exhibition – C… what it takes to change https://ars.electronica.art/c/en Ars Electronica 2014 Fri, 26 Aug 2022 05:23:31 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Dom Exhibit https://ars.electronica.art/c/en/dom-exhibit/ Sat, 23 Aug 2014 10:01:26 +0000 https://ars.electronica.art/c/?p=2585 Continue reading ]]>
THU September 4, 2014, 9 AM-5:30 PM, 7 PM-11 PM
FRI September 5, 2014, 9 AM-5 PM, 7 PM-11 PM
SAT September 6, 2014, 9 AM-4 PM, 7 PM-11 PM
SUN September 7, 2014, 1 PM-3:30 PM
MON September 8, 2014, 11:30 AM-5:30 PM

Mariendom

For two years now, the Mariendom is the scene of acoustic installations and performances that will be presented during the festival: It was Sam Auinger in 2012 and Rupert Huber in 2013 who brought the dome to sound. This year the Diocese of Linz and the Ars Electronica go one step further and transform the Mariendom to an unique exhibition scene throughout the festival. A number of artistic installations can be experienced in the nave, the crypt and Rudiger hall.


5 robots named Paul
In a scene reminiscent of a drawing class, a human is sketched by 5 robots named Paul. Their bodies are old school desks on which the drawing paper is pinned. Their left arms, bolted on the desks, holding black biros, are only able to draw. The robots, stylised minimal obsessive artists, look alike except for their eyes, either obsolete digital cameras, or webcams. The sounds produced by the robot’s motors create an improvised soundtrack.

Flying Records
This is the third time that Japanese musician and artist Ei Wada is exhibiting one of his fascinating mobile installations at Ars Electronica. Once again, it’s a work at the interface of music and the visual arts and, once again, Ei Wada has recourse to the technology that is his passion: the classical recording & playback device of the analog era.

Momentrium
The Japanese group h.o launched their Momentrium series to collect moments with the help of illuminated arrows.

Netykavka
In comparison to Archifon III, the major installation he produced with his artistic partner Tomáš Dvořák, Dan Gregor’s second spatial-optical encounter with the Mariendom comes across like a whimsical art historical footnote.

Saccade Based Display
Saccade is a technical term used by opticians and ophthalmologists to describe a certain type of eye movement: so-called visual target movements that include both spontaneous and deliberate eye movements. They’re among the fastest motions the human body makes, and are the basis of a display developed by Junji Watanabe (whereby the term display is somewhat misleading here, since this array doesn’t contain a monitor in a conventional sense).

tour en l’air
In “tour en l’air,” Berlin-based artist Ursula Neugebauer evokes an unforgettable childhood experience: the thrill she felt when she got her first long skirt and the wonderful new feeling of twirling while wearing it. This was her introduction to a new form of stability amidst rotation.

Long Live
Video installation. With despair, ennui and the absence of prospects, urban youth abandon themselves to silent, murky nights.

Three States of the World
Aboriginal artist I-Ming’s three spherical wooden sculptures symbolize the three states of the contemporary world: paradise, fascism and chaos.

Symphony No.3: Of Sexual Songs (2014)
Video installation of Michael Nymans Symphony No.3: Of Sexual Songs (2014)


Read more about this on our Ars Electronica Blog!

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Change Gallery https://ars.electronica.art/c/en/change-gallery/ Sat, 23 Aug 2014 09:09:49 +0000 https://ars.electronica.art/c/?p=2568 Continue reading ]]>
THU September 4-MON September 8, 2014, 9:30 AM-7 PM
Arkade, Herrenstraße, Spittelwiese

How can humankind arrive at an eminently livable future? Which pioneers are already blazing trails in that direction and can make it accessible to all? These questions are being posed by the 2014 Ars Electronica Festival, and there’ll be no shortage of potential answers to them either!

Delivering Energy

Thus, the C in the festival theme also stands for catalysts, the agents necessary to provide energy and trigger a reaction that gets change underway—not only in chemistry experiments; in processes of social renewal too. Since time immemorial, art has been a superb catalyst. It can impart energy to an idea without exhausting itself.

