Exhibitions – C… what it takes to change https://ars.electronica.art/c/en Ars Electronica 2014 Fri, 26 Aug 2022 05:23:31 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Future Innovators Exhibit https://ars.electronica.art/c/en/future-innovators-exhibition/ Mon, 25 Aug 2014 14:13:23 +0000 https://ars.electronica.art/c/?p=2779 Continue reading ]]>
THU September 4 - MON September 8 2014, 10 AM - 9 PM
Akademisches Gymnasium, New Building

An exhibition at the Akademisches Gymnasium is dedicated to the works and projects of the Future Innovators Summit.

Lilytronica

Marinos Koutsomichalis (GR), Afroditi Psarra (GR), Maria Varela (GR)

Lilytronica is an interactive project inspired by folk tradition, pop culture and DIY electronics, utilizing hand-made electronic embroidery in the context of experimental sound performance. The work is based on live improvisation through the use of various embroidered synthesizers with microcontrollers, sensors and actuators embedded into fabric. The primitive digital quality of the square-wave sounds, and the fragile and glitch-prone nature of the electronic embroideries, reference the DIY character of e-textile experimentation. The intrinsic aspect of this work is the contradiction created between the “soft” interfaces of the embroidered instruments and the loud and immersive soundscape that they produce.

Oiko-nomic Threads

Afroditi Psarra (GR)

Oiko-nomic Threads is an interactive system commenting on the notion of work through the production of a knitted textile. By rethinking and redefining the functionality of an obsolete knitting machine and rendering it part of a new system, the creation of a generative textile is made possible. Its decoration emerges from the data visualization of the Manpower Employment Offices databases, using selected patterns originally from Greek folk art. The system is presented through an interactive installation that refers to the production methodology and creates conditions in which the knitting process remains accessible and contemporary. Thus, the knitted textile as a product becomes an active record of archival resources.

Credits: Daphne Dragona, Daphne Vitali, Tina Pandi (Curators), National Museum of Contemporary Art of Athens (EMST) and National Documentation Centre of Greece (EKT), Sandra Naumann (Curator), Transmediale 14, Goethe Institute, Katerina Gregos (Curator), Bozar Museum of Contemporary Art in Brussels

Divergence

Afroditi Psarra (GR)

Divergence is an e-textiles project inspired by sci-fi aesthetics and real physics and questions the way we perceive our surroundings. In particular, it deals with the question of how to create physicality in order to demonstrate and sense the invisible forces that surround us. For that reason, this project proposes the creation of a wearable Electromagnetic Field detector that provides the human body with the ability to feel and hear the electrically and magnetically charged particles that propagate around us in the form of waves. The wearable consists of a soft-circuitry garment with an embedded microcontroller that provides haptic and sonic feedback of the electromagnetic sources that surround us.

Credits: Divergence forms part of The Soft, The Hard and The Wet summer residency in Linz curated by Shulea Cheang and organised by Stadtwerkstatt.

Showreel

Harald Haraldsson (IS)

Harald Haraldsson is a visual artist and computer engineer with output ranging from interactive installations to television commercials and music videos. Haraldsson is the founder of Wonwei, a creative technology firm providing services and advisory to the advertising industry, as well as engaging in the production of media art works and product design. He garnered numerous articles and profiles in publications such as The Verge, CNET, designboom, The Creators Project, Dezeen, Co.Design, Rhizome, The Next Web and more. At the Future Innovation Summit the artist is represented by Showreel,  a video compilation of Haraldsson`s most interesting works.

state of revolution

Agnes Aistleitner (AT)

In the 14-minute video clip entitled state of revolution, Agnes Aistleitner seeks traces of the beginning upheavals in Egypt in 2011. As an outsider on site, she attempts to consider what transpired, gathering accounts and opinions from people on the streets and in marketplaces. In January 2012, the 19-year-old woman also staged a roundtable discussion at the Austrian Cultural Forum in Cairo attended by an employee of the Austrian embassy to Egypt, an Egyptian political scientist and students at the American University in Cairo. The topic: What can the West do for the revolution?

Self Organizing Intelligent Network of UAVs (SINUS) Projects

Samira Hayat, Jürgen Scherer, Saeed Yahyanejad, Evsen Yanmaz

The Self Organizing Intelligent Network of UAVs (SINUS) Projects focuses on the formation of a reliable and robust aerial network for disaster scenarios. The work aims to develop a distributed coordination system for MultiUAV movement and task execution, along with an aerial network for robust multimedia streaming. The final goal is the integration of these components for online victim detection in disaster situations. Real-world experiments are performed to validate the network design.

Touchy

Eric Siu (HK)

Touchy is a human camera—a wearable device that literally transforms a human being into a functioning camera. The wearer is constantly “blinded” unless someone touches his resp. her skin that causes the shutters to open and restores the wearer’s vision. When physical contact is held for 10 seconds, the camera takes a “touch-snap”, which is displayed on the device’s LCD.

Since September 2012, the artist has become part of the experiment, and has experienced personal transformation after thousands of touchsnaps.

The Mi.Mu Gloves

Kelly Snook (UK)

Mi.Mu is a non-profit startup comprising a highly skilled team of musicians, artists, scientists and technologists developing cutting-edge wearable technology for the performance and composition of music. The musical glove system represents a truly elegant fusion of traditional textiles with advanced motion tracking electronics and algorithms. Combined with dedicated gesture detection and mapping software, the Mi.Mu gloves offer a new and flexible approach to the control of music and visuals with intuitive human movement. Users experience a dramatic shift in their perceptions of music performance and composition as the technology fades away and what used to be a barrier to entry becomes an enabler of creative freedom.

UrbanArmor

Kathleen McDermott (US/HK)

Urban Armor is a collection of DIY wearable electronics that help women exercise control over their personal and public space. An accompanying website provides free instructions and code to make the pieces. Up until now Urban Armor consists of three projects:

The Personal Space Dress is a dress that uses an ultrasonic sensor to detect when someone, or something, is too close to it. Then, it uses continuous rotation servo motors to expand the dress and protect your personal space. The AutoFilter is a robotic scarf that responds to pollution data by covering the face of the wearer. And Miss-My-Face is a hat and veil lined with infrared lights that help protect your identity from CCTV footage. The device can be turned on directly with a button, or you can use a CCTV detector to turn the lights on automatically, when CCTV is detected.

Broad Street Maps

Anna Clements (US), Hannah Judge (US)

Broad Street Maps creates maps for public health organizations because Judge and Clements believe in the power of visual data to inform decisions and communicate impact. They turn static spreadsheets into dynamic maps in order to better understand the social and geographic determinants of health, and ultimately improve the delivery of care. Because both young women are committed to partnering with organizations that champion sustainable and community-based solutions, they are focused on harnessing open source tools and designing products not only for annual reports and boardrooms, but also for the local health worker in the field.

Orthogonal/Diagonal

Nova Jiang (NZ)

In Orthogonal/Diagonal regional variants of chess found in Asia and elsewhere are functioning as seeds for digitally generating 3D printed playable games. Unlike Western chess, many of these Asian games are little known outside their region. Treating each chess variant as a unique iteration of the same ancient system, Nova Jiang reimagines the games as sculptural ensembles of related forms. Interested in both redesigning the surface of these games and engaging with their underlying systems, Jiang presents eight games for visitors to play.

