design – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Deep Space 8K: Media Wall Nexus https://ars.electronica.art/radicalatoms/en/deep-space-8k-media-wall-nexus/ Mon, 01 Aug 2016 13:11:46 +0000 https://ars.electronica.art/radicalatoms/?p=1010 Media Wall Nexus is community forming public art project of Nanyang Technological University (NTU) Art & Heritage Museum, Singapore. It explores new terrains to enhance digital interactive media and fine-art expressions. The recently installed Media Wall Nexus will offer a new platform to exhibit NTU artistic research. It is a channel for discourse, exchange, participation and novel expression created by students, faculty, local and international artists, scientists, researchers, artistic and cultural art institutions. Using the latest in multi-media technologies this nexus is an inclusive public event designed to enhance students’ learning experience and contributes to the vibrancy on campus. Conceived with a vision to showcase digital interactive artworks,  Media Wall Nexus is created as part of interdisciplinary collaborations in art, design, science, medicine and engineering technologies. This research project was produced and established in collaboration with Associate Professor Ina Conradi (School of Art, Design & Media) and new-media artist Mark Chavez (Giant Monster Pte Ltd.).

 

Credits: The NTU Art & Heritage Museum, Ina Conradi /Associate Professor School of Art, Design & Media, Mark Chavez/Giant Monster Pte Ltd., Nuvola Media Pte Ltd

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bioLogic https://ars.electronica.art/radicalatoms/en/biologic/ Mon, 01 Aug 2016 10:44:09 +0000 https://ars.electronica.art/radicalatoms/?p=2512 bioLogic is growing living actuators and synthesizing responsive bio-skin in the era where bio is the new interface. Natto bacteria are harvested in a bio lab, assembled by a micron-resolution bio-printing system, and transformed into responsive fashion, a “Second Skin”. The synthetic bio-skin reacts to body heat and sweat, causing flaps around heat zones to open, enabling sweat to evaporate and cool down the body through an organic material flux.

Exhibition: Lining Yao, Jifei Ou, Wen Wang, Hiroshi Ishii Research : Lining Yao, Wen Wang, Guanyun Wang, Helene Steiner, Chin Yi Cheng, Jifei Ou, Oksana Anilionyte, and Hiroshi Ishii

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Lift-Bit https://ars.electronica.art/radicalatoms/en/english-lift-bit/ Mon, 01 Aug 2016 10:12:30 +0000 https://ars.electronica.art/radicalatoms/?p=2488 Lift-Bit is a modular, digitally reconfigurable furni- ture system that allows a sofa to seamlessly turn into a chair, a chaise longue, a bed, a complete lounge and a myriad of other configurations. The system is composed of a series of individual, uphol- stered stools. Each element is motorized using a linear actuator, enabling it to be raised or lowered. It can double (or halve) in height in just a few seconds. Lift-Bit can be controlled in person, via a simple ges- ture (just by hovering your hand over the seat), or from a distance by a mobile app. The app includes both a series of predetermined three-dimensional shapes and a tool to create dynamic new combi- nations. Paying homage to radical British architect Cedric Price’s 1970s Generator Project, the Lift-Bit system can even become “bored”: if it is not used for a long time it will start shape-shifting on its own to engage users.

Exhibition: Lift-Bit is a project by Carlo Ratti Associati, developed with the support of Vitra; Engineering and interaction design: Opendot; Originally realized in spring 2016 for the ROOMS: Novel Living Concepts exhibition organized by Salone del Mobile.Milano as part of the XXI Triennale; Carlo Ratti Associati team: Carlo Ratti, Giovanni de Niederhausern, Andrea Cassi (project leader), Ina Sefgjini, Damiano Gui, Antonio Atripaldi, Emanuele Protti, Gary Di Silvio, Daniele Belleri; OpenDot team: Alessandro Masserdotti, Fabrizio Pignoloni, Vittorio Cuculo.

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LineFORM https://ars.electronica.art/radicalatoms/en/lineform/ Mon, 01 Aug 2016 10:05:51 +0000 https://ars.electronica.art/radicalatoms/?p=2478 Lines have several interesting characteristics from the perspective of interaction design: abstractness of data representation; a variety of inherent interactions; and constraints as boundaries or borderlines. Utilizig such aspects of lines together with the added capability of transformation, this project investigates the design space of line-based shape changing interfaces through presenting various applications such as shape changing cords, mobiles, body constraints, and data manipulation.

Exhibition: Ken Nakagaki, Nikolaos Vlavianos and Hiroshi Ishii Research: Ken Nakagaki, Sean Follmer, and Hiroshi Ishii

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SandScape https://ars.electronica.art/radicalatoms/en/sandscape/ Mon, 01 Aug 2016 09:29:18 +0000 https://ars.electronica.art/radicalatoms/?p=2452 SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain. The users can choose from a variety of different simulations that highlight either the height, slope, contours, shadows, drainage or aspect of the landscape model.

