The Center for Advances in Digital Entertainment Technologies (CADET) is a joint venture of Salzburg University of Applied Sciences and the Ars Electronica Futurelab. Its objective is to enhance immersion, participation and interaction in digital entertainment and communication. At the 2014 Ars Electronica Festival, this project, now in its fourth and final year, is staging a series of public showcases to spotlight technologies developed in conjunction with CADET.
Christopher Lindinger will kick things off with an overview of the project’s objectives and results. Next up is Robert Praxmarer with a talk entitled Urban Playfulness about how new interaction technologies and mobile platforms are increasingly making it possible for computer games to take leave of the friendly confines of living rooms and proliferate in the public sphere. Now, urban spaces are serving as gaming zones and pedestrians are the players. The public realm thus becomes a proving ground for new modes of play, fun and social interaction.
Interaction in Motion – New Frontiers of Game Design is the theme of the next speaker, Roland Haring. Possibilities of bringing one’s own body—motions and emotions—to bear in a networked, virtual world significantly alter our understanding of multimedia production and entertainment. The interfaces utilized thereby contribute greatly to this. A key development that’s given rise to new gaming & interaction concepts in recent years is the use of cameras to track players free to move about in a particular space. It remains to be seen what happens when this is taken to the next level—one on which the interaction technologies and interfaces themselves cease to be immutable fixtures and get moving on their own.
Christopher Lindinger (AT): Welcome and Introduction
Robert Praxmarer (AT): Urban Playfulness – Playing in and with the Public Space
Roland Haring (AT): Interaction in Motion – New frontiers of Game Design
Plenum and Q&A
CADET is funded by the Austrian Research Promotion Agency (FFG) within the program „COIN Aufbau“.
]]>(In)Sights interlinks real objects and digital information in a way that’s fun to use. It enhances the use of the object by adding an interactive level. Coded postcards enable installation visitors to access multimedia content that appears as texts, images or films on adjacent screens.
]]>Leading an environmentally friendly lifestyle can be so simple. If you’re going to leave a room for more than three minutes in the evening, it pays to turn off the light. Or: regularly checking your tire pressure increases driving safety and saves gas. These are only two of the 40 solutions in the areas of mobility, energy, everyday habits and retail consumption that are easy to put into practice immediately, 40 suggestions that you can playfully explore on a Touch Table. Users can also ascertain their own CO2 footprint. The original version of this installation is part of an exhibition entitled L’Oracle du Papillon in Fribourg, Switzerland.
]]>ZeitRaum [TimeSpace] is an interactive art installation Ars Electronica Futurelab developed for Vienna International Airport’s new Skylink terminal. It interprets arriving and departing flights in real time. ZeitRaum consists of several individual stations that accompany passengers on the way to their gate. Ars Electronica Solutions recently added From Austria to the World and Drei – Es geht auch anders—gigapixel images of New York alternating with textscapes and visuals that react to passengers’ presence. The Airport Wall on display in Future Playground not only links the respective presentation spaces of the Futurelab and Solutions; it also symbolizes Ars Electronica’s successful competence network.
]]>SUN September 7, 2014, 6:30 PM
Ars Electronica Center, Deep Space
In Deep Space, Daniel Crooks will personally present the works he created as artist in residence at the Ars Electronica Futurelab. The video artist endeavors to employ time as a physical material in his artistic practice, and to transcend the monitor screen to enter the domain of three-dimensional physical sculpture. At the Ars Electronica Futurelab, Crooks carried on his developmental work on the basics of an innovative 3-D camera and a laser tracking system.
Tracking system: Otto Naderer
Visual development support: Andreas Jalsovec
Hardware support: Erwin Reitböck
]]>In the CADET – Center for Advances in Digital Entertainment Technologies research project funded by the FFG – Austrian Research Promotion Agency’s Cooperation & Innovation (COIN) program, the Salzburg University of Applied Sciences and the Ars Electronica Futurelab are teaming up their technical capabilities and design skills to decisively strengthen Austria as a place to do business in the field of creative engineering.
Its specific R&D objective is to enhance immersion, participation and interaction in digital entertainment and communication. The research project is now in its fourth and final year, and here presents a selection of works – Spaxels Concept Demos, Moves Reloaded and OscFluctuation – in which technology developed by CADET is being deployed.
For more information about CADET take part at the talk CADET – Playful Sparks, on SUN September 7, 2014, 2 PM, in the Gala room of the Akademisches Gymnasium.
]]>Moves Reloaded is an interactive installation that lets visitors become a part of an endless, ever-changing choreography. An installation visitor performs three seconds of his/her best dance moves and the system records and collages them—differently every time, depending on the music.