Daily tous les jours

Melissa Mongiat (CA), Mouna Andraos (CA)

Daily tous les jours is an interaction design studio with a focus on participation – empowering people to have a place in the stories that are told around them. Their main focus is to  create collective experiences and to research new ways to interact and tell stories. Daily tous les jours designs large scale projects that impact cities down to tiny ones that fit within a pocket. The projects bring magic to everyday places, behaviours and objects, inviting the public to become active contributors in the process and the outcome. These experiences take on many different shapes: urban interventions and planning, exhibitions, products, spatial design, events, software applications, and film.

Lapillus Bug

Kono Michinari (JP), Takayuki Hoshi (JP), Yasuaki Kakehi (JP)

Lapillus Bug is an atomic creature that hovers over a breakfast plate. An inorganic particle is trapped in mid-air by ultrasonic sound waves. This bug, which looks a bit like a fruit fly, flies about quivering. The bug also likes to play with humans and displays various types of behavior, reacting to illuminated lights and to objects placed on the plate. Focused 40kHz ultrasonic waves are produced from an ultrasonic phased array that is settled above the table. Polystyrene grains are trapped in the nodes of the standing waves caused by the ultrasonic waves, which enables them to stay in mid-air. This method is based on a phenomenon known as acoustic levitation. This work aims to extract and express creature-like behavior from inanimate objects by using external force. Computer-controlled movements and accidental movements caused by the physical matter express creature-like behavior. Emerging technologies help to visually recognize and represent the hidden and involved spiritual features of matter.

Braun Tube Jazz Band

Ei Wada (JP)

It all began with a very fruitful mistake: Japanese artist/musician Ei Wada mistakenly connected a sound cable to a video port and thereby transformed sound into an image. Wada proceeded to take advantage of the fortuitous happenstance by recording the image with a camera and playing it back as an audio signal. This is now the technique used by Wada’s Braun Tube Jazz Band, an ensemble made up of old Braun cathode ray tube TV sets that the maestro has connected to video recorders that are, in turn, hooked up to a PC. He strikes up his Jazz Band by slapping the screens of the various TV sets. The astounding result is a powerful archaic-electronic sound reminiscent of a theremin.

BlindMaps

Markus Schmeiduch (AT), Andrew Spitz (FR), Ruben van der Vleuten (NL)

BlindMaps is an R&D project that aims to come up with navigation aids to make it easier and safer for blind people to get around in cities they’re unfamiliar with. The approach: not a system providing verbal output, but rather one that uses a Braille-script-type touchscreen supported by popular online maps and the capabilities of a smartphone.

Schmeiduch, Spitz and van der Vleuten are this year’s recipients of [the next idea] voestalpine Art and Technology Grant to enable them to further develop this promising approach during a three-month residency at the Ars Electronica Futurelab.

Looks Like Music

Yuri Suzuki (JP)

Looks Like Music is an installation centered around Yuri Suzuki’s sound piece Colour Chaser, in which a miniature robot detects and follows a black line. When it crosses colored lines it translates this data into sound. Visitors can draw on paper and simultaneously compose music, thus helping to create a large-scale picture and a sound piece at the same time.

Production: Yuri Suzuki, Mark McKeague, Joseph Pleass

Programming: Mark McKeague

Design Assistance: Joseph Pleass

PCB Development: Stefan Dzisiewski-Smith

 Skeletonics

Reyes Tatsuru Shiroku (JP), Tomohiro Aka (JP), Keiju Nakano (JP)

This work is a movement magnification suit, using link mechanisms that work in tandem with arm and leg actions, amplifying the motions of the wearer’s four limbs, and realizing dynamic arm and leg movements that ordinarily cannot be expressed by the human body. The suit is entirely powered by the wearer and has no actuator (a mechanism for converting energy into physical movement), with the load on the wearer in proportion to the enlargement rate of the mass of the suit.

Nonfacial Mirror

Shinseungback Kimyonghun (Featured Artist/ KR)

The mirror avoids faces. One can look at his/her face in the mirror only when it’s a nonface.

iPhone Quick-Draw System

Shota Mori (JP)

Draw! The iPhone Quick-Draw System that the Japan Media Arts Festival is presenting in the Future Innovators Exhibit will add a whiff of the Wild West to the high-gloss world of modern media. Inspired by the ingenious pistol delivery contraption used by Robert De Niro’s unforgettable character in Taxi Driver, Mori’s system is a holster that instantaneously slides an iPhone out of your sleeve and into your hand. This is a spectacular gesture that’s made a big splash, thanks to the object itself as well as the accompanying video.

Landscape Abbreviated

Nova Jiang (NZ), Terrace

Nova Jiang is interested in the way that simple interventions can make the experience of space dynamic and unpredictable. And he’s also fascinated by the idea of a labyrinth, a phenomenon that has left behind traces not only in architecture but in literature, software programming, game playing and landscape gardening as well. Landscape Abbreviated is a kinetic labyrinth conceived by Jiang as an architectural abbreviation of some of these grand ideas. Any visitor going through this installation can enjoy a potentially unique experience. The setup consists of modular elements on top of which are rotating planters containing live moss collected from the sides of buildings, cracks in the pavement and subway grates in New York City. The planters are controlled by a computer program that continuously generates new maze patterns; they rotate to form shifting pathways that encourage visitors to change direction and viewpoints as they move through the space.

Tudlo App

Yvonne Loremia (PH)

UrbanArmor

Kathleen McDermott (US/HK)

Excalibur

Ivan Klimek (SK)

RootIO

Jude Mukundane (UG)

Gradberry

Syed Ahmed (PK)

Momentum

Angela Oguntala (US)

Youth Ki Awaaz

Anshul Tewari (IN)

Collective Music Experiment

Fermín Serrano Sanz (ES)

FoodRing

Oscar Ekponimo (NG)

IdeaLab@CERN

Tuuli Utriainen (FI)

LeNi

Ingenieure ohne Grenzen (AT)

The mission of a project named LeNi – an acronym of Leòn, Nicaragua – is to construct housing fit for human beings to accommodate single mothers and their children in the slums of Leòn. Their current quarters made of logs and plastic tarps provide hardly any protection during the rainy season. Cooking, toilet and bathing facilities are usually under a makeshift roof outdoors. Members of the Engineers Without Borders’ local organization in the Austrian Province of Styria created three prototypes of a house to be built using locally available materials and to eventually go into mass production in Leòn. They’ll provide 20,000 people with a roof over their head and enable them to benefit from sustainable energy & water supplies.


Alle Informationen zum Future Innovators Summit, der von 4. bis 7.9.2014 in Linz stattfindet, finden Sie auf ars.electronica.art/c/future-innovators-summit!

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Future Playground https://ars.electronica.art/c/en/future-playground/ Fri, 22 Aug 2014 09:27:04 +0000 https://ars.electronica.art/c/?p=2352 Continue reading ]]> Ars Electronica Futurelab (AT), Ars Electronica Solutions (AT)
THU September 4 - MON September 8 2014 10 AM – 9 PM
Akademisches Gymnasium, Gym Hall

Future Playground is a showcase of notable new developments by the Ars Electronica Futurelab and Ars Electronica Solutions. Visitors are invited use this perusal of what’s happening at the nexus of art, technology and society as an opportunity to give some thought to this year’s festival theme, change, at an interesting array of interactive exhibits, live performances, speeches and round-table discussions. The substantive spectrum includes research on human-robot relations, participative stage-based works, innovative interfaces, unconventional methods of conveying content, and presentations in the area of digital entertainment technologies.

