Exhibition – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 The Mobile Ö1 Atelier https://ars.electronica.art/radicalatoms/en/mobile-oe1-atelier/ Mon, 01 Aug 2016 11:09:24 +0000 https://ars.electronica.art/radicalatoms/?p=1773

Through the intense cooperation with Ars Electronica The Mobile Ö1 Atelier staged by Austria’s cultural public radio station has been a festival fixture for many years now.  It has become an important living art space and comfortable lounge, so this year, 2016, The Mobile Ö1  Atelier is located at the entrance to the festival’s main quarter POSTCITY.

In 2016 The Ö1 Mobile Atelier is once again designed by pneumocell, by the Vienna-based architect Thomas Herzig (AT). pneumocell is an assembly kit consisting of inflatable building elements which can be quickly connected in numerous combinations to form complete constructions. Facing the bright, semi-transparent pavilion reminiscent of biological cell structures.

On the inside The Mobile Ö1 Atelier is both an information point and a project exhibition venue throughout the festival. An acoustic project can be experienced in The Mobile Ö1 Atelier: Expansion of the Universe by composer Rudolf Wakolbinger (AT). By converting scientific data into music, Wakolbinger acoustically illustrates the history of the universe. The composition’s duration of 13.8 minutes reflects the 13.8 billion years from the Big Bang until now. The corresponding sound-installation for Expansion of the Universe is built as a maker project using 216 loudspeakers.

Credits: The Mobile Ö1 Atelier is produced jointly by Radio Österreich 1 and Ars Electronica 2016.

Expansion of the Uniserse / Rudolf Wakolbinger
Photo Credit: Andreas Pikal

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Miserable Machines: Soot-o-mat https://ars.electronica.art/radicalatoms/en/miserable-machines-soot-o-mat/ Mon, 01 Aug 2016 10:14:26 +0000 https://ars.electronica.art/radicalatoms/?p=1995 Špela Petrič
In this "biologically-augmented analog-machine poem", mussels are lashed into an electro-stimulated design apparatus to make a vase.]]>
Špela Petrič

In this work mussels are lashed into an electro-stimulated design apparatus to make a vase. They are allowed to relax up to a certain point, then shocked, prompting movement that scratches a design onto the object. The resulting form might be seen as a sobering memento mori, a reflection on manufacturing processes that exploit biology. Biodesign calls for integration with living systems as a technological, environmental and moral imperative.

In six hours the cylinder will move just 20 cm upwards; the contractions happen once every 20 minutes. Within it the mussels live and die in a loop, a cycle of work and relaxation that eventually kills it. If we humans are ourselves engaged in the machine of capitalism, why would we export this to other species? The artist calls it a “biologically-augmented analog-machine poem, a scientifically didactic view of muscle contractions, and lastly a sharp commentary of obsolete but still persisting modes of production with blatant exploitation of living systems.”

Text: William Myers, curator and author

Author: Špela Petrič; Design: Miha Turšič; Produced by: MU, Eindhoven; Advice: Dr. Andrej Meglič; Engineering and realization: Scenart, d.o.o.; Supported: Bioart and Design Award, Amsterdams Fonds voor de Kunst and the Ministry of Culture of the Republic of Slovenia; With thanks to: Dr. Andrej Razpotnik, Katja Zdešar Kotnik, Dr. Polona Tratnik, and Jaka Železnikar

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Artist Lab BCL https://ars.electronica.art/radicalatoms/en/artist-lab-bcl/ Mon, 01 Aug 2016 10:12:13 +0000 https://ars.electronica.art/radicalatoms/?p=1985 BCL
The artistic research framework BCLexplores the relations, congruences and differences of biological and cultural codes through artistic interventions and social research.]]>

BCL

BCL is an artistic research framework founded by Georg Tremmel (AT) and Shiho Fukuhara (JP) in 2005 to explore the relations, congruences and differences of biological and cultural codes through artistic interventions and social research. Shiho received a BA hons in fine art from Central St Martins College of Art and Design in London and continued her studies with an MA in interaction design at the Royal College of Art. Georg studied visual media art (Visuelle Mediengestaltung) at the University of Applied Art in Vienna with Peter Weibel and Karel Dudesek and interaction design at the RCA.

Common Flowers / Flowers Common

The Common Flowers project is based on the first commercially available, genetically modified flower, the blue “Moondust” GM carnation developed and marketed by the Japanese brewers Suntory. But although Suntory applied for and was granted permission to grow this GM plant in its key markets, it has chosen not to. Instead the blue GM flowers are grown in Columbia, harvested, and shipped as cut flowers to the worldwide markets. With Common Flowers we reverse the plant-growing process, by growing, multiplying and technically “cloning” new plants from purchased cut flowers using plant tissue culture methods. The blue GM carnations are brought back to life using DIY biotech methods involving everyday kitchen utensils and easily purchasable and ready materials. And because the plants are officially considered “not harmful” and therefore legally permitted to be grown outside, we took the next logical step and released the blue GM carnation into the environment. This action is intended ask questions about the state of intellectual property, ownership and copyright issues surrounding the bio-hacking and bio-bending of plants. Our goal is to make these flowers available as shared Common Flowers and to create the free spaces where they can grow and prosper in a Flower Commons.

Common Flowers BCL Alchemists Exhibition

Credit: Martin Hieslmair

Ghost in the Cell

Ghost in the Cell is the actual, physical embodiment of the virtual idol Hatsune Miku. Hatsune Miku made her debut in the form of a voice synthesis computer program, from which user-generated images, songs, videos, concerts—and even operas—collectively emerged. She blurs the space between flesh and virtual idols, she represents a mass-mediated, semi-living entity, omnipresent in the Japanese media and social sphere. BCL took the next logical step of bringing her to life: creating an actual living, biological embodiment of her code-based life. First we created an artificial, synthetic genome, based on averaged female genomic data. It was possible to add, edit and insert genetically encoded information into the synthetic genome. Parts of the synthetic genome were introduced into iPS (induced pluripotent stem-) cells, which were differentiated into cardiomyocytes, resulting in the living, beating heart cells of Hatsune Miku. Hatsune Miku became the space where the symbolic and the real collide.


In collaboration with Yuki Yoshioka and Philipp Boeing.

Ghost in The Cell BCL Festival 2016

Credits: Yohsuke Takahashi (21st Century Museum Kanazawa); Hideo Iwasaki (Waseda University, metaPhorest); SemiTransparent Design; Crypton Media

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RAUMSCHIFF: Interacting Art https://ars.electronica.art/radicalatoms/en/raumschiff/ Mon, 01 Aug 2016 01:35:07 +0000 https://ars.electronica.art/radicalatoms/?p=2722 A play on artworks, works in process and working things out by doing – together.  Through negotiation, juxtaposition, and re-contextualization, various works and non-works will be woven into an interface for the audience, built through interactive, textual and performative processes.

The project is based on a collective process initiated by Sam Bunn and Davide Bevilacqua and hosted by Raumschiff the week before the opening of Ars Electronica.

A working group of “contributors” was formed, each one of whom was asked to make something available to the group that they had produced and abandoned, or that was not yet concluded. The materials were allowed to be physically or conceptually manipulated and twisted, their hidden potential revealed through a collective activity of action-reaction, mediation and re-mediation. During the set-up process the exhibition room becomes a place of encounter and exchange, an interface where conceptual loops, new or old media art projects, interacting sculptures, non- or a-technological projects, finished or unfinished paintings, can be played with.

The collaborative display exhibited turns non-functional works into functional un-works, revealing how art works between artworks.

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