Making the World a Better Place

Artists as catalysts of change: the 2014 Ars Electronica Festival will address this fascinating concept as well. How art can be applied will be showcased in the Change Gallery arrayed in and around the Arkade shopping center. These best-practice examples of how technical and social innovations can make life better have been designed to impart the courage to get started with some much-needed change. The mix also includes an interesting assortment of media art from around the world.


atOms and MoLECULE
Dance with the air: atOms and MoLECULE are two—actually invisible—kinetic installations. The fact that they actually consist of unstable, moving layers of air is made apparent by the small white balls kept hovering in midair by several fans.

Fluid Dress
Fluid Dress is a futuristic designer garment that enables its wearer to spontaneously display brief messages or express moods.

In Search of Lost Time
The wall installation In Search of Lost Time consists of 42 flip-flap displays arranged in a square grid. Instead of alphanumeric text, the modules are reduced to colour and movement.

Delta-Figure
A Delta-Figure is a sculpture that employs complex and minute movements, placing it within the continuum between “robot” and “still sculpture.” The difference between a “still sculpture” and a “still human” is whether the subject is standing completely still or whether it moves in minute yet complex ways.

Sonic Robots
What’s still missing in electronic music? Moritz Simon Geist is convinced that it’s robots, and he created his MR-808 robot installation to begin closing this gap.

your unerasable text
The opposite of data storage is data destruction. How close these two are to one another is graphically and amusingly illustrated by your unerasable text. The processual chain commences when a festivalgoer sends an SMS to the installation’s cell phone, and it’s forwarded to a computer.

User Generated Server Destruction
This installation by Stefan Tiefengraber carries on a long tradition of self-destroying machines, and turns over control of the demolition to installation visitors.

Shadowgram
Shadowgram brings out visitors’ own creativity. Silhouette images reveal an entire world of thinking about current issues. With playful ease, opinions materialize into a real picture.

Aerosol
People transfer systems from the physical to virtual space. But what happens if this process is reversed? Aerosol is an experiment, which investigates exactly this by using a particle simulation. The fascinating thing about such a particle system is the emergent, unpredictable phenomena.

Learn to be a Machine | DistantObject #1
Learn to be a Machine | DistantObject #1 is an abstract system of obedience and manipulation. The video installation features a representation of the artist himself, who has provided a means for the audience to interact with the system. By scrolling a trackball, the audience can manipulate the direction of the artist’s eyes.

Strandbeest
Theo Jansen first studied physics. Since 1990, he’s been working with yellow plastic tubing, which he uses to construct skeleton-like creatures that lumber along the beach. Jansen considers himself the creator of a new life form that’s nourished solely by the wind and constantly undergoes a sort of evolution.

Manoi PF01
Manoi PF01 is a Japanese robot that combines design artistry with leading-edge technology. Several details of the construction aim to counteract the cliché of robots as mere high-tech musclemen: big eyes and a broad forehead convey openness; the expansive chest radiates self-assurance.

Transparent Specimen
The Japanese artist Iori Tomita creates fntastic-alien preparations out of marine animals. The muscle tissue of animals is thereby made translucent by dissolving natural proteins. The precise forms of nature are exposed by human dissection technique and then inked.

3D printed structures
For about two decades, printers have offered computer users a convenient way to print texts and photos. But for a while now, special devices allow to make three-dimensional objects made of plastic, metal, gypsum and even concrete with a printer. First, you use special 3D software to design a digital object on the computer. Then all you have to do is print it!

Kazamidori
“Kazamidori“ is a weathervane for the Internet age. “Kaza“ (wind) “mi“ (watch) “dori“ (bird) is a Japanese expression for a weathervane.

Prototype for a New Biomachine
Now that lots of people are going hightech, it’s high time for plants to do so too. Brazilian artist Ivan Henriques’ interactive “Biomachine” explores new channels of communication among human beings, living organisms and machines.

An Eye Named Frank
You feel like you’re being watched, don’t you? The artificial eye appears to be nothing out of the ordinary at first glance. It rests ensconced in a little black box. But upon closer inspection, you discover why you suddenly have the feeling of being under surveillance.

Smart Flower
smartflower energy technology GmbH is an Austrian company that has developed a mobile solar power plant for use by a typical household.

