breathing Room

Elen Flüge (DE/US)

Breathing Room, a composition for loudspeakers & lungs. Waiting in a quiet niche is a space to sit and breathe. A chair invites a solitary guest. Cocooned in fabric, the piece wraps around the listener who becomes a quiet performer, adding their own respiration to the rhythm of the room.

Clownzeichner

Steffen Martin (DE)

This almost ready-made device, consisting of an active loudspeaker and three felt tip pens driven by the acoustic energy of musical compositions, writes music. In doing so it playfully exposes relations of seeing and hearing, and boundaries between categories of perception. What does visualization add to sound and what does it take away?

Ein Fliegenpapier – Gelenkte Aleatorik (0,008 m³ : 0,064 m³ : 0,512 m³)

Robert Schwarz (AT)

Acoustic considerations of space and freedom as a physical model: The acoustic version of Robert Musils Fliegenpapier (Fly Paper) shows the ruthlessness with which convention and habit eventually wear away at all vital energy.

Electromagnetic microcosm

Annie Goh (UK)

Supported by the Snuff, the r-aw.cc workstation

Changes in electromagnetic fields nearby are read in real-time and portrayed visually as well as auditively. The unknown, as represented by the short-comings of human sensory experience, is compared with the unknown of that which still remains inconclusive within contemporary scientific knowledge.

Feld III (aus der Serie Wellenfelder)

Julius Stahl (DE)

Inaudibly low frequencies in sine-wave glissandi cause 1400 wires on a screen to vibrate such that standing waves are visible along individual strands. Minimal differences in wire lengths allow particular modulations to emerge which migrate across the whole wave field – a self-stirring micro-polyphony.

Klangbild Digi.flat 90-12

Abel Korinsky, Carlo Korinsky, Max Korinsky (DE)

This wall-work made of flatbed scanners shows how a technical process becomes a complex aesthetic phenomenon through its duplication. Over time a meditative effect is produced by the back and forth of individual scanners, rhythmic movement of their lamps, and corresponding rhythms of mechanical noises.

Panharmonicon 2

Alois Späth (DE)

Live Performances during the festival.
Supported by Dr. Michael Wackerbauer, Historisches Museum Regensburg

Using transducers, a DVD player plays its packaging materials, styrofoam and cardboard. Inspiration is the enormous orchestrion-musical automaton, „Panharmonicon“ built in 1805 by the native Regensburger instrument maker and inventor, Johann Nepomuk Mälzel.

PRÄGUNG – ein perkussiver Werkprozess

Harald Christ (DE)

Supported by Michael Haas

A programmed pneumatic machine – originally meant for printing facades with paint pellets – „plays“ a metal sheet using projectiles, following a graphic template. The transformation of the rigid membrane can be experienced as an intervention in the resonant properties of the metal. Movement, sound, and light join together in an expansive installation.

Rauschgold

Thomas Wochnik (DE)

Golden banners, audio-visually communicating but their own materiality. Rauschgold questions attempts of traditional media to sustain archaic structures of information- distribution and property. In turn it suggests freedom from content and a focus on the medium‘s iconic and aesthetic potential.

Sonic Suit

Satoshi Morita (JP)

Supported by nhb; Heidrun Schramm, TXOKO, Nicolas Wiese, Christine Wolf

Ever since Satoshi Morita discovered the potential of haptic in intimate sonic sensation, he has produced sound objects and compositions for inter-sensory perception. Their vibro-tactile sonic vibrations excite skin receptors and dissolve the boundaries between auditory and haptic sensation.

Strudel between contradiction y confusion

Marco Montiel-Soto (VE)

A table strewn with a seeming chaos of notations, paper clippings, books, post-cards, photographs and objects. Yet these are connected by an imaginary thread of memories. As visual references they accompany a voice in three languages, recounting a journey in time through two cities: Maracaibo and Berlin.

TXOKOs Enhance Your Presence

Pheline Binz (DE)

Supported by der Frauenbeauftragten der UdK Berlin; Anna Hentschel, Henning Liebig, Johannes Jörg Schmidt, Krispin Schulz

This interactive sound jacket makes non-verbal communication possible between people by reacting to proximity and distance with spontaneous, partially chaotic melodic creations. It can even be played as an instrument, but may be tricky to master.

