3dprinting – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Robots in Architecture https://ars.electronica.art/radicalatoms/en/robots-in-architecture/ Wed, 03 Aug 2016 12:53:06 +0000 https://ars.electronica.art/radicalatoms/?p=1429

The international Association for Robots in Architecture is originally a spin off association of Vienna University of Technology. Its goal is to make industrial robots accessible for the creative industry, artists, designers and architects, by sharing ideas, research results and technological developments. Founded in December 2010 by Sigrid Brell-Cokcan and Johannes Braumann, Robots in Architecture is an open platform for everybody interested in the creative use of and innovative fabrication with industrial robots. Robots in Architecture is engaged in applied research, soft- and hardware development, “robot pedagogics” – and in the question: how soon will robots revolutionize architecture?

PRINT A DRINK

PRINT A DRINK combines methods from robotics, life sciences, and design to explore a completely new field of 3D printing. Rather than building up objects layer by layer, the process uses a high-end KUKA iiwa robot to accurately “inject” microliter drops of edible liquid into a cocktail. Within a minute, PRINT A DRINK can build up complex 3D structures in a wide range of drinks—creating fascinating augmented cocktails using only natural ingredients. The process was developed by Benjamin Greimel at the new laboratory for creative robotics of the University of Arts and Design Linz and will utilize the latest-generation KUKA LBR iiwa robot—a robot built for man-machine collaboration. Credits: Benjamin Greimel; Philipp Hornung; Johannes Braumann; PRINT A DRINK; University of Arts and Industrial Design Linz

sonic Degrees of Freedom

Sonic Degrees of Freedom – audiovisual environment translating the digital with analogue, and physical with virtual – turning a “collaborative” robot into a controller for the audio-visual environment, dancing sound-gesture. “SdoF” is set as an environment, so one can experience, how to move the interactive, anticipative machine, feeling the interactivity and responsiveness, the machine demands, while it is so feely, that one can move it with fingers, if force and movement are felt fully unthought, but done.

Concept / Idea / Realization: Johannes Braumann, Chris Noelle, Michael Schweiger
Johannes Braumann head of laboratory for creative robotics at UfG Linz,  co-founded Robots in Architecture.
Michael Schweiger – sound artist / sonic thinker leads K2 Soundstudio at UfG Linz.
Chris Noelle – multimedia artist,  in the fields of projection mapping, interactive design and lightpainting.
The chair for Individualized Production in Architecture at RWTH Aachen explores new robotic applications in the fields of design and construction.
Supported by KUKA Robotics CEE

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Kinematics Dress https://ars.electronica.art/radicalatoms/en/kinematics-dress/ Mon, 27 Jun 2016 23:18:34 +0000 https://ars.electronica.art/radicalatoms/?p=2378 Jessica Rosenkrantz (US), Jesse Louis-Rosenberg (US / Nervous System (US)

Kinematics Dress represents a new approach to manufacturing that tightly integrates design, simulation, and digital fabrication to create complex, customized products. Composed of thousands of unique interlocking components, each dress is 3D printed as a single folded piece and requires no assembly.

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REX|LAB https://ars.electronica.art/radicalatoms/en/rexlab/ Wed, 22 Jun 2016 09:20:40 +0000 https://ars.electronica.art/radicalatoms/?p=2399 Marjan Colletti (IT/AT/UK)

The Institute for Experimental Architecture/Hochbau is part of the Faculty of Architecture at Innsbruck University and headed by Prof. Marjan Colletti. Since the establishment of the Robotic Experimentation Laboratory—REX|LAB in 2012, robotic fabrication methodologies have been a pivotal research trajectory for the institute. Currently, in cooperation with the industry, the Institute of Experimental Architecture/Hochbau is developing 3D concrete-printing processes—finally 3D printing should become relevant for large-scale building elements. While small-scale 3D printing has meanwhile become an easy-to-access technology, we aim to use industrial robots in combination with concrete to engage with architecture beyond printing mock-ups. Large-scale concrete printing has to challenge the influence of gravity caused by its own weight at a high level, since the material needs to provide initial stability as well as low cure times. The material itself, the extruder, the robotic choreography and the path planning, greatly depend on each other and therefore demand precise control of all aspects.

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HACKberry https://ars.electronica.art/radicalatoms/en/hackberry/ Wed, 22 Jun 2016 09:08:29 +0000 https://starts-prize.aec.at/?p=498

exiii (JP)

HACKberry is an open-source 3D-printable bionic arm (i.e. motorized hand that a person missing a hand can control intuitively via muscle signals in their residual arm). All the technical data including 3D CAD file, software code, circuit diagram, and bill of materials are disclosed as open-source under Creative Commons license. In this way, private developers around the world can replicate and customize it for whoever it can help in their local area. Since its launch in May 2015, many sub-projects have branched out globally, refining the quality of the hand and growing local communities. For example, a child-size version was created in Poland while a girl in U.S. was provided with locally produced HACKberry by a local makers community.

It is noteworthy that HACKberry and its precedent models (handiii, handiii COYOTE) have received several international design awards including the James Dyson Award in UK, the iF Gold Award in Germany, and the Good Design Award in Japan, which has attracted both developers and potential users to join the open-source community.

About

exiii (JP). In May 2013 Genta Kondo, Hiroshi Yamaura, and Tetsuya Konishi started to develop an affordable and fashionable bionic-hand handiii using a 3D-printer. In March 2014 they met Akira Morikawa, the first amputee to test handiii, and decided to start their own company, exiii, after receiving positive feedback. In March 2015, exiii demonstrated the 4th generation model COYOTE with Akira at SXSW, and their project received global media attention. In May 2015, exiii launched the 5th generation model HACKberry. All of its data is open source.