Exhibition: Daniel John Fitzgerald, Luke Vink, Ken Nakagaki, Nikolaos Vlavianos, and Hiroshi Ishii Research: Yao Wang, Assaf Biderman, Ben Piper, Carlo Ratti and Hiroshi Ishii

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musicBottles https://ars.electronica.art/radicalatoms/en/musicbottles/ Mon, 01 Aug 2016 09:26:59 +0000 https://ars.electronica.art/radicalatoms/?p=2445 musicBottles is an interactive installation for visitors to interact with soundwaves encapsulated in bottles. The installation consists of a set of bottle that encapsulate sounds from Boston, Cambridge and the MIT neighborhood. When a visitor opens a bottle, sounds in the bottle evaporate into the atmosphere, giving visitors a glimpse into Bostonian culture through escaping sounds emanating from the glass vessels.

Exhibition: Udayan Umapathi, Penny Webb, Mitchell D Hwang, Patrick Shin and Hiroshi Ishii Research: Rich Fletcher, Ali Mazalek, Jay Lee, Seungho Choo, Joanna Berzowska, Craig Wisneski, Charlie Cano, Andres Hernandez, Colin Bulthaupand, Joe Paradiso and Hiroshi Ishii

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Hy-Fi: Reinventing the brick for a low-carbon, compostable structure https://ars.electronica.art/radicalatoms/en/hy-fi-reinventing-brick-low-carbon-compostable-structure/ Wed, 22 Jun 2016 12:14:40 +0000 https://ars.electronica.art/radicalatoms/?p=2003 The Living
Hy-Fi offers a captivating physical environment and a new paradigm for sustainable architecture. In this project we tested and refined a new low-energy building material, manufactured 10,000 compostable bricks, constructed a 13-meter-high tower, hosted public cultural events for three months, dismantled the structure, composted the bricks, and returned the resulting soil to local community gardens.]]>

The Living

Hy-Fi offers a captivating physical environment and a new paradigm for sustainable architecture. In this project we tested and refined a new low-energy building material, manufactured 10,000 compostable bricks, constructed a 13-meter-high tower, hosted public cultural events for three months, dismantled the structure, composted the bricks, and returned the resulting soil to local community gardens.  We designed a new type of “grown” brick through an innovative combination of corn stalk waste and living mushrooms with a root-like growth. The bricks are lightweight, low cost, and extremely sustainable. The manufacturing process engages bio-technology, agriculture, and industrial manufacturing. The composting process engages the municipal solid-waste stream. In contrast to typical short-sighted architecture, our project is designed to disappear as much as it is designed to appear.

Client: Museum of Modern Art and MoMA PS1; Architect: The Living, David Benjamin (Principal), John Locke (Project Lead), Danil Nagy (Project Lead), Damon Lau, Ray Wang, Jim Stoddart, Dale Zhao; Structural engineer: Arup (Matthew Clark and Shaina Saporta)

Organic materials: Ecovative (Eben Bayer, Joe Risico, Sam Harrington, Garrett Scheffler, Peter Flannery); Daylighting materials: 3M (Charles Shaklee, Guy Kallman, Terry Haskins,

Sarah Claypool, George Levendusky, Byron Trotter, Gina Albanese); Construction: Art Domantay Artworks; Masonry: PMA Construction (Artur Tyszuk); Software: Autodesk Dynamo; Structural testing: Columbia Engineering Carlton Strength and Materials Laboratory; Natural coating: Shabd Simon-Alexander and Audrey Louise Reynolds; Natural weatherproofing: Silacote; Foundation supplier: Krinner; Foundation installation: Terra Smart; Video: Brooklyn Digital Foundry; Branding: Bruce Mau Design; Salvaged material and compost: Build It Green!; Wind engineer: BMT Fluid Mechanics; Environmental engineer: Atelier Ten; Landscape consulting: SCAPE Landscape Architecture;

Accelerated aging: Advanced Metal Coatings Incorporated; Fabrication: Associated Fabrication;  Fabrication: LeeLABStudio

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Floraform https://ars.electronica.art/radicalatoms/en/floraform/ Wed, 22 Jun 2016 09:01:49 +0000 https://starts-prize.aec.at/?p=495

Jessica Rosenkrantz, Jesse Louis-Rosenberg / Nervous System

Floraform is a generative design system inspired by the biomechanics of growing leaves and blooming flowers which explores the development of surfaces through differential growth. We created a simulation of a differentially growing elastic surface that functions as a digital garden. Within the system, we can explore how biological systems create form by varying growth rates through space and time. Many of these experiments have been materialized as 3D-printed sculptures and wearable adornments. We consider this work a kind of digital gardening, except instead of growing plants we’re cultivating algorithms. We developed a set of mechanisms that allowed us to control, manipulate, and sculpt the growing process. These act as a set of material and environmental conditions that we can vary through space and time to produce finely differentiated structures.