Vordergrundgeräusche (2012)

Daisuke Ishida (JP)

In a visualization of the ambient sound north of the bridgehead buildings in Linz, differences in sound pressure are shown through fluctuations in illumination. The dynamic effect of lighting brings attention to prominent sonic variations, making back- ground noise into foreground noise.

Sam Auinger, Georg Spehr (künstlerische Leitung / artistic direction); Silvia Keller, Katrin Emler, Andrea Riedel (Organisation / organization); Dany Scheffler, Cecile Bouchier (Technik/Ausstellungsbau // technics, exhibition architecture); Martin Supper, Frauke Schmidt (Archiv / Archive); Peter Prautzsch (Grafik / graphic design); Sabine Sanio (Textredaktion / editor)

Talks/Presentations/Performances

Denken mit den Ohren

Sam Auinger (AT), Peter Cusack (UK)
Do/Thu 30. 8. 12:30
Kepler Salon

Auditory Architecture

Alex Arteaga (ES/DE)
Fr/Fri 31.8. 17:00
afo architekturforum oberösterreich

Die Geschichte der auditiven Kultur

Sabine Sanio (DE)
So/Sun 2. 9. 10:30
Kepler Salon

Auditives Design

Marcel Kloppenburg (DE), Georg Spehr (DE)
Mo/Mon 3. 9. 19:30
Kepler Salon

Personal Sound Space (The Exhibition) II

Elen Flügge (DE/US)
Do/Thu 30. 8. 18:00 – 19:30, Fr/Fri 31. 8. 13:00 – 14:30, Sa/Sat 1. 9. 13:00 – 14:30, So/Sun 2. 9. 13:00 – 14:30, Mo/Mon 3. 9. 13:00 – 14:30
Klosterstraße 1, 3. Stock/3rd Floor

Voice Box (that thing in your throat)

Thomas Koch (DE), Jessica Páez (FR/ES), Damian Rebgetz (AU), Alexander Sieber (DE)
Fr/Fri 31. 8. 19:00, Sa/Sat 1. 9. 19:00, So/Sun 2. 9. 16:00
Tabakfabrik

Hörspaziergänge/Listening Walks

Do 30. 8. 17:00, Sa/Sat 1. 9. 11:00, So/Sun 2. 9. 14:00
Treffpunkt/Meeting Place: Hauptplatz, Mobiles Ö1 Atelier

Campus Atelier

Sound Studies at Ars Electronica Music Day
Campus Labor
Do/Thu 30. 8. – Mo/Mon 3. 9. 10:00 – 19:00

Sonic Place Linzer Hauptplatz

Hauptplatz

Varia Zoosystematica Profundorum

u19 – CREATE YOUR WORLD-Festivalstadt
Sam Auinger (AT), Peter Cusack (UK), Alberto de Campo (AT) und TeilnehmerInnen der Klasse Generative Kunst/Computational Art und des Masterstudiengangs Sound Studies der Universität der Künste Berlin (DE)

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Interface Cultures – Interface Cuisine https://ars.electronica.art/thebigpicture/en/2012/08/08/interface-cultures-interface-cultures/ https://ars.electronica.art/thebigpicture/en/2012/08/08/interface-cultures-interface-cultures/#comments Wed, 08 Aug 2012 09:54:50 +0000 https://ars.electronica.art/thebigpicture/?p=255 Fr/Fri 31. 8. 10:00 – 17:30
Sa/Sat 1. 9. 10:00 – 16:30
So/Sun 2. 9. – Mo/Mon 3. 9. 10:00 – 19:00
Brucknerhaus]]>
Opening Do/Thu 15:00
Do/Thu 30. 8. 10:00 – 19:00
Fr/Fri 31. 8. 10:00 – 17:30
Sa/Sat 1. 9. 10:00 – 16:30
So/Sun 2. 9. – Mo/Mon 3. 9. 10:00 – 19:00
Brucknerhaus

Inspired by the connections between art and cooking, this year’s show presented by the Linz Art University’s Interface Cultures program is entitled “Interface Cuisine.” Both cooks and creative artists take selected ingredients and combine them into creations that are familiar and exotic at the same time. The various cultures represented in this program of study are the ingredients that these undergrads have taken as their mold. In fact, the students themselves also come from different countries and cultures. The process of exchange with others results in a dynamic cultural mashup. The upshot is blending and intermingling of cultures, the outgrowths of which are unexpected connections, creative mutations and innovative interface solutions.