Team
Robert Praxmarer (AT), Gerlinde Emsenhuber (AT), Thomas Wagner (AT)
Read more about this on our Ars Electronica Blog!
This work was developed within the research project CADET, which is carried out jointly by the FH Salzburg and the Ars Electronica Futurelab. CADET is funded by the Austrian Research Promotion Agency (FFG) within the program „COIN Aufbau“.
]]>Chris Bruckmayr, Martin Mörth, Andreas Jalsovec, Michael Platz
Ars Electronica Futurelab staffers have been doing R&D since 2012 on what they’ve dubbed spaxels (space pixels) – a swarm of quadcopters that can fly in precise formation and thus “draw” three-dimensional images in midair. The result is an amazing repertoire of extraordinary visualizations that even includes live depictions of proposed architectural projects.
The Future Playground at this year’s Ars Electronica Festival will stage a public demonstration of the spaxels capabilities. Futurelab experts will explain the concept and provide impressions of what the spaxels can do. Plus, members of the CADET R&D project staff will present the latest possibilities for interaction with spaxels and, with Smart Atoms, offer insights into the spaxels’ tremendous future potential.
CADET (Roland Haring, Peter Holzkorn, Christopher Lindinger, Otto Naderer, Michael Platz) and Spaxels Team/R&D (Horst Hörtner, Chris Bruckmayr, Andreas Jalsovec, Martina Mara, Martin Mörth, Harpreet Sareen)
The CADET Spaxels Indoor Flight Showcase will demonstrate how the quadcopter swarm can be manipulated directly via intuitive forms of interaction. Several spaxels hovering right over the event stage will be used to display the various forms of interaction with such semi-autonomous systems. Gesture control makes it possible to determine the quadcopters’ position and flight path.
Music credits: “You’re in Love” by 7bit hero. 7bit Hero is an interactive bit-pop band that makes video games. 7bit Hero is Hans van Vliet, Richie Young, Phil Evans, Jaymis Loveday and Adam Single.
Horst Hörtner, Martin Mörth
Smart Atoms are the latest enhanced and upgraded version of the spaxels. Instead of being equipped with LEDs, the quadcopters are interlinked as building blocks. This will make it possible not only to form visual likenesses but also to generate objects with material-virtual characteristics. The idea behind this development and how these Smart Atoms function will be explained and illustrated at this presentation.
[youtube=https://www.youtube.com/watch?v=-0EvDzDMMoI]
More information about the spaxels you’ll find on ars.electronica.art/spaxels!
]]>Future Playground is a showcase of notable new developments by the Ars Electronica Futurelab and Ars Electronica Solutions. Visitors are invited use this perusal of what’s happening at the nexus of art, technology and society as an opportunity to give some thought to this year’s festival theme, change, at an interesting array of interactive exhibits, live performances, speeches and round-table discussions. The substantive spectrum includes research on human-robot relations, participative stage-based works, innovative interfaces, unconventional methods of conveying content, and presentations in the area of digital entertainment technologies.
Read more about this on our Ars Electronica Blog!
Seon Hwan Jeon, CEO of CTIA Chungnam Culture Technology Industry Agency introduces the joint residency program between Ars Electronica and CTIA. The first residency of this program has taken place this year in summer. The outcome, is a sound installation based on wave field synthesis called Planted by Young Sun Kim (KR) introduces his artwork.
Lubi Thomas (AU), Curator of The Cube at the Queensland University of Technology (AU), talks about the joint residency program with Ars Electronica and especially presents the current residency of Zachary Lieberman (US) at The Cube.
Ryoji Ikeda (JP) is this year’s Prix Ars Electronica Collide@CERN-winner. The first part of his residency at CERN in July has been a completely new experience for him and provided him with loads of new perspectives, impressions, data, and experiences. It is an extremely rare occasion to have this outstanding artist talking about his art and experiences as he always wants to have his art speaking and not him. Though visitors will have a unique chance to see and hear him talk. His inspiration partner at CERN, Tom Melia (UK), a CERN physicist, will also talk about the collision of art and science, his work as theoretical physicist and how this collision affected him. Ariane Koek (UK), creator of Collide@CERN, Horst Hörtner (AT) and Claudia Schnugg (AT) will shortly introduce the program.
Markus Schmeiduch (AT) presents the 2014 winning project BlindMaps, an interface using a touch-sensitive haptic technology to enable visually impaired people to obtain routing, focusing on the progress made during his residency at Ars Electronica Futurelab.
Introduction and moderation: Claudia Schnugg (Ars Electronica Futurelab / AT)
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