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Featured Artists: Shinseungback Kimyonghun (KR) https://ars.electronica.art/c/en/featured-artists/ Mon, 18 Aug 2014 08:07:17 +0000 https://ars.electronica.art/c/?p=1487 Continue reading ]]> Shinseungback Kimyonghun (KR)
THU September 4-MON September 8, 2014
Ars Electronica Center, Foyer, Out of Control Exhibition

Arkade, Barschneiderei

Akademisches Gymnasium, Neubau, Future Innovators Summit Exhibition

The featured artists at the 2014 Ars Electronica Festival are a duo from the Republic of Korea. Since 2012, computer specialist Shin Seung Back and artist Kim Yong Hun have been working together under the dual portmanteau Shinseungback Kimyonghun. 10 works representative of their oeuvre are on display at Ars Electronica.

Understanding Digital Life

The driving force behind their artistic-technological partnership is the wish to comprehend what digital life truly is. For these two, that presupposes grasping the essence of technology and humankind. Both men bring a wealth of experience to this task.

The Computer as Being …

Shin Seung Back’s previous work as a programmer of virtual network environments and interactive real-time systems for computer games and the consumer electronics industry enabled him to gain profound understanding of the computer. For him, it’s not merely a computational device but rather a creature whose traits are attributable above all to its relationship to its environment and to other computers.

… and as Seeing Machine

Kim Yong Hun considers the computer as, first and foremost, a seeing apparatus for humans, one that determines how people visualize the world. Just as the automobile has weaned humankind from walking, the computer will, sooner or later, get people to give up first seeing and then thinking, and leave both to the machine. Kim Yong Hun is absolutely convinced of this.

What Will Be Human?

His collaboration with Shin Seung Back has brought him face-to-face with a big question: What will humankind’s humanity consist of under these circumstances? Coming up with an answer is part of Shinseungback Kimyonghun’s mission.

Works

Cloud Face

Ars Electronica Center, Foyer

Face-detection algorithms sometimes find faces that are not. Cloud Face is a collection of cloud images that are recognized as human face by a face-detection algorithm. This work attempts to examine the relation between computer vision and human vision.

CAPTCHA Tweet

Ars Electronica Center, Out of Control Exhibition

CAPTCHA has originally been developed to distinguish computers from humans. It asks the user to type text from a distorted image. CAPTCHA Tweet is an application that users can post tweets as CAPTCHA. Since computers can hardly read it, humans can communicate behind their sight.

FADTCHA

Ars Electronica Center, Out of Control Exhibition

(FAce Detection Turing test to tell Computers and Humans Apart) presumes a reverse situation. It requires a user to find a face in an image, which is visible only to computers. This test can pick out non-computers.

The God’s Script

Ars Electronica Center, Out of Control Exhibition

This work displays a sequence of words in the novel The Writing of the God by Jorge Luis Borges followed by each word’s first google image search result updated in real-time.

A Million Seasons

Ars Electronica Center, Out of Control Exhibition

White cherry blossoms in the street, a lady in pink skirts, yellow leaves on sprouts…  What is the ‘image of Spring’? This project is an attempt to describe images of four seasons with a million photos each. A million Flickr photos tagged ‘spring’ are collected, and each photo is turned into one pixel with an average color. The one million pixels from one million photos compose an image of Spring. The images of the rest of the seasons are created the same way.

Click

Ars Electronica Center, Out of Control Exhibition

How do we record the computer mediated lives of ours? Mouse click symbolizes a special moment in time we spend with computers. A day of our computer mediated life has been recorded by capturing a screen shot of my desktop every time we clicked.

Cat or Human

Arkade, Barschneiderei

Human faces recognized as a cat face by a cat face-detection algorithm. Cat faces recognized as a human face by a human face-detection algorithm.

Portrait

Arkade, Barschneiderei

Portrait is a series of portraits representing an identity of a movie. A custom software detects faces from every frame of a movie, and creates an average face of all found faces. The composite image reflects the centric figure(s) and the visual mood of the movie.

Memory

Arkade, Barschneiderei

The frame recognizes human faces, and superimposes them endlessly. The face in the frame is an average face of all the faces it has seen. This is a history of the frame itself and of the people who have viewed the frame.

Nonfacial Mirror

Akademisches Gymnasium, Neubau, Future Innovators Summit Exhibition

The mirror avoids faces. One can look at his/her face in the mirror only when it’s a nonface.

Read more about this on our Ars Electronica Blog!