Curated by Christa Sommerer, Laurent Mignonneau, Martin Kaltenbrunner, Michaela Ortner, Marlene Hochrieser, Georg Russegger

Works

230312 Qrmovie

whoun / Juan Cedenilla (ES)

230312:QRmovie is an interactive installation that shows a movie made up of QR codes. The user watches how the image of a QR is transformed becoming a new image. By using a mobile phone, electronic tablet or other device for QR reading, the user can access the hyperlinks that allow him to watch the hyperlinked film in small fragments of very short duration.

A hyperlink is a reference to data, leads us from one place to another, makes us jump in space to continue reading or gives extra information about the events. It is introduced as something non-linear in the reading. But a movie is linear; one frame is always followed by another. The frames are spatially ordered, so that the viewer sees the first frame, then the second, then the third etc. 230312: QRmovie compares and contrasts the concepts ‘linear‘ and ‘non-linear‘, and transforms the non-linearity of the hyperlinks into something linear like a movie.

Ametropia

Havi Navarro (ES)

Ametropia is an interactive video installation in which a text is displayed following eye chart rules. The font size scales according to the distance between the participant and the text. When the reader goes for a closer look, the ontotypes become smaller. Any wish to fully read the text, will remain unsatisfied. Playing with sensory expectation, Ametropia aims to create a moment of reflection in the participant´s approach to art.

Budapest Farmers Hack

Peter Eszes (HU)

This project aims to initiate the use of unused gardens and to provide environmental data and give feedback to the users. In order to do this we are using open source technology to build sensors that are connected to the internet and provide 24-hour data. From the sensors the user will get data about the humidity, the temperature and the amount of light. Alarms are triggered if the humidity or the temperature is too low or too high. Additional data from the users (amount of crops, amount of work etc.) about each and every garden will provide information about the history, data visualization and which crops are will grow well. By using social networks we will connect people who would like to have a garden with people who have an unused garden. The collected data will be used to pick the right garden.

Error Stage in Five Layers

Lenka Klimesova (CZ), Maja Stefancikova (CZ)

The installation consists of four videos, which surround the visitors and communicate with them. The videos evoke a kind of theatrical scene, inspired by Aristotelian tragedy, in which the spectator finds himself/herself part of the cross-point communication. The authors have chosen a theatrical environment as a metaphor of the art scene: looking for a place at the scene in terms of authorship constitution and casting the roles–including the role of the spectator, the role of the director / the author and the role of the critic / the curator. The visitor’s catharsis, if any, is the final effect of the artwork, the spectator’s ability to perceive, enjoy and reflect the artwork. The main protagonists are the authors themselves, who comment on the process of creation and, at the same time, confront the superconscious voices that unsettle their self-confidence and creativity. The full shot and the close up are used to distinguish between the ego and superego confrontation.

Eyeverse

Chiara Esposito (IT), Maruska Polakova (CZ)

Eyeverse is a parallel universe. Its starry skies are generated on the basis of angiography photographs, reflecting pathological changes in the eyes affected by Proliferative Diabetic Retinopathy.
Eyeverse is a dynamic and changing environment. The final form into which it will evolve is unknown, and so is its duration. It is bound up with the life of one of its authors and the medical condition of her eyes–circumstances impossible to foresee.

At the exhibition visitors are invited to experience multidimensional, changing space and celestial formations of *Eyeverse*, as well as the medical images from which these originated, thus underlining the core thought of this artwork, which is transformation. Each of us has this power as individuals–the power to transform our fears. The power to turn tears into flawless, shimmering diamonds. The power to turn our deepest nightmares into beautiful smiles, images, forms or words, which might inspire others. Or to just simply make the world a more beautiful place and to let go of our fears.