Moves Reloaded
Moves Reloaded is an interactive installation that lets visitors become a part of an endless, ever-changing choreography. An installation visitor performs three seconds of his/her best dance moves and the system records and collages them—differently every time, depending on the music.

Real Imaginary Objects
In his residency at the Ars Electronica Futurelab Daniel Crooks aimed to extend this research beyond the bounds of the video screen into physical three-dimensional sculptures.

Spaxels Concept Demos
Theoretically elaborating the technological fundamentals of new forms of interaction and making them accessible for experiments in actual practice make up an essential part of CADET’s mission.

CADET – Center for Advances in Digital Entertainment Technologies
In the CADET – Center for Advances in Digital Entertainment Technologies research project funded by the FFG - Austrian Research Promotion Agency’s Cooperation & Innovation (COIN) program, the Salzburg University of Applied Sciences and the Ars Electronica Futurelab are teaming up their technical capabilities and design skills to decisively strengthen Austria as a place to do business in the field of creative engineering.

Light is Time Folds Are Space
Light Is Time Folds Are Space are a new body of works by Matthew Gardiner that examine the relationships between light, folds and space. The works are code generated folded sculptures, fold mapped DNA-like structures, morphed with the systematic movement of light.

Rag Shopping Wall
In cooperation with Umdasch Shopfitting, Europe’s leading shop design firm, fashion retailer RAG and electronics giant Samsung, Ars Electronica Solutions developed this interactive Shopping Wall that lets customers browse a product portfolio in a variety of ways.

Laser Game
Laser Game, an installation designed for an upcoming exhibition in Berlin, sets up a scenario à la “Mission: Impossible” for users to test their agility. Have you got what it takes to go all the way without getting zapped by a laser beam?

Virtuelles Ohr
This exhibit developed in cooperation with the MED-EL company stages a virtual journey through the human ear.

ZeitRaum / New York
ZeitRaum is an interactive art installation Ars Electronica Futurelab developed for Vienna International Airport’s new Skylink terminal. It interprets arriving and departing flights in real time. ZeitRaum consists of several individual stations that accompany passengers on the way to their gate.

Solutions Center
Leading an environmentally friendly lifestyle can be so simple. If you’re going to leave a room for more than three minutes in the evening, it pays to turn off the light. Or: regularly checking your tire pressure increases driving safety and saves gas.

(In)Sights - Ars Electronica Solutions
(In)Sights interlinks real objects and digital information in a way that’s fun to use. It enhances the use of the object by adding an interactive level.

Read more about this on our Ars Electronica Blog!

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Digital unterwegs https://ars.electronica.art/c/en/digital-unterwegs/ Thu, 21 Aug 2014 23:06:50 +0000 https://ars.electronica.art/c/?p=2270 Continue reading ]]> MS Wissenschaft (DE)
THU September 4 - SUN September 7 2014, 10 AM - 7 PM
anchorage at Ars Electronica Center

Immersion, amazement, experience – In the exhibition aboard the freighter MS Wissenschaft, youngsters age 12+ can have fun exploring on their own at 38 hands-on installations. What route does a stork choose when it flies south? How can you detect a black hole with a smartphone? How does digital technology assist surgeons right in the OR? And: Can we actually get addicted to cell phones and the internet? You can get answers to all these questions in the hold of MS Wissenschaft. And if you like, you can perform experiments in the floating science center’s digital lab or even play foosball against a computer!

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Teh House of Pong https://ars.electronica.art/c/en/teh-house-of-pong/ Mon, 18 Aug 2014 09:25:35 +0000 https://ars.electronica.art/c/?p=1540 Continue reading ]]> GameStage – Verein zur Förderung der Computerspielkultur: Andranik Ghalustians, Stefan Schraml (AT)
THU September 4, SAT September 6, SUN September 7, 2014, 10 AM-9 PM,
FRI September 5, 2014 10 AM-11 PM,
MON September 8, 2014 10 AM-6 PM

Ars Electronica Center, Foyer

To illustrate the evolution of computer games Teh House of Pong compares iconic games from the past with recent games. The direct comparison of old and recent games shows both breaks and continuities in the technology, the game design and the visual style.

Tracing the basic genres

Vom Klassiker Pong ausgehend, widmet sich die Präsentation den Entwicklungen der grundlegenden Spielgenres: Shooters/Shmups, Action Games, Adventures, Jump & Run Games, und Racing Games.

Neue Konsolen

Starting from the original Pong game, the presentation traces some of the basic genres: Shooters/Shmups, Action Games, Adventures, Jump & Run Games, and Racing games. In the early days of computer games consumer expectations exceeded the technology. Graphical fidelity was one of the main selling points of any new system.

Constant change

Today there is a new console generation on the market; handhelds, tablets and mobile devices are everywhere. The market is constantly changing, just like the business and distribution models. Looking back at the past may just help shed light on the future.

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Featured Artists: Shinseungback Kimyonghun (KR) https://ars.electronica.art/c/en/featured-artists/ Mon, 18 Aug 2014 08:07:17 +0000 https://ars.electronica.art/c/?p=1487 Continue reading ]]> Shinseungback Kimyonghun (KR)
THU September 4-MON September 8, 2014
Ars Electronica Center, Foyer, Out of Control Exhibition

Arkade, Barschneiderei

Akademisches Gymnasium, Neubau, Future Innovators Summit Exhibition

The featured artists at the 2014 Ars Electronica Festival are a duo from the Republic of Korea. Since 2012, computer specialist Shin Seung Back and artist Kim Yong Hun have been working together under the dual portmanteau Shinseungback Kimyonghun. 10 works representative of their oeuvre are on display at Ars Electronica.

Understanding Digital Life

The driving force behind their artistic-technological partnership is the wish to comprehend what digital life truly is. For these two, that presupposes grasping the essence of technology and humankind. Both men bring a wealth of experience to this task.

The Computer as Being …

Shin Seung Back’s previous work as a programmer of virtual network environments and interactive real-time systems for computer games and the consumer electronics industry enabled him to gain profound understanding of the computer. For him, it’s not merely a computational device but rather a creature whose traits are attributable above all to its relationship to its environment and to other computers.

… and as Seeing Machine

Kim Yong Hun considers the computer as, first and foremost, a seeing apparatus for humans, one that determines how people visualize the world. Just as the automobile has weaned humankind from walking, the computer will, sooner or later, get people to give up first seeing and then thinking, and leave both to the machine. Kim Yong Hun is absolutely convinced of this.

What Will Be Human?

His collaboration with Shin Seung Back has brought him face-to-face with a big question: What will humankind’s humanity consist of under these circumstances? Coming up with an answer is part of Shinseungback Kimyonghun’s mission.

Works

Cloud Face

Ars Electronica Center, Foyer

Face-detection algorithms sometimes find faces that are not. Cloud Face is a collection of cloud images that are recognized as human face by a face-detection algorithm. This work attempts to examine the relation between computer vision and human vision.

CAPTCHA Tweet

Ars Electronica Center, Out of Control Exhibition

CAPTCHA has originally been developed to distinguish computers from humans. It asks the user to type text from a distorted image. CAPTCHA Tweet is an application that users can post tweets as CAPTCHA. Since computers can hardly read it, humans can communicate behind their sight.

FADTCHA

Ars Electronica Center, Out of Control Exhibition

(FAce Detection Turing test to tell Computers and Humans Apart) presumes a reverse situation. It requires a user to find a face in an image, which is visible only to computers. This test can pick out non-computers.