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Campus Exhibition: Interface Cultures https://ars.electronica.art/c/en/interface-cultures/ Sat, 16 Aug 2014 23:14:49 +0000 https://ars.electronica.art/c/?p=1446 Continue reading ]]>
THU September 4-MON September 8, 2014, daily 11 AM - 9 PM
Raumschiff, Hauptplatz Linz

It’s been 10 years since Christa Sommerer (AT) and Laurent Mignonneau (FR) established the Interface Cultures program at Linz Art University. Interactive art and innovative interface design at the nexus of art, design and research are the core elements of this course of study in theory and practice.

10 Years, 150 Projects

Over the past decade, students have completed approximately 150 projects and written 30 master’s theses. Many of these works have been on display in “Interface Cultures,” an exhibition that has come to be an Ars Electronica Festival fixture. And so it is this year as well.

Schauplatz Raumschiff

This year’s exhibition venue is Raumschiff [Spaceship], a former retail space right on Linz’s Main Square. Launched in early 2014 by Linz Art University undergrads and alumni, Raumschiff contains spaces for events, exhibitions and workshops, a shop selling art & design products, and a café. It’s conceived as a setting for interdisciplinary exchange among young artists and their interaction with the general public.

Anniversary Celebration

The curators are marking the program’s 10th anniversary by augmenting the annual exhibition of works by students with network talks, an alumni meeting, Live Performances and a meet & greet event entitled Bring Your Own Art. This year’s Campus Exhibition is especially extensive—it features 17 works by 40 students from 13 countries.

Arbeiten


Senseparation

Collaborative project by students at Ludwig Maximilian University Munich (DE) and Linz Art University (AT) in cooperation with the Leibnitz Supercomputing Centre of the Bavarian Academy of Sciences and Humanities (DE)

Virtual-Reality-Project


Ursuppe

Davide Bevilacqua, Alberto Boem (IT)

Sound performance that involves jelly made out of the seaweed agar and analogue oscillators.


A Tangible Score

Enrique Tomas (ES)

Tactile interface for musical expression that interprets a score on the basis of its physical shape, surface structure and spatial configuration.


Mattresspipe

Ivan Petkov (BG)

A double airbed which is transformed into a collaborative musical instrument, based on the traditional Bulgarian bagpipe Kaba Gaida.


Data Auditorio

Daichi Misawa (JP)

An interactive sound device in a defined space that enables audiences to participate in the game of performance play.


Tapebook

Cesar Escudero Andaluz (ES)

An exercise in media archaeology, consisting of text sonifications of data that are extracted from social networks and recorded on cassettes.


Memory Wheel

Davide Bevilacqua (IT)

A mnemonic device (memory storage) which is used to store and manipulate data by means of a magical kinetic process. So bring your own USB stick and you will be amazed to see what happens!


Kurzschluss

Veronika Krenn (AT)

An electronic decision-making circuit is constructed in the shape of a labyrinth.


Trāṭaka

Alessio Chierico (IT)

An interactive installation based on a brain-computer interface. When a visitor totally relaxes, the candle he is holding is extinguished.


Hacking Meditation—when stillness interacts

Mihaela Kavdanska (BG)

Visitors are invited to sit on a meditation cushion in front of a screen. The interaction with the video is based on the still presence of the viewer.


Greetings from Eastern Europe

Ioan-Ovidiu Cernei (RO), Tiina Sööt (EE)

A multi-part installation about their personal situation and experience that attempts to share these with the participant. As Eastern Europeans living in Central Europe, they are often confronted with lingering connections to their countries of origin.


Root Node

Nathan Guo (CN)

An interactive installation that involves stacked layers of disassembled remote controllers, strung together by conductive rods and planted in the ground.


60 flavours

Ulrich Lantzberg (AT)

A reflexion of the world’s corruption in a tasty way. Data is transformed into taste, altering the flavour of the chocolates.


Money Never Sleeps

Martin Nadal (ES)

A tangible interface for buying and selling equities on the London, New York, Tokyo and Frankfurt stock markets. The visitors make their purchases in an unconventional manner—by inhaling a line of “cocaine” (i. e. pure sugar).


That Way

İdil Kızoğl (TR)

Web mapping applications gather information on the infrastructure of cities and add a virtual layer by making recommendations. İdil Kızoğl deals with the idea of strictly following given routes and questions whether applications that encourage us to do so affect the way we experience cities.


