Device Art deploys novel materials and techniques to create high-tech appliances featuring sophisticated, cool design. The objects’ inherent convergence of technology, art and design calls into questions conventional paradigms operational in the art world. Meet the artists personally during the Artist Talks within the exhibition Device Art at the Ars Electronica Center.
Meeting point: THU September 4, 2014, 4 PM-5 PM, Ars Electronica Center, level +1
Artist talk with
Hideyuki Ando + Junji Watanabe
Masahiko Inami + Kentarou Yasu
Eric Siu
Scott Hessels
Jaehyuck Bae
Martina Mezak
Anselmo Tumpić
Sašo Sedlaček
Sanela Jahić
Olga Majcen Linn
Sandra Sajovic
Meeting point: FRI September 5, 2014, 3 PM-4 PM, Ars Electronica Center, level -3
Artist talk with
Hiroo Iwata
Novmichi Tosa
Ryota Kuwakubo
Kenji Suzuki + Dushyantha Jayatilake
Lesen Sie dazu mehr auf unserem Ars Electronica Blog!
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Ravel Landscapes blends imagery by visual artists Quayola und Sinigaglia with the music of Maurice Ravel as performed by French piano virtuosa Vanessa Wagner. A sophisticated computer program analyzes the polyphonic piano music and transforms it into complex pictorial compositions. The audience goes on an excursion between the worlds of consciousness and sub-consciousness, the real and the imaginary.
Producer: Keri Elmsly
Technical Manager: Benoit Simon
Kristefan Minski (AU/AT) and Roland Krenn (AT) present a first raw cut of the big “Take a Chance, Take a Change” LipDub, screen backstage photos and elaborate on the making of the video composed of sequences shot by hundreds of individuals.
]]>The very best of the regular Deep Space program at the Ars Electronica Center.
[youtube http://www.youtube.com/watch?v=Oag-l2Tt4Wc]
]]>Touching seeks to propagate sound in space and to carry on a dialog – of the two performers with one another as well as with the space and the sound. They animate, spatialize and modify concrete tonal material and interlink it with visuals designed especially for this performance.
Johannes Kretz: Laptop, Sensoren/Sensors, Software
Veronika Simor: Keyboard, Laptop, Controller
In cooperation with MUSIK IM RAUM
MON September 8 2014, 11:30 AM: youtube:Lab
MON September 8 2014, 2 PM: Film:Lab,
MON September 8 2014, 3 PM: Kino5 – Open Film Lab
Ars Electronica Center, Deep Space
The grand finale of this year’s u19 – CREATE YOUR WORLD will be a review of all the cool stuff that went on over the past four days on Spittelwiese and a presentation of what was developed at Youtube:Lab and Film:Lab, by and with Kino5 and under the motto of Animate Your City.
]]>Painter/actionist Hermann Nitsch, one of the most important contemporary artists, is making a guest appearance in Deep Space. All the highpoints of Nitsch’s oeuvre – Viennese actionism, his famous splatter paintings, the Orgiastic Mystery Theater—have triggered heated discussions. At Ars Electronica, the artist—who has otherwise had nothing to do will digital media—will present a few of his works in digitized and highly enlarged format, whereby the high-definition projections reveal structures and details that can’t be seen with the naked eye.
ATTENTION: Seating is limited. Seat reservation tickets will be available at the Ars Electronica Center Infodesk beginning one hour before the performance.
]]>Swiss advertising & press photographer Daniel Boschung maps faces. But instead of snapping the images himself, he delegates the job to an industrial robot controlled by custom-programmed software. The resulting standardized portraits, with their hyper-realistic look and jumbo, 1.8 x 1.8-meter format, generate surprising power and have a disconcerting effect.
]]>Jeffrey Martin (US/CZ)
FRI September 5, 2014, 1 PM
SAT September 6, 2014, 7 PM
SUN September 7, 2014, 5:30 PM
Ars Electronica Center, Deep Space
Jeffrey Martin specializes in creating photos of cities, usually shot from the top of a tower or skyscraper. His gigapixel photos are usually 360º panorama pictures, created from thousands of individual photos that have been carefully stitched together. The result is an image so large that a full-size print would be the size of a house. Buildings and features up to 30km away can be seen in these images and when viewed online or interactively it is possible to zoom in to an incredible degree.
]]>FRI September 5 2014, 3:30 PM
SAT September 6 2014, 4:30 PM
SUN September 7 2014, 1:30 PM
MON September 8 2014, 5 PM
Ars Electronica Center, Deep Space
So-called serious games and other game-based solutions to problems have achieved notable successes in recent years when called upon to tackle a wide variety of problems—for instance, analyzing huge data sets or motivating XXL couch potatoes to get more exercise. Nevertheless, there’s hardly been any improvement in the framework conditions for the interaction of a lot of players in one and the same real space—it’s still gaming’s terra incognita.
Game Changer, a digital game suite assembled especially for Deep Space, boldly goes forth into this unexplored domain. It consists of several multiplayer game prototypes that function only by means of players’ physical presence and movements, and makes possible multifarious varieties of collaborative gaming.
Team
Jeremiah Diephuis (US), Andreas Friedl (AT), Wolfgang Hochleitner (AT), Georgi Kostov (BG), Michael Lankes (AT), Poorya Piroozan (IR), Christoph Schaufler (AT), Daniel Wilfinger (AT)