File Món

Cesar Escudero (ES)

To talk about the image is to talk about meaningful surfaces, interpretable maps that represent the world.

The technical reproduction of these images is presented to us today as simple pieces of the visible, shown by means of screens via television and internet in a continuous and unstoppable flow.

Our position as a spectator puts us in a sea of information and disinformation, that causes rejection on the one hand, on the other alienation and conformity.

This project works between this insensitivity to the representation and the
predisposition to believe nothing we see.

File_món is a series of images generated on the computer desktop through the distribution of icons and files arranged over images, which are downloaded from the internet and set as wallpaper. The computer screen is used as a canvas for a critical collage. It appraises the potential of creating new images on the computer without using any image authoring software.

Fleischwolf

Ivan Petkov (BG)

Fleischwolf is an interactive sound installation in the form of a meat grinder mounted on a massive wooden table. Turning the crank causes the machine to emit a sound that initially resembles a very deep bass voice. When the crank is turned more vigorously and faster, the characteristics of the sound change too. At a certain speed, a baby’s scream is recognizable, but due to the construction of the meat grinder, it’s hard to maintain this sound. So whether this scream is audible at all depends on the installation visitors.

This work is an experiment in the context of media psychology and interactive art. Although it consists of very specific, interconnected elements, the message it conveys is determined by the experiences and backgrounds of each individual visitor.

How do you do?

Roswitha Angerer (AT), Onur Sönmez (TR)

“Living, naturally, is never easy. You continue making the gestures commanded by existence for many reasons, the first of which is habit. Dying voluntarily implies that you have recognized, even instinctively, the ridiculous character of that habit, the absence of any profound reason for living, the insane character of that daily agitation and the uselessness of suffering.” (Albert Camus – The Myth of Sisyphus)

What if you have a simple, utilitarian device, e.g.your kettle, with a reminder function that makes you question the very essence of your existence and, according to your answer, proposes a gesture, a polite way out.
The hand proposes an unpredictable life-changing experience, from possible death to a simple burn on your hand, from arrhythmic heart palpitations to violent muscle contractions.

Jason Shoe

Jaak Kaevats (EE), Onur Sönmez (TR)

Sharing quantified personal data has become a common ritual of contemporary life. Inherent human activities such as running, sleeping or eating are reduced to distilled sensory data represented by kilometers, hours or calories and shared on social networks.

The Jason Shoe experiment is carried out using a bottle of water equipped with a servo as an actuator, simulating the patterns of real human running, to deceive the widely used Nike+ running sensor. The setup produces a tweaked and adjusted alternate reality as there is no actual running involved. By finding new ways of exploiting already existing sensory interfaces, we attempt to find new thresholds of reality and investigate their interaction within the existing cultural context.

The reality is unconvincing without measured and published evidence. Noone questions the accuracy of the alternate reality as long as the objective quality of the measurement is guaranteed by a commonly accepted value system.

Made with Love

Veronika Krenn (AT)

Knitting used to conjure up a romantic image. A woman sitting by the fireside, her hands constantly moving up and down. With the act of knitting we followed our natural instincts, making warm and comfortable things for those we love. In the 1930s home-knitted clothes represented a social status. Wearing a sweater showed that the man is already taken, earns enough money that the woman can stay at home and knit and that she loves and cares about him. Industrialization, knitting machines, the increasing wool price and feminist attitudes worked together to turn knitting into an unrespectable hobby.

Can we transfer the romantic image to machine knitting?
Hugging is a form of physical intimacy. It indicates familiarity, love or friendship, a romantic exchange–just like knitting for someone. The interactive knitting installation *Made with Love* encourages visitors to hug the person next to them, to get the knitting mill to knit.

Magic Circle

Andrea Suter (CH)

The magic circle ‘theory‘ is used within game development. It represents the idea of a magic circle, which a participant is supposedly unable to leave. The theory comes from an old wives‘ tale about a chicken that is unable to leave the circle that is drawn around it.

The video piece by Andrea Suter tests the truth of the legend.

