Robert Seidel – C… what it takes to change https://ars.electronica.art/c/en Ars Electronica 2014 Fri, 26 Aug 2022 05:23:31 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Deep Space LIVE: _grau https://ars.electronica.art/c/en/deepspace-grau/ Fri, 22 Aug 2014 15:57:16 +0000 https://ars.electronica.art/c/?p=2477 Continue reading ]]> Robert Seidel (DE)
SAT September 6 2014, 12:30 PM
SUN September 7 2014, 11:30 AM

Ars Electronica Center, Deep Space

In addition to two other works, filmmaker/media designer Robert Seidel will present in Deep Space a 3-D version of his 2004 experimental film “_grau,” Seidel’s very personal reflections of his impressions and thoughts during a car accident. Seidel uses drawings, painted pictures, 3-D scans, MRI images and other data to generate this version of a proverbial experience: his life flashing before his eyes in the moment before impact.

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Expanded Animation: Exploring the Vastness of Art, Theory and Play https://ars.electronica.art/c/en/expanded-animation/ Mon, 04 Aug 2014 20:50:38 +0000 https://ars.electronica.art/c/?p=919 Continue reading ]]> Ars Electronica (AT), University of Applied Sciences Upper Austria (AT), Hagenberg Campus (AT)
FRI September 5, 2014, 10 AM - 6 PM
LENTOS Kunstmuseum Linz

What used to be clearly defined boundaries separating the various types and genres of digital animation have become blurred. Expansionist tendencies are unmistakable. The 2nd Expanded Animation  symposium is providing an international community of students, instructors, artists and theoreticians with an opportunity to convene and exchange ideas about increasingly permeable borders, peripheral areas, current trends and future developments in the field of computer animation.

Blurring boundaries

It deals with the blurring of boundaries, leading-edge zones, and hybridization in computer animation. This is once again an effort to shed light on what’s happening right now in art, theory and practice: Exploring the Vastness of Art, Theory and Play.

The first panel elaborates on areas of tension and interplay among animation, architecture and game art, as well as hybrids of animated filmmaking.

Current artistic positions

The second panel kicks things off on the theoretical side with consideration of current artistic positions: Polynoid, Robert Seidel and Universal Everything. The third panel addresses the subject of animation at the interface of gaming. The issues under consideration are participation, the transmission of players’ actions and the transference of their personalities into a virtual space, as well as new forms of narration via interaction.

Speakers

Ulrich Wegenast (DE), Franziska Bruckner (AT), Universal Everything (CH), Robert Seidel (DE), Polynoid (DE), Paolo Pedercini (IT/US), Mario von Rickenbach (CH)

Expanded Animation is a collaboration between the Hagenberg Campus of the University of Applied Sciences Upper Austria, the Ars Electronica Festival and LENTOS Museum of Modern Art.

Organization

Jeremiah Diephuis, Jürgen Hagler, Michael Lankes, Patrick Proier, Alexander Wilhelm / University of Applied Sciences Upper Austria, Hagenberg Campus (Department Digital Media)

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