The God’s Script

Ars Electronica Center, Out of Control Exhibition

This work displays a sequence of words in the novel The Writing of the God by Jorge Luis Borges followed by each word’s first google image search result updated in real-time.

A Million Seasons

Ars Electronica Center, Out of Control Exhibition

White cherry blossoms in the street, a lady in pink skirts, yellow leaves on sprouts…  What is the ‘image of Spring’? This project is an attempt to describe images of four seasons with a million photos each. A million Flickr photos tagged ‘spring’ are collected, and each photo is turned into one pixel with an average color. The one million pixels from one million photos compose an image of Spring. The images of the rest of the seasons are created the same way.

Click

Ars Electronica Center, Out of Control Exhibition

How do we record the computer mediated lives of ours? Mouse click symbolizes a special moment in time we spend with computers. A day of our computer mediated life has been recorded by capturing a screen shot of my desktop every time we clicked.

Cat or Human

Arkade, Barschneiderei

Human faces recognized as a cat face by a cat face-detection algorithm. Cat faces recognized as a human face by a human face-detection algorithm.

Portrait

Arkade, Barschneiderei

Portrait is a series of portraits representing an identity of a movie. A custom software detects faces from every frame of a movie, and creates an average face of all found faces. The composite image reflects the centric figure(s) and the visual mood of the movie.

Memory

Arkade, Barschneiderei

The frame recognizes human faces, and superimposes them endlessly. The face in the frame is an average face of all the faces it has seen. This is a history of the frame itself and of the people who have viewed the frame.

Nonfacial Mirror

Akademisches Gymnasium, Neubau, Future Innovators Summit Exhibition

The mirror avoids faces. One can look at his/her face in the mirror only when it’s a nonface.

Read more about this on our Ars Electronica Blog!

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Campus Exhibition: Interface Cultures https://ars.electronica.art/c/en/interface-cultures/ Sat, 16 Aug 2014 23:14:49 +0000 https://ars.electronica.art/c/?p=1446 Continue reading ]]>
THU September 4-MON September 8, 2014, daily 11 AM - 9 PM
Raumschiff, Hauptplatz Linz

It’s been 10 years since Christa Sommerer (AT) and Laurent Mignonneau (FR) established the Interface Cultures program at Linz Art University. Interactive art and innovative interface design at the nexus of art, design and research are the core elements of this course of study in theory and practice.

10 Years, 150 Projects

Over the past decade, students have completed approximately 150 projects and written 30 master’s theses. Many of these works have been on display in “Interface Cultures,” an exhibition that has come to be an Ars Electronica Festival fixture. And so it is this year as well.

Schauplatz Raumschiff

This year’s exhibition venue is Raumschiff [Spaceship], a former retail space right on Linz’s Main Square. Launched in early 2014 by Linz Art University undergrads and alumni, Raumschiff contains spaces for events, exhibitions and workshops, a shop selling art & design products, and a café. It’s conceived as a setting for interdisciplinary exchange among young artists and their interaction with the general public.

Anniversary Celebration

The curators are marking the program’s 10th anniversary by augmenting the annual exhibition of works by students with network talks, an alumni meeting, Live Performances and a meet & greet event entitled Bring Your Own Art. This year’s Campus Exhibition is especially extensive—it features 17 works by 40 students from 13 countries.

Arbeiten


Senseparation

Collaborative project by students at Ludwig Maximilian University Munich (DE) and Linz Art University (AT) in cooperation with the Leibnitz Supercomputing Centre of the Bavarian Academy of Sciences and Humanities (DE)

Virtual-Reality-Project


Ursuppe

Davide Bevilacqua, Alberto Boem (IT)

Sound performance that involves jelly made out of the seaweed agar and analogue oscillators.


A Tangible Score

Enrique Tomas (ES)

Tactile interface for musical expression that interprets a score on the basis of its physical shape, surface structure and spatial configuration.


Mattresspipe

Ivan Petkov (BG)

A double airbed which is transformed into a collaborative musical instrument, based on the traditional Bulgarian bagpipe Kaba Gaida.


Data Auditorio

Daichi Misawa (JP)

An interactive sound device in a defined space that enables audiences to participate in the game of performance play.


Tapebook

Cesar Escudero Andaluz (ES)

An exercise in media archaeology, consisting of text sonifications of data that are extracted from social networks and recorded on cassettes.


Memory Wheel

Davide Bevilacqua (IT)

A mnemonic device (memory storage) which is used to store and manipulate data by means of a magical kinetic process. So bring your own USB stick and you will be amazed to see what happens!


Kurzschluss

Veronika Krenn (AT)

An electronic decision-making circuit is constructed in the shape of a labyrinth.


Trāṭaka

Alessio Chierico (IT)

An interactive installation based on a brain-computer interface. When a visitor totally relaxes, the candle he is holding is extinguished.


Hacking Meditation—when stillness interacts

Mihaela Kavdanska (BG)

Visitors are invited to sit on a meditation cushion in front of a screen. The interaction with the video is based on the still presence of the viewer.


Greetings from Eastern Europe

Ioan-Ovidiu Cernei (RO), Tiina Sööt (EE)

A multi-part installation about their personal situation and experience that attempts to share these with the participant. As Eastern Europeans living in Central Europe, they are often confronted with lingering connections to their countries of origin.


Root Node

Nathan Guo (CN)

An interactive installation that involves stacked layers of disassembled remote controllers, strung together by conductive rods and planted in the ground.


60 flavours

Ulrich Lantzberg (AT)

A reflexion of the world’s corruption in a tasty way. Data is transformed into taste, altering the flavour of the chocolates.


Money Never Sleeps

Martin Nadal (ES)

A tangible interface for buying and selling equities on the London, New York, Tokyo and Frankfurt stock markets. The visitors make their purchases in an unconventional manner—by inhaling a line of “cocaine” (i. e. pure sugar).


That Way

İdil Kızoğl (TR)

Web mapping applications gather information on the infrastructure of cities and add a virtual layer by making recommendations. İdil Kızoğl deals with the idea of strictly following given routes and questions whether applications that encourage us to do so affect the way we experience cities.


My Haptic Diary

Jure Fingušt (SI)

Visitors form a piece of clay and place it on a sketchbook. The interaction is recorded and projected on the floor in the video mosaic

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Translation III / Strafsachen

Cristian Villavicencio (EC)

A re-contextualization of the exhibition space by describing its own surroundings in real time from the point of view of a continuously rotating or moving camera. The recording device is installed on the ceiling in a place inaccessible to the public and follows the movements of spectators through the exhibition space.


Interface Cultures: Christa Sommerer (AT), Laurent Mignonneau (AT), Martin Kaltenbrunner (AT), Michaela Ortner (AT), Reinhard Gupfinger (AT)

Read more about this on our Ars Electronica Blog!

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Campus Exhibition: ARTS² – École supérieure des Arts (BE) https://ars.electronica.art/c/en/campus-exhibition-arts2/ Sat, 16 Aug 2014 22:39:36 +0000 https://ars.electronica.art/c/?p=1438 Continue reading ]]>
THU September 4-MON September 8, 2014, daily 11 AM - 9 PM
Kunstuniversität Linz

ARTS² is an art academy in the city of Mons, Belgium, the 2015 European Capital of Culture. The school provides training in the visual arts, music and theater. Its multidisciplinary structure makes it the ideal place for collaborative projects by students in different majors. In Mons, particular emphasis is placed on access to the media industry, from which students obtain technical knowhow, master various forms of expression and acquire software skills. Learning to program is a key element of training at ARTS².