Monolith

Maša Jazbec (SI)

Participants are the subject of the Monolith. When we are confronted with the Monolith, questions arise about ourselves, our origin and about where evolution is leading us in the near future. New technologies culturally mutate our perception of the human body from a naturally self-regulating system to an artificially controlled and electronically transformed object. The installation reflects the relationship between the human, the screen and the virtual world. It presents digital technology as an invasion that has changed our culture, our existence and our perception of the world. When we enter the space of the Monolith, our image is absorbed and transformed into a digital entity, floating into the next evolutionary step. On the one hand we are confronted with the fact that human thoughts and life are being transformed by something inhuman. On the other hand evolution refers not only to a physical form, but also to a transformation of consciousness and humanity. Entry into the virtual reality is happening in real time, and we are in two worlds simultaneously. It is only the awareness that moves into the virtual world while the body remains in the real world and time.

Sound support: Ulrich Brandstätter

Morimo

Justyna Zubrycka (PL)

The project aims to provide a platform for musical expression, with an emphasis on tactile properties of sound. In addition to being heard, the human body can also perceive sounds also as haptic sensations, from subtle vibrations to shaking. Mórimo is a womb-like interface, that allows you to experience this phenomena as a sensuous aesthetic composition. The listener is immersed in acoustic waves with various frequencies, mostly at the edge of hearing.

This project was developed in the Interface Cultures program at The University of Art and Design Linz, and finalized as a diploma project at the Industrial Design Department, Academy of Fine Arts in Cracow.

Music: Miron Grzegorkiewicz (How How)

Poetry in Form of Movement

Alberto Boem (IT)

The Italian poet Giorgio Caproni said that poets are like miners who dig into the world to find a universal meaning.

In this installation visitors are invited to explore a virtual mine of sounds and words to create a personal and intimate meaning and experience.

The system presented here, which links orality and gestural performance, is an invisible and impalpable auditory interface for performing real-time sound poetry through body interaction. The environment is composed of a video sensor, which detects the movement of every part of the users’ body, and four speakers that display the sound created and controlled in real-time by the users. The sound space consists of an archive of prerecorded poetry that the users can modify and modulate through active participation with their body.

Through the exploration of the different correspondence between body and space, the users are able to create their own new sound poetry compositions.
Take it seriously, or just do it for fun!

Poo Printer

Fabrizio Lamoncha (ES)

A common idiosyncratic habit of all birds is their inevitable punk nature to shit over our most precious belongings.

This is an experiment with a group of male zebra finches. The author/captor, who has a 1984 Big Brother kind of role, provides the implementation guidelines for transforming this countercultural attitude into a marketable artsy product. The observation of this group of non-breeding birds in captivity and the experimentation with induced behaviors has been rigorously documented for this task. This project investigates in a hybrid, artistic and scientific framework the physiological, mechanical and social dynamics of birds in captivity in a simulated factory chain environment. The result is the Poo Printer, an analog generative typography printer that uses the bird poo as the particle substance in order to slowly generate the Latin alphabet characters over a large paper roll.

Synchronisis

Oliver Kellow (AU)

Synchronisis provides a meditative environment in which two participants can experience harmony by matching the breathing patterns of one another. The breathing apparatus provides feedback not from the individual, but by comparing the relative states of the two participants. Once in a reflexive pattern, the equilibrium becomes self-sustaining–a shared, intimate experience.

If the patterns are in sync, the lights pulse slowly together. Likewise, the sound slowly harmonizes to a throbbing pulse caused by natural harmonic resonance-–closely matched waveforms of similar structure.

The act of sharing breath is both a symbolic and a corporeal experience that is often found in mythology, spiritual texts and literature. It is often accredited as an ethereal agent representing the passage of soul or of an ‘essence’. Imposing conscious control on autonomous functions is also common practice in concentration and meditation exercises.

Transparent Sculpture: Passages

Daichi Misawa (JP)

Transparent Sculpture: Passages is a sound installation that includes plural sweet spots that consist of orientations from multiple directional speakers. These can send a sound to a limited and distant listening area. These plural sweet spots, which are deployed in the installation, imply the existence of a sonic structure: a transparent sculpture.