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Floraform https://ars.electronica.art/radicalatoms/en/floraform/ Wed, 22 Jun 2016 09:01:49 +0000 https://starts-prize.aec.at/?p=495

Jessica Rosenkrantz, Jesse Louis-Rosenberg / Nervous System

Floraform is a generative design system inspired by the biomechanics of growing leaves and blooming flowers which explores the development of surfaces through differential growth. We created a simulation of a differentially growing elastic surface that functions as a digital garden. Within the system, we can explore how biological systems create form by varying growth rates through space and time. Many of these experiments have been materialized as 3D-printed sculptures and wearable adornments. We consider this work a kind of digital gardening, except instead of growing plants we’re cultivating algorithms. We developed a set of mechanisms that allowed us to control, manipulate, and sculpt the growing process. These act as a set of material and environmental conditions that we can vary through space and time to produce finely differentiated structures.

About

Nervous System (US) is a generative design studio that works at the intersection of science, art, and technology. Designers Jessica Rosenkrantz and Jesse Louis-Rosenberg create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products. Drawing inspiration from natural phenomena, they write computer programs based on processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.

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Bionic Partition: Generative Design for Aerospace https://ars.electronica.art/radicalatoms/en/bionic-partition/ Wed, 15 Jun 2016 12:39:01 +0000 https://starts-prize.aec.at/?p=409

Airbus, APWorks, Autodesk, The Living

The Bionic Partition is the world’s largest metal 3D printed airplane component. The partition is a dividing wall between the seating area and galley of a plane, and it is a challenging component to design because it must include a cutout for emergency stretcher access and it must hold a fold-down seat for cabin attendants. The new Bionic Partition created through a pioneering combination of generative design, 3D printing, and advanced material is almost 50% lighter than current designs, and it is also stronger. This weight savings translates to fuel savings and carbon reduction. The final design illustrates a novel use of “bio computation,” and it demonstrates an ultra-high-performance result beyond typical engineering rules of thumb. The Bionic Partition is currently undergoing 16G crash testing as part of the process for certification and integration into the current fleet of A320 planes.

When slime mold grows, it creates a complex 2D network that is both efficient and redundant. It is efficient because it connects a given set of dots (food) with a minimal amount of lines. And it is redundant because each dot touches at least two lines so if any line is removed, the dots remain connected in the network.

We developed an algorithm that uses the “biological algorithm” of slime mold to link critical connection points in an airplane partition. Then we ran a process of bio computation that generates, evaluates, and evolves tens of thousands of design options.

Combining our custom techniques of data science and bio computation, we can derive results that are both high performing and unexpected. The process is not about achieving cold-blooded efficiency. Rather it is about expanding our creativity.

The Bionic Partition is pushing the limits of several technologies, but it is on track for a real industry application this year. When applied to all A320 planes on backorder, this new design approach could save up to one million metric tons of carbon emissions per year.

The Living, an Autodesk Studio (US), Airbus (DE), Autodesk (US), and APWorks (DE)

Airbus, a division of Airbus Group, is the global leading commercial aircraft manufacturer with the most modern and efficient family of airliners. APWorks specializes in metallic 3D printing and covers the entire value chain, from optimized product design, to choice of materials, to qualified serial production. Autodesk helps people imagine, design and create a better world. The Living applies generative design, biology, and new materials to real built projects in the context of technology, culture, and the environment.

Project credits

Airbus, APWorks, Autodesk, The Living

BIONIC PARTITION STEERING COMMITTEE
Ingo Wuggetzer, Airbus
Jeff Kowalski, Autodesk
Stefan List, Airbus
Gonzalo Martinez, Autodesk

PROJECT DIRECTORS
Bastian Schaefer, Airbus
David Benjamin, The Living

THE LIVING
Design lead: Danil Nagy
Simulation lead: Damon Lau
Optimization lead: Dale Zhao
Design team: John Locke, Ray Wang, Jim Stoddart, Lorenzo Villaggi

AIRBUS
Project sponsors: Joerg Schuler, Peter Sander, Jens Telgkamp
Advanced design: Tobias Meyer
Specific design concepts: Markus Hollermann, Benjamin Doehrmann, Maximillian Marchinowski, Philippe Videau
Stress evaluation: Martial Somda, Thayfun Guelle
Business case: Stefan Holst, Jan Gottemeier
Machining: Carsten Stender
Post production and assembly: Ana Dulce de Meneses Machado Silva, Hendrick Doehrmann

AUTODESK
Autodesk Dynamo technical consultants: Ian Keough, Michael Kirschner, Matt Jezyk
Project “Dreamcatcher” and Project “Saturn” technical consultants: Huaijun Wu, Francesco Iorio
Simulation advising: Nanda Santhanam, Ian Pendlebury
MeshMixer technical consultant: Ryan Schmidt
Autodesk Simulation Mechanical finite element consultant: Sualp Ozel
Autodesk Robot Structural Analysis automation consultant: Emmanuel Weyermann
Autodesk SimStudio finite element consultant: Jon Den Hartog
Autodesk Nastran simulation consultants: Mitch Muncy, David Weinberg

APWORKS
Project coordination: Joachim Zettler
3D print: Felix Rothe, Andreas Nick
Machining: Chris Seiffert
Video production: Angela Gruenewald

CONCEPT LASER / ROBERT HOFMANN GmbH
Project coordination: Jens Henzler, Peter Mischke
3D print: Michael Dinkel, Peter Appel

LANTAL
Project coordination: Hanspeter Baumgartner
Development and production: Jacqueline Schwendele

3D ICOM
Project coordination: Karin Sittner
Production: Michael Loch, Galina Ivancenko, Martin Gosch

PREMIUM AEROTEC
Machining: Thorsten Pape, Joerg Lueers, Holger Gerriets

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