Self-Realization

High on the educational agenda is teaching students to use a wide variety of tools and encouraging them to go their own way. The Department of Electroacoustic Music is the only one of its kind in Europe. Among its offerings is a master’s program in acousmatic composition including courses on aesthetics, music culture and technology in the field of electro-acoustics.

Works


Anesidora
Cédric Lambot (Digital Arts Department)
Video and sound box


Arsène Lone (A. Lone)
Gaël Maistriau (Digital Arts Department)
Flash game


BioActivity
Cédric Dewez, Steve Van Essche (Digital Arts Department)
Game installation controlled by a tablet


Blended Harmony
Erwan Charlie Dodson (Electroacoustic Music Department), Gaël Maistriau, Laura Maugeri (Digital Arts Department)
The theme of this multiplayer game is the global eco-balance


Blind Path
Phoebe PenninckInteractive (Digital Arts Department)
A jacket for blind people


Confidences sur canapé
Gil Van Cayseele (Digital Arts Department)
Confessions of human passions


Daguerreotype
Jefta Hoekendijk, Julien Leroy & François Rocca (Numediart) (Digital Arts Department)
Installation and print on the subject of facial recognition


Data Po-easy
Gil Van Cayseele (Digital Arts Department)
Sound poetry


Data Snif Data 
Gil Van Cayseele (Digital Arts Department)
Data visualization


Delay Canvas 
Jefta Hoekendijk (Digital Arts Department)
Interactive video installation


Ephemeral
Delphine Van Laere (Digital Arts Department)
Installation


Faceless
Jefta Hoekendijk (Digital Arts Department)
Installation and print on the subject of facial recognition


Floating Island
Sophie Delafontaine (Electroacoustic Music Department), Allison Godry, Cédric Lambot (Digital Arts Department)
Installation


Hänsel & Gretel
Laura Maugeri (Digital Arts Department)
Flash game about Grimms’ fairy tales


Human Sculptures
Jefta Hoekendijk (Digital Arts Department)
Prints that show the body’s path through a programmed process


Obsolescence Factory
Gaël Maistriau (Digital Arts Department)
A game about the artificially reduced useful life of game industry products


Pixtray
Gaël Maistriau (Digital Arts Department)
Processing game with a 3-D structure


Teddy Fear
Allison Godry (Digital Arts Department)
A teddy bear in an interactive space


Umbra
Laura Maugeri (Digital Arts Department)
Animation starring a shy but imaginative little protagonist


Vampires
Laura Maugeri (Digital Arts Department)
Flash game featuring vampires battling zombies


WebSites
François Martin (Digital Arts Department)
Web design


Curators: Roald Baudoux, Michel Cleempoel, Drita Kotaji, Martin Waroux, François Zajéga

Read more about this on our Ars Electronica Blog!

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Device Art https://ars.electronica.art/c/en/deviceart/ Mon, 11 Aug 2014 12:07:25 +0000 https://ars.electronica.art/c/?p=1161 Continue reading ]]> Ars Electronica (AT)
Opening: WED September 3, 2014, 6:30 PM /
Exhibition: THU September 4, SAT September 6, SUN September 7, 2014, 10 AM-9 PM,
FRI September 5, 2014, 10 AM-11 PM,
MON September 8, 2014, 10 AM-6 PM

Ars Electronica Center

Device art is a relatively young art form. A group centered on Hiroo Iwata (JP) at the University of Tsukuba initiated the device art movement in 2004. The point is to use innovative materials and techniques to create high-tech appliances featuring sophisticated, cool design. They thus combine art, design, technology, science and entertainment. The content of device art is the device itself. Form, appearance and function are inseparable from one another. Though absolutely epitomizing modernity, device art also carries on ancient Japanese traditions—for example, highly esteeming playfulness and cultivating the things and practices used in everyday life.

Seriousness Cloaked in Playfulness

The Device Art exhibition at the Ars Electronica Center spotlights exemplary objects that put a fun, playful exterior on a serious, high-performance core. Nevertheless, all the items on display are, at least potentially, suitable for use in everyday life. A few, such as the Otamatone, a musical instrument invented by Maywa Denki (Novmichi Tosa), are already on retailers’ shelves.

In addition to objects by the Japanese group, the Ars Electronica Center’s exhibition includes works by artists at the ART|SCI Center of the University of California at Los Angeles (US), and Kontejner, the Zagreb, Croatia-based bureau of contemporary art practice.


Additional Information

Read more about this on our Ars Electronica Blog!

To go more deeply into this subject, attend the Device Art Symposium. Meet the artists personally during the Artist Talks on the venue.


Works


Food Simulator
Hiroo Iwata (JP)
Taste is the last frontier of virtual reality. Taste is very difficult to display because it is a multi-modal sensation composed of chemical substance, haptics and sound. Taste perceived by the tongue can be measured using a biological membrane sensor. It can easily be synthesized from five basic tastes. Olfactory display is not popular but flavor can be easily displayed using a vaporizer. The unsolved problem in taste display is in the area of haptics. We developed a novel interface to display biting force. It is designed to fit the user’s mouth. The haptic device is composed of a 1DOF (degree-of-freedom) mechanism, employing four linkages. The shape of the linkage enables the application of force to the back teeth. *Food Simulator* generates force according to the captured force of real food. A film-like force sensor is used to measure the force with which real food is bitten. A force sensor is installed in the *Food Simulator* and the device is actuated using the force control method. The profile of the biting force of the real food is realized by force control of the device.


Robot Tile
Hiroo Iwata (JP)
It has often been suggested that the best locomotion mechanism for virtual worlds would be walking. It is well known that the sense of distance or orientation is much better while walking than while riding in a vehicle. However, the proprioceptive feedback of walking is not provided in most applications of virtual environments.
*Robot Tile* is a locomotion interface using a group of movable tiles. The movable tiles employ a holonomic mechanism that achieves omni-directional motion. Circulation of the tiles enables the user to walk in a virtual environment while his/her position is maintained. An image sensor measures the motion of the feet.. The tile moves in the opposite direction to the measured direction of the walker, so that motion of the step is canceled. *Robot Tile* is able to cancel the displacement of the walker in an arbitrary direction. Thus, the walker can freely change direction while walking. It also has the potential to create an uneven surface by mounting an up-and-down mechanism on each tile.



Otomatone Digital & Jumbo
Novmichi Tosa (JP)
Otamatone Jumbo is a large-scale otamatone developed for live stages. Tune changes by pushing membrane switch on the tale. Its mouth opens by grasping the handle at the bottom and timber changes by formant effect. The Otamatone digital is a digital version of Otamatone. Exact pitch out on the keyboard switches. Switchable normal mode, the power code mode, and drum mode.


Mr. Knocky
Novmichi Tosa (JP)
Remote control by wire, Knocky can play percussion without the use of electricity.



Thanks Tails
Kazuhiko Hachiya (JP)
Thanks Tails are tails made for cars. They are “organs” that express appreciation, in a way that is easy to understand: not verbally, but by the gesture that is the wag of a dog’s tail. The project is progressing with the cooperation of car-related companies. The photograph shows a model that was added to a Smart car, in order to check the drivers’ response.