Compositions made from field recordings of passages in different areas are used as a motif for the sculpture. They include the ambience of languages, songs, weather conditions and people. The different areas correspond to the Western and the Eastern parts of the world. The ambience is a cultural and musical product that represents the aesthetics of a certain area.

By walking through and searching for the sculpture, the visitor experiences the Transparent Sculpture: Passages.

You got the Power

Nina Mengin (AT)

Water is one of the most important natural resources we have. Without it humankind is unable to survive. Water is also an important resource for global industries. Companies like Coca-Cola buy water resources for their production needs. The installation You got the power deals with the preservation of nature and poses the question whether believing in your own ability and possibility to change things is like believing in fairytales.

The installation consists of a couch, a television showing a video, a Coca-Cola can and a straw as an interaction device.

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THE BIG PICTURE Cinema – Q&A mit/with Sebastian Frisch https://ars.electronica.art/thebigpicture/en/2012/08/08/the-big-picture-cinema-qa-mitwith-sebastian-frisch/ Wed, 08 Aug 2012 08:51:13 +0000 https://ars.electronica.art/thebigpicture/?p=681 Brucknerhaus]]> Q&A mit/with Sebastian Frisch (Whisper Down The Lane / DE)
Fr/Fri 31. 8. 17:00 – 17:30
Brucknerhaus

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THE BIG PICTURE Cinema – Q&A mit/with Joe Davis (US) and Peter Sasowsky (US) https://ars.electronica.art/thebigpicture/en/2012/08/08/the-big-picture-cinema-qa-mitwith-peter-sasovsky/ Wed, 08 Aug 2012 08:48:28 +0000 https://ars.electronica.art/thebigpicture/?p=678 Brucknerhaus]]> Q&A mit/with Joe Davis (US) und/and Peter Sasowsky (Heaven + Earth + Joe Davis / US)
Sa/Sat 1. 9. 15:30 – 16:00
Brucknerhaus

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THE BIG PICTURE Cinema https://ars.electronica.art/thebigpicture/en/2012/08/08/the-big-picture-cinema/ Wed, 08 Aug 2012 08:46:51 +0000 https://ars.electronica.art/thebigpicture/?p=676 Fr/Fri 31. 8. 10:00 – 17:30
Sa/Sat 1. 9. 10:00 – 16:30
So/Sun 2. 9. – Mo/Mon 3. 9. 10:00 – 19:00
Brucknerhaus]]>
THE BIG PICTURE Cinema
Do/Thu 30. 8. 10:00 – 19:00
Fr/Fri 31. 8. 10:00 – 17:30
Sa/Sat 1. 9. 10:00 – 16:30
So/Sun 2. 9. – Mo/Mon 3. 9. 10:00 – 19:00
Brucknerhaus

Q&A mit/with Peter Sasovsky (Heaven + Earth + Joe Davis / US)
Sa/Sat 1. 9. 15:30 – 16:00
So/Sun 2. 9. 15:30 – 16:00

Q&A mit/with Sebastian Frisch (Whisper Down The Lane / DE)
Fr/Fri 31.8. 13:00 – 13:30
Sa/Sat 1. 9. 17:00 – 17:30

The BIG PICTURE Cinema screens films that feature literally inimitable images of the world, and showcase human beings whose work crosses borders in amazing and inspiring ways and brings to light new ways of seeing things in the process.

“Heaven + Earth + Joe Davis” by Peter Sasowsky (US) is a portrait of Joe Davis (US), a fascinating scientist, researcher and artist who as a matter of principle ignores all academic boundaries and seamlessly combines artistic practice with scientific work. Ars Electronica has once again honored him for an outstanding work in 2012. His experiments and achievements have included using the vaginal contractions of ballet dancers as a means of communicating with aliens in outer space, translating poetry into DNA, and creating a sculpture to save the world.

On October 10, 2010, 19,000 people in 160 countries cinematically documented episodes, events and moments in their lives and made the footage available to serve as elements of the largest collaborative film ever made. “One Day on Earth” by Kyle Ruddick (US) interweaves the tragedies and triumphs, heartbreaking conflicts and moments of love occurring simultaneously worldwide into a “Big Picture” of humankind.