My Haptic Diary

Jure Fingušt (SI)

Visitors form a piece of clay and place it on a sketchbook. The interaction is recorded and projected on the floor in the video mosaic

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Translation III / Strafsachen

Cristian Villavicencio (EC)

A re-contextualization of the exhibition space by describing its own surroundings in real time from the point of view of a continuously rotating or moving camera. The recording device is installed on the ceiling in a place inaccessible to the public and follows the movements of spectators through the exhibition space.


Interface Cultures: Christa Sommerer (AT), Laurent Mignonneau (AT), Martin Kaltenbrunner (AT), Michaela Ortner (AT), Reinhard Gupfinger (AT)

Read more about this on our Ars Electronica Blog!

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Campus Exhibition: ARTS² – École supérieure des Arts (BE) https://ars.electronica.art/c/en/campus-exhibition-arts2/ Sat, 16 Aug 2014 22:39:36 +0000 https://ars.electronica.art/c/?p=1438 Continue reading ]]>
THU September 4-MON September 8, 2014, daily 11 AM - 9 PM
Kunstuniversität Linz

ARTS² is an art academy in the city of Mons, Belgium, the 2015 European Capital of Culture. The school provides training in the visual arts, music and theater. Its multidisciplinary structure makes it the ideal place for collaborative projects by students in different majors. In Mons, particular emphasis is placed on access to the media industry, from which students obtain technical knowhow, master various forms of expression and acquire software skills. Learning to program is a key element of training at ARTS².

Self-Realization

High on the educational agenda is teaching students to use a wide variety of tools and encouraging them to go their own way. The Department of Electroacoustic Music is the only one of its kind in Europe. Among its offerings is a master’s program in acousmatic composition including courses on aesthetics, music culture and technology in the field of electro-acoustics.

Works


Anesidora
Cédric Lambot (Digital Arts Department)
Video and sound box


Arsène Lone (A. Lone)
Gaël Maistriau (Digital Arts Department)
Flash game


BioActivity
Cédric Dewez, Steve Van Essche (Digital Arts Department)
Game installation controlled by a tablet


Blended Harmony
Erwan Charlie Dodson (Electroacoustic Music Department), Gaël Maistriau, Laura Maugeri (Digital Arts Department)
The theme of this multiplayer game is the global eco-balance


Blind Path
Phoebe PenninckInteractive (Digital Arts Department)
A jacket for blind people


Confidences sur canapé
Gil Van Cayseele (Digital Arts Department)
Confessions of human passions


Daguerreotype
Jefta Hoekendijk, Julien Leroy & François Rocca (Numediart) (Digital Arts Department)
Installation and print on the subject of facial recognition


Data Po-easy
Gil Van Cayseele (Digital Arts Department)
Sound poetry


Data Snif Data 
Gil Van Cayseele (Digital Arts Department)
Data visualization


Delay Canvas 
Jefta Hoekendijk (Digital Arts Department)
Interactive video installation


Ephemeral
Delphine Van Laere (Digital Arts Department)
Installation


Faceless
Jefta Hoekendijk (Digital Arts Department)
Installation and print on the subject of facial recognition


Floating Island
Sophie Delafontaine (Electroacoustic Music Department), Allison Godry, Cédric Lambot (Digital Arts Department)
Installation


Hänsel & Gretel
Laura Maugeri (Digital Arts Department)
Flash game about Grimms’ fairy tales


Human Sculptures
Jefta Hoekendijk (Digital Arts Department)
Prints that show the body’s path through a programmed process


Obsolescence Factory
Gaël Maistriau (Digital Arts Department)
A game about the artificially reduced useful life of game industry products


Pixtray
Gaël Maistriau (Digital Arts Department)
Processing game with a 3-D structure


Teddy Fear
Allison Godry (Digital Arts Department)
A teddy bear in an interactive space


Umbra
Laura Maugeri (Digital Arts Department)
Animation starring a shy but imaginative little protagonist


Vampires
Laura Maugeri (Digital Arts Department)
Flash game featuring vampires battling zombies


WebSites
François Martin (Digital Arts Department)
Web design


Curators: Roald Baudoux, Michel Cleempoel, Drita Kotaji, Martin Waroux, François Zajéga

Read more about this on our Ars Electronica Blog!

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