Popapy
Masahiko Inami, Kentaro Yasu (JP)
Popapy is an instant paper craft that can be folded up in a microwave oven. With a piece of ordinary paper and a specially designed sheet, we can make a 3D paper craft in 1 minute by using a microwave oven. The specially designed sheet is made from a combination of two materials, a heat-shrinkable sheet and a microwave-safe aluminum sheet. The aluminum sheet absorbs microwaves and provides heat energy to the heat-shrinkable sheet efficiently. The shrinking sheet then bends and folds the paper. We established the design method for the bent angle and bent timing by changing the size of the two materials.



Robot Mask
Kenji Suzuki (JP), Dushyantha Jayatilake (LK)
This wearable robot is originally designed to support the rehabilitation of a hemifacial paralyzed patient, whose voluntary muscle activities of the face degrades or disappear due to various medical conditions. Based on a special smile detection algorithm of facial electromyography signals from the non-affected side of the face, a bio-robotic control is carried out to assist facial expressiveness on the affected side through external manipulations of the facial skin.



Parallel Lives
Hideyuki Ando, Eisuke Kusachi, Junji Watanabe (JP):
This work is composed of two touch monitors. Shadows of human beings are walking in a monitor, and real figures of human beings are walking in the other monitor. When the user touches the shadow, it disappears while giving tactile feedback to the user, and appears as a real figure in the other monitor. When the user touches the real figure, it disappears, while giving tactile feedback, and appears in the other monitor. The human beings in the monitors go back and forth between the two monitors by being touched. The piezo actuator is put under the touch panel and is stimulated by the user’s finger on the touch panel. The timing and magnitude of the vibration are controlled by the position of the finger, measured with the touch sensor of an LCD panel. When the user rubs an image, tactile feedback is presented.



A Couple of Irons
Eric Siu (HK)
The marriage of A Couple of Irons unites a screen and a camera in two irons as a pair of toys that translates playful mediation. They destroy the meaning and subvert the function of a domestic appliance. As a couple of absurd visual devices, they encourage creative interaction. At the same time, they provoke a question. Is it a design object or an art piece?


Touchy
Eric Siu (HK)
Touchy is a human cameraa wearable device that literally transforms a human being into a functioning camera. The wearer is constantly “blinded” unless someone touches his/her skin that causes the shutters to open and restores the wearer’s vision. When physical contact is held for 10 seconds, the camera takes a “touch-snap”, which is displayed on the device’s LCD.



Sustainable Cinema No. 2: Lentiuclar Bicycle
Scott Hessels (US)
Sustainable Cinema is a series of kinetic public sculptures that merge natural power sources with early optical illusions to create a moving image. Lenticular Bicycle is the first of five completed sculptures to use human energy. The pedal-powered animation references the ingenuity and resourcefulness of the hacked bicycles that are roughly converted for use in family businesses throughout Southeast Asia.



Conversacube
Lauren McCarthy (US)
A conversation aid device that prompts you on what to say and do and guides everyone towards smooth, comfortable conversation every time. Microphones monitor audio levels and the cube responds accordingly, providing individual prompts to each participant to enliven, mediate conflict, or balance conversation as necessary.


Happiness Hat
Lauren McCarthy (US)
The Happiness Hat is a wearable conditioning device that detects if you’re smiling and provides painful feedback if you stop. Frowning creates intense pain, but a full smile leaves you pain free! Through repeated use of this conditioning device you can train your brain to smile all the time.



Inside Out
Jaehyuck Bae (KR)
Inside Out is a series of machinic-kinetic sculptures that purport to give an expression to invisible systems by using light and shadows. The sculptures consist of sets of transparent acrylic gears that have been generated through programming and produced by a laser cutting. The work raises the issue of device art, because it explores ways of producing complex artworks by manufacturing technology.



Urania
Martina Mezak (HR)
Urania is a cloud-making device. It allows us to control the cloud density by blowing up the clouds. The interactive installation deals with the technological simulation of nature. An aesthetically pleasing ambience generated through the imitation of pleasant and calming natural phenomena is replicated in the gallery space.
The interactive visual imagery allows the user to participate in the creation of a virtual sky. By blowing into a long velvet tube, clouds can either be created or dispersed from the sky. The participant lies on a soft mattress beneath computer-generated clouds on the ceiling. Due to the ‘immateriality’ of matter in this ‘clouds-air installation’, the digital medium serves as an ideal surrogate for the gassy, airy state of clouds and breath.



Tateye
Anselmo Tumpić (HR)
Tateye is the prototype of eyeglasses that use two built-in lasers to engrave retina with permanent tattoos. This allows you to see design symbols (shapes) of your choice, always and everywhere. Various simple forms can be chosen, depending on the taste of the consumer.



Beggar Robot
Sašo Sedlaček (SI):
Beggar Robot is a robot for the materially deprived and is constructed entirely from old computer hardware and a few spare parts that were obtained at no cost. As a low-tech, friendly device, it advocates three main ideas in contemporary activism. It is a surrogate agency created for a world in which the marginalized such as impoverished individuals and families, refugees and asylum seekers and those hidden from the public view, will never step onto the street to beg, except in the most dire of circumstances.



Pendulum
Sanela Jahić (SI)
Pendulum is a mechanical installation and a complex visual machine that rediscovers kinetic art through new media and neuroscience. The kinetic machine uses RGB LED diodes programmed according to the logic of cyclic rotation or pulsation of the Persistence of Vision- principle. A dematerialized image in the form of a light field is produced by the powerful circular rotation of LED diodes that emulate a photographic matrix in time.


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CyberArts 2014 https://ars.electronica.art/c/en/cyberarts-2014/ Thu, 07 Aug 2014 21:43:19 +0000 https://ars.electronica.art/c/?p=1026 Continue reading ]]> Prix Ars Electronica 2014
Opening: THU September 4, 2014, 6 PM,

THU September 4-MON September 8, 2014, 10 AM-9 PM, SAT 10 AM-11 PM,
the exhibition will be opened until September 14, 2014!

OK im OÖ Kulturquartier

The CyberArts exhibition is a centerpiece of the Ars Electronica Festival. It showcases works honored by the Prix Ars Electronica in 2014.



Balance From Within

Jacob Tonski (US)

Award of Distinction Interactive Art

Equilibrium is a fragile state. In interpersonal relationships too, the risk of losing one’s balance is always present. Starting with a 170-year-old sofa, Jacob Tonski created a sculpture that metaphorically represents the delicate equilibrium in situations played out on and around such a sofa—a get-acquainted chat, sex, or just couch potatoes watching TV. A sophisticated, computer-controlled mechanism enables this fine old piece of furniture to balance on only one of its four legs.

Read more about this on our Ars Electronica Blog!



There is the sun

Ief Spincemaille (BE)

Honorary Mention Interactive Art

Sint-Maartensdal was supposed to be a model low-income housing project in the Belgian city of Leuwen in the 1960s. Unfortunately, however, the architects failed to take into account the fact that only about half the apartments ever receive sunlight. Or actually: received. In conjunction with a large-scale renovation, Ief Spincemaille provided relief with an installation consisting of a motorized mirror that can reflect light onto any desired point. And which shady flat gets the light on any particular day is determined by the residents themselves via an online reservation calendar.



Project Fumbaro Eastern Japan

Golden Nica Digital Communities

Fumbaro is an autonomous online platform that was set up immediately after the catastrophic earthquake that rocked Japan in 2011. Based on Takeo Saijo’s philosophy of structural constructivism, it functions according to the principle of social media and interlinks groups of victims and helpers—with each other and amongst themselves. This speeds up the process of finding out specifically what kinds of help are needed as well as delivering aid precisely where, when and to whom it’s needed.