In “Passage 2011,” Christian Schoen (DE) documents the wacky trans-Alpine journey of two German artists to attend the Venice Biennale. During a torturous three-week trek that was by no means short on rain and snow, Wolfgang Aichner and Thomas Huber (DE) schlepped a homemade boot on a route that included the Schlegeis Glacier at an altitude of over 3,000 meters.

In “Whisper Down the Lane,” a group of Salzburg students headed by Sebastian Frisch (DE) confront the half-truths and rumors about HIV and AIDS that circulate in many African countries. The victims of this information deficit are, above all, women and children. The film is part of a sensitive consciousness-raising campaign.

Dissatisfied with how her country’s mass media was reporting on the Arab Spring, Austrian high school student Agnes Aistleitner traveled at her own expense to Egypt to talk to people on the streets and in marketplaces, and to form her own picture of what was happening. The video she made, “State of Revolution,” garnered her the Golden Nica in the 2012 Prix Ars Electronica’s u19 category.

“This is a Recorded Message” is still a highly relevant statement critical of our consumption-oriented times. This short animated film made in 1973 by filmmaker Jean-Thomas Bédard (CA) and composer Alain Clavier (CA) is on the Big Concert Night program.

One of BIG PICTURE Cinema’s focal-point themes is the pioneering work of Canadian experimental filmmaker Arthur Lipsett (1936-86), whose meticulously edited, collage-like short films strongly influenced Stanley Kubrick, George Lucas and other great directors. “Very Nice, Very Nice” is an avant-garde work featuring brilliant interplay of photography and sound. “Trip Down Memory Lane” works with 50 years of odd headlines to create an explosive remake of the past. “21-87” focuses on the individual in a very spiritual way and is considered Lipsett’s masterpiece.

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Führung/Guided Tour Japan Media Arts in THE BIG PICTURE mit/by Tomoe Moriyama (JP) https://ars.electronica.art/thebigpicture/en/2012/08/08/fuhrungguided-tour-japan-media-arts-in-the-big-picture-mitby-tomoe-moriyama-jp/ Wed, 08 Aug 2012 08:29:50 +0000 https://ars.electronica.art/thebigpicture/?p=674 So/Sun 2. 9. 14:00 – 15:00
Brucknerhaus

Tomoe Moriyama (JP) leads through the THE BIG PICTURE – Exhibition.

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Data Visualization Workshop with SEED (US) https://ars.electronica.art/thebigpicture/en/2012/08/08/datenvisualisierungsworkshopdata-visualization-workshop-withmit-seed-us/ Wed, 08 Aug 2012 08:23:47 +0000 https://ars.electronica.art/thebigpicture/?p=671 Brucknerhaus]]> Fr/Fri 31. 8. 14:00 – 17:00

Join us for a hands-on workshop on the semantics of graphical representations and the aesthetics of information design, covering both conceptual and practical dimensions of the craft.

Theoretical discussions will cover subjects such as how to use the space of the canvas, what the legend means, as well as what colors, shapes and patterns are suitable for representing a variety of data types. In the practical part of the workshop, we will guide participants through the creation of a data visualization sketch using javascript libraries. Based on a dataset that is provided, each participant will create a network visualization.

Capacity: 20 people
Requirements: Participants are expected to bring their own laptops. Basic programming skills are required. Javascript knowledge is a plus.
Duration: 3 hours

The workshop is in English.

Please send your registration to pia.stoeffelbauer@aec.at.

Mahir Yavuz — Workshop Leader
Mahir M. Yavuz is Design Technologist at Seed. He is a PhD candidate in Interface Culture at the University of Art and Design Linz. He worked as a lead designer and art director in various projects in Istanbul (2000-2006) and as a senior researcher in information design at the Ars Electronica Futurelab (2006-2011). He has given lectures and workshops on information design and visualization at universities in Turkey, Austria, Canada, and the US (2003-2011). His work has been exhibited in international festivals and exhibitions across Europe and the US.

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