About

Nervous System (US) is a generative design studio that works at the intersection of science, art, and technology. Designers Jessica Rosenkrantz and Jesse Louis-Rosenberg create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products. Drawing inspiration from natural phenomena, they write computer programs based on processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.

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Bionic Partition: Generative Design for Aerospace https://ars.electronica.art/radicalatoms/en/bionic-partition/ Wed, 15 Jun 2016 12:39:01 +0000 https://starts-prize.aec.at/?p=409

Airbus, APWorks, Autodesk, The Living

The Bionic Partition is the world’s largest metal 3D printed airplane component. The partition is a dividing wall between the seating area and galley of a plane, and it is a challenging component to design because it must include a cutout for emergency stretcher access and it must hold a fold-down seat for cabin attendants. The new Bionic Partition created through a pioneering combination of generative design, 3D printing, and advanced material is almost 50% lighter than current designs, and it is also stronger. This weight savings translates to fuel savings and carbon reduction. The final design illustrates a novel use of “bio computation,” and it demonstrates an ultra-high-performance result beyond typical engineering rules of thumb. The Bionic Partition is currently undergoing 16G crash testing as part of the process for certification and integration into the current fleet of A320 planes.

When slime mold grows, it creates a complex 2D network that is both efficient and redundant. It is efficient because it connects a given set of dots (food) with a minimal amount of lines. And it is redundant because each dot touches at least two lines so if any line is removed, the dots remain connected in the network.

We developed an algorithm that uses the “biological algorithm” of slime mold to link critical connection points in an airplane partition. Then we ran a process of bio computation that generates, evaluates, and evolves tens of thousands of design options.

Combining our custom techniques of data science and bio computation, we can derive results that are both high performing and unexpected. The process is not about achieving cold-blooded efficiency. Rather it is about expanding our creativity.

The Bionic Partition is pushing the limits of several technologies, but it is on track for a real industry application this year. When applied to all A320 planes on backorder, this new design approach could save up to one million metric tons of carbon emissions per year.

The Living, an Autodesk Studio (US), Airbus (DE), Autodesk (US), and APWorks (DE)

Airbus, a division of Airbus Group, is the global leading commercial aircraft manufacturer with the most modern and efficient family of airliners. APWorks specializes in metallic 3D printing and covers the entire value chain, from optimized product design, to choice of materials, to qualified serial production. Autodesk helps people imagine, design and create a better world. The Living applies generative design, biology, and new materials to real built projects in the context of technology, culture, and the environment.

Project credits

Airbus, APWorks, Autodesk, The Living

BIONIC PARTITION STEERING COMMITTEE
Ingo Wuggetzer, Airbus
Jeff Kowalski, Autodesk
Stefan List, Airbus
Gonzalo Martinez, Autodesk

PROJECT DIRECTORS
Bastian Schaefer, Airbus
David Benjamin, The Living

THE LIVING
Design lead: Danil Nagy
Simulation lead: Damon Lau
Optimization lead: Dale Zhao
Design team: John Locke, Ray Wang, Jim Stoddart, Lorenzo Villaggi

AIRBUS
Project sponsors: Joerg Schuler, Peter Sander, Jens Telgkamp
Advanced design: Tobias Meyer
Specific design concepts: Markus Hollermann, Benjamin Doehrmann, Maximillian Marchinowski, Philippe Videau
Stress evaluation: Martial Somda, Thayfun Guelle
Business case: Stefan Holst, Jan Gottemeier
Machining: Carsten Stender
Post production and assembly: Ana Dulce de Meneses Machado Silva, Hendrick Doehrmann

AUTODESK
Autodesk Dynamo technical consultants: Ian Keough, Michael Kirschner, Matt Jezyk
Project “Dreamcatcher” and Project “Saturn” technical consultants: Huaijun Wu, Francesco Iorio
Simulation advising: Nanda Santhanam, Ian Pendlebury
MeshMixer technical consultant: Ryan Schmidt
Autodesk Simulation Mechanical finite element consultant: Sualp Ozel
Autodesk Robot Structural Analysis automation consultant: Emmanuel Weyermann
Autodesk SimStudio finite element consultant: Jon Den Hartog
Autodesk Nastran simulation consultants: Mitch Muncy, David Weinberg

APWORKS
Project coordination: Joachim Zettler
3D print: Felix Rothe, Andreas Nick
Machining: Chris Seiffert
Video production: Angela Gruenewald

CONCEPT LASER / ROBERT HOFMANN GmbH
Project coordination: Jens Henzler, Peter Mischke
3D print: Michael Dinkel, Peter Appel

LANTAL
Project coordination: Hanspeter Baumgartner
Development and production: Jacqueline Schwendele

3D ICOM
Project coordination: Karin Sittner
Production: Michael Loch, Galina Ivancenko, Martin Gosch

PREMIUM AEROTEC
Machining: Thorsten Pape, Joerg Lueers, Holger Gerriets

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