Read more about this on our Ars Electronica Blog!



Freemuse

Award of Distinction Digital Communities

Freemuse is the world’s largest database about censored music. Set up in 1998, it documents violations of the right of free musical expression. Freemuse also supports musicians threatened by censorship and enables them to speak their piece online.

Read more about this on our Ars Electronica Blog!



Goteo

Award of Distinction Digital Communities

Since the Goteo crowd funding and crowd sourcing platform was established by the Fuentes Abiertas Foundation in late 2011, it has raised over $1.5 million in capital for open source, copyleft and commons projects. Plus, the Goteo network has established itself as a community of communities and, to date, trained approximately 1,000 activists in collective fundraising.



Captives

Quayola (IT/UK)

Honorary Mention Interactive Art

Captives is an ongoing series of sculptures—some digital, some three-dimensional—that constitute a continuation and contemporary reinterpretation of Michelangelo’s unfinished Prigioni series and his famous non finito technique. The works explore the tension and balance between form and content on one hand, and between manmade perfection and the complex, chaotic forms of nature on the other.



Box

Bot & Dolly (US), Julia Gottlieb (US)

Award of Distinction Computer Animation/Film/VFX

Box confronts the interrelationship between real and digital space in the medium of film. Gottlieb’s work blends animation, robotics and projection mapping into a hybrid of art, technology and experimental film design. Video on Vimeo.



Walking City

Universal Everything (GB): Matt Pyke (GB)

Golden Nica Computer Animation/Film/VFX

Matt Pyke’s prizewinning work Walking City evokes utopian architectural visions of the 1960s. What initially appears to be a 3-D figure in a digital outer shell turns out to be a gradually morphing video sculpture endlessly striding through a nomadic city. As it progresses, Pyke’s hard-charging walker spans a stylistic arc interconnecting Buckminster Fuller, Richard Rogers, Daniel Liebeskind and biomorphic spatial structures.

Read more about this on our Ars Electronica Blog!



Loophole for All

Paolo Cirio (IT/US)

Golden Nica Interactive Art

Loophole4All is the outcome of a bold tour de force by Paolo Cirio. He hacked the government website of the Cayman Islands, a Caribbean tax haven, and found out the true identities of 200,000 anonymous offshore letter-box companies there. Cirio followed up his big score as a corporate identity thief by selling shares in these secretive enterprises for as low as 99¢ as a way of collectively hijacking them. The upshot: immediate, massive legal threats from the unmasked tax dodgers and lots of media coverage worldwide.



Disarming Corruptor

Matthew Plummer-Fernandez (UK)

Award of Distinction Interactive Art

To protect the creative community’s sensitive documents from the prying eyes of law enforcement agencies and patent attorneys, Matthew Plummer-Fernandez developed Disarming Corruptor. This encryption software intentionally inflicts reversible damage on STL mesh files—for instance, schematic drawings of a 3-D printer—and thereby makes them illegible by third parties. Insiders, on the other hand, have no trouble restoring their files.

Read more about this on our Ars Electronica Blog!



Das Vergerät

Boris Petrovsky (DE)

Honorary Mention Interactive Art

As part of the Vergerät, even the most banal novelties become adventures again. It makes software available to its users to input information for each other, though it’s translated and conveyed in highly unconventional fashion. The nodes of this communications network are electrical appliances: coffee grinders, espresso machines, vacuum cleaners, microwave ovens, toothbrushes, massage devices, leaf blowers, epilators, etc.—in short, all the high-tech crap that makes everyday life paradise on Earth.



Transfigurations

Agi Haines (UK)

Honorary Mention Interactive Art

The human body consists of numerous components that, at this point in humankind’s ascent to technical mastery, could easily be optimized. So what actually prevents people from surgically improving their efficiency? How the optimization of the human body might work in actual practice is illustrated by Transfigurations in the form of five animated mechatronic babies. Each one stands out with a particular souped-up body part and its correspondingly upgraded capabilities.



The Machine to Be Another

BeAnotherLab (Transnational): Philippe Bertrand (BR), Christian Cherene (GB), Daniel Gonzalez-Franco (CO), Daanish Masood (SA), Marte Roel (MX), Arthur Tres (FR)

Honorary Mention Interactive Art

The exhilarating experience of existing inside another person’s body isn’t just a pipedream anymore; The Machine to Be Another now makes it come true. This interaction system combines human actions with tele-presence capabilities and neurological knowhow, and has already been employed in experiments and performances having to do with an astoundingly wide array of topics—for example, xenophobia, mother-daughter relationships, sensitivity to pain, and gender identities.



Sports Time Machine

Ryoko Ando (JP), Hiroshi Inukai (JP)

Honorary Mention Interactive Art

The advent of Sports Time Machine means the dawn of a new age for ambitious runners. Even when they’re dashing along by themselves on a treadmill, they can compete in realistic race situations against virtual opponents projected onto the surrounding walls.



Avena+ Test Bed – Agricultural Printing and Altered Landscapes

Benedikt Groß (DE)

Honorary Mention Interactive Art

Mechanical harvesters precisely steered via satellite navigation on optimal routes across fields mapped with digital precision have long since become a reality—and the first harbingers of the next European agricultural revolution. Over the coming years, this will further intensify as part of a digitized sector of production in which a reorientation is looming: cutting back cultivation of foodstuffs; increasing production of biogas. This has substantial consequences for land use. In a pilot project, Benedikt Gross experimentally applied the principles of digital manufacturing to agriculture in an effort to make this upcoming structural shift as ecologically tolerable as possible.



Peace Can Be Realized Even Without Order

teamLab (JP, CN, ROC)

Honorary Mention Interactive Art

This interactive installation features a seemingly endless series of music-making and dancing holograms. Each one marches to the beat of a different drummer, but nevertheless reacts to the sounds and movements of its neighbors. Although externalities like the sudden presence of installation visitors briefly disrupt their harmonious coexistence, the accord within the ensemble is quickly reestablished.



Epiphyte Chamber

Philip Beesley (CA)

Honorary Mention Interactive Art

Visitors experience Epiphyte Chamber as an extremely sensual, intimate space in which a wide variety of tiny domains bustling with activity are connected with more spacious zones of encounter, a network of floating islands full of sprightly, digitally rendered components that breathe and whisper to one another almost synchronously, and whose coordinated movements imitate human feelings.



Sound of Honda / Ayrton Senna 1989

Kaoru Sugano (JP), Sotaro Yasumochi (JP), Yu Orai (JP), Nadya Kirillova (RU/JP), Kyoko Yonezawa (JP), Kosai Sekine (JP), Taeji Sawai (JP), Daito Manabe (JP)

Honorary Mention Interactive Art

Sound of Honda / Ayrton Senna 1989 is based on Formula 1 data that’s now 24 years old. Available as a website and a smartphone app, this work recreates the sounds and images of a now-legendary lap around the 5,807-meter-long Suzuka Circuit race course that Ayrton Senna turned in to qualify for the 1989 Japanese Grand Prix. His time of 1:38:041 has never been equaled.



Clouds

James George (US), Jonathan Minard (US)

Honorary Mention Interactive Art

Filmed in a new 3-D cinematic format and produced exclusively with open-source software, Clouds is an interactive documentary film about the broad zone at the nexus of code and culture. It consists of interviews with over 40 artists, intellectuals, hackers and designers about new forms of artistic expression. A data-fed story engine moves this vehicle that’s constantly re-editing itself and its endlessly reconfigured sequence of conversations among leading-edge thinkers.



Swarm

James Coupe (UK)

Honorary Mention Interactive Art

James Coupe was inspired to create Swarm by J. G. Ballard’s novel “High Rise” set in an apartment building in which thousands of people live crowded together. Coupe used four rows of monitors screening panorama representations of various human subgroups to produce a visualization of the logic behind social media. It’s based on communities that are organized according to demographic criteria having to do with markets, habits and interests. “Swarm” portrays these agglomerations of people with shared interests as gallery visitors: men in their 20s, women in their 50s, ethnic Asians, people wearing black, et al. These and other demographic groups aggressively assert themselves in the installation’s virtual gallery space and propagate an atmosphere of mutual hostility somewhere between rivalry and utter indifference.



Roy Ascott (UK)

Golden Nica Visionary Pioneers of Media Art

British artist Roy Ascott was awarded the first Golden Nica in this category for his life’s work. Over 55 year, he has envisioned cybernetic, telematic, technoetic art and brought this vision to fruition. Since 1961, he has exhibited his works at biennials and major shows in Venice, Shanghai, Seoul, Amsterdam, Paris and London. His contribution to the 1989 Ars Electronica Festival was “Aspects of Gaia,” a work that juxtaposed the experience of telematic disembodiment to presence in physical space, and thereby constituted a milestone in hybrid media art.



Femme Chanel – Emma Fenchel

Sarah Oos (AT)

Golden Nica u19 – CREATE YOUR WORLD

“Femme Chanel – Emma Fenchel” is a video that very elegantly sequentializes and recontextualizes found footage—that is, elements of previously existing films. The points of departure were “Night Train,” a commercial for Chanel No. 5 perfume, and feature films starring actress Audrey Tautou. “Emma Fenchel” consists primarily of cuts interconnecting formally well-matched sequences from other motion pictures. This revision of the sequence of the cuts as well as the insertion of other material modifies the message of the fragrance commercial, whereby the initially demure Audrey Tautou—playing a stereotyped female image propagated by advertising—mutates into a man-eating femme fatale.

Read more about this on our Ars Electronica Blog!



BlindMaps

Markus Schmeiduch (AT), Andrew Spitz (FR), Ruben van der Vleuten (NL)

Winner [the next idea] voestalpine Art and Technology Grant

BlindMaps is an R&D project investigating what sorts of navigation aids could make life easier and safer for blind people trying to get around in a strange city. The answer: not one that issues verbal/audible directions, but rather one that features a Braille-capable touchscreen that’s based on popular online maps and takes advantage of the possibilities afforded by a smartphone.

Read more about this on our Ars Electronica Blog!



Read more about this on our Ars Electronica Blog!

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Buddha on the Beach https://ars.electronica.art/c/en/buddha-on-the-beach/ Sat, 02 Aug 2014 22:00:05 +0000 https://ars.electronica.art/c/?p=856 Continue reading ]]> Various Artists from Taiwan
THU September 4-MON September 8, 2014, 10 AM-9 PM
Akademisches Gymnasium, LENTOS Kunstmuseum, Mariendom

Contemporary life is full of rapid changes, the virtual collides with reality, chaos is the ultimate master. In the current digital era, we are overloaded with information yet lack the wisdom to process it. We know everything, yet are still lost.

Life in a nightmare

We live in a nightmare, but also in a moment of great opportunity. As Buddha sought the Pure Land in the chaotic human world, inhabitants of the urban jungle crave escape to a beach paradise. If, one day, Buddha appeared on the beach, could he provide an answer to the chaos of the world? Or would he need a beach holiday, a moment to breath?

Contemporary Taiwanese Art

Buddha on the Beach comprises three large interactive installations, two live performances, and twelve works of visual and video art by contemporary Taiwanese artists. In tribute to Philip Glass and Robert Wilson’s 1976 opera Einstein on the Beach, the scenography is designed as a global space, aiming to provoke dialogue between the individual works while preserving the autonomy of each. The exhibition offers a poetic glimpse of the current world and invites the viewer to reflect on our current crises and the need to invent new paths for humanity.

Read more about this on our Ars Electronica Blog!


Works

Yi-Ping Hung  (TW): Smile Buddha

Interactive installation. A mosaic of faces confronts us, and as we begin to pick out the individual portraits, a familiar new addition appears. Hidden cameras take snaps of visitors viewing the work and each new image added replaces an existing one, so that the population of portraits gradually evolves and transforms.

Akademisches Gymnasium, Room 208

He-Lin Luo (TW): Digital Buddha

Interactive installation. Five abstract sculptures appear to take on figurative forms in motion – apparitions that exist only with the activating ingredients of time, movement and audience
attention.

Akademisches Gymnasium, Room 206 + 205

Chieh-Jen Chen (TW): Realm of Reverberation

Video installation. The elderly, the sick, the disabled, the poor and the unemployed are the primary victims of urban development devised by experts, politicians and financiers. But dign
ity remains intact on the victims’ side.

LENTOS Kunstmuseum Linz: THU September 4, 2014 10 AM-9 PM, FRI Septemebr 5-MON September 8, 2014 10 AM-6 PM
Curators Tour at LENTOS Kunstmuseum Linz

Ji-Hong Lee (TW): September’s Work 2012

Video installation. A car moves repetitively in an underground car park before emerging into the light
. But the world itself remains opaque and incomprehensible.

Akademisches Gymnasium, Room 209

Wei-Ming Ho (TW): Self-destruction for Eternity

Video installation. The Fourth World War has begun: A video game in which players wage tot
al war on themselves. The enemy is within each of us and must be destroyed at any cost.

Akademisches Gymnasium, Room 210

I-Chun Chen (TW): Factory Life of “Little Black”

Video installation. An apocalyptic vision of the wor
king class’s future – Animal Farm is mutated through globalization.

Akademisches Gymnasium, Room 207

Joyce Ho (TW): Day Dream

Mixed media installation. Androgynous mutant creatures colonize cities,
rendering humankind obsolete

Akademisches Gymnasium, m>Stairway between 1st and 2nd floor

Chao-Tsai Chiu (TW): Yi

Mixed media / interactive installation. Visitors are invited to set in motion seven articulated sculptures based on the rainstick, a traditional American instrument.

Arkadenhof

Chieh-Wen Lin (TW): Hand

Mixed media installation. Territories, communities and identities are stripped away, leaving nothing but the naked body, trying to find – or rediscover – a place in nature.

Akademisches Gymnasium, Stairway between 1st and 2nd floor

Chih-Ming Lin (TW): Three States of the World

Aboriginal artist I-Ming’s three spherical wooden sculptures symbolize the three states of the contemporary world: paradise, fascism and chaos.

Mariendom, THU September 4-MON September 8, 2014, to the dom exhibit

Yu-Chin Tseng (TW): No Land to Live

Video installation. With despair, ennui and the absence of prospects, urban youth abandon themselves to silent, murky nights.

Akademisches Gymnasium, Room 211

Jui-Chung Yao (TW): Long Live

Video installation. The only spectacle still possible seems to be the military destruction of the world.

Dawang Huang (TW): Smashing Karaoke vs. Brass Band

Live performance. With the bracing impact of a cold shower, the artist uses standardized international musical to make us reflect on the cultural products that we consume like drugs.

Read more about this on our Ars Electronica Blog!

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