Game – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 PIEdeck https://ars.electronica.art/radicalatoms/en/piedeck/ Mon, 01 Aug 2016 15:23:55 +0000 https://ars.electronica.art/radicalatoms/?p=1808 PIEdeck is an experimental interactive installation created for playful activities with multiple participants. Developed by the research group Playful Interactive Environments (PIE), it consists of a laser-tracking system, a public display and mobile virtual reality headsets. PIEdeck serves as an experimental environment to explore novel game concepts and other forms of co-located interaction in a hybrid-reality context, combining real physical movement with virtual content in a large-scale setting. The PIEdeck prototype allows virtual reality (VR) participants to walk through an immersive, abstract audiovisual world and interact with the environment. Passers-by also leave their own mark on the virtual world, creating traces that are visible to VR users and on the public display.

Credits:

Playful Interactive Environments, University of Applied Sciences Upper Austria
Team: Georgi Kostov, Andrea Aschauer, Philip Sonnleitner, Jürgen Hagler, Jeremiah Diephuis, Michael Lankes

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Deep Space 8K: See what you made me do https://ars.electronica.art/radicalatoms/en/deep-space-8k-see-made/ Mon, 01 Aug 2016 14:06:47 +0000 https://ars.electronica.art/radicalatoms/?p=1057 “Stimulus-hunger has the same relationship to survival of the human organism as food-hunger”

Eric Berne, Games People Play

See what you made me do is a generative performance for two characters, playing and interacting according to roles and rules of power present in social intercourse. According to archetypes of behavior, our attitudes and actions are determined within a dramaturgical thread and intertwined with an immersive visual and sonic interpretation.

On the stage, the body and voice of the performers are tracked and processed in real time by generative algorithm software and reflected through abstractions, counter-forms and monochromatic scenes that represent the collisions created by the characters involved.

See what you made me do is a performance and a game involving chance, improvisation and choice as elements that determine the course of its narrative, while playing with the possibilities of control.

 

Credits: Interaction design concept: Viktor Delev; performance concept: Dagmar Dachauer, Didi Bruckmayr

 

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Deep Space 8K: VR Playspace https://ars.electronica.art/radicalatoms/en/deep-space-8k-vr-playspace/ Mon, 01 Aug 2016 13:32:47 +0000 https://ars.electronica.art/radicalatoms/?p=1028 Virtual reality applications tend to focus on the experience of an individual, creating an immersive experience that practically separates the user from the real world. VR Playspace strives to achieve a collaborative hybrid VR experience by integrating multiple VR players and live spectators into a cooperative game. In the game prototype Cargo, two VR players control a spaceship on its way to deliver valuable supplies to a remote space station. Developed specifically for the Ars Electronica Center’s Deep Space, the game utilizes laser tracking and mobile VR headsets to allow two players to freely move about and defend their spaceship. Spectators can also join the action by entering the tracking space and becoming collection drones that accompany the spaceship on the way to its destination.

Credits: Playful Interactive Environments, University of Applied Sciences Upper Austria Team: Daniel Rammer, Lorenz Krautgartner, Georgi Kostov, Jeremiah Diephuis

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Knight Light https://ars.electronica.art/radicalatoms/en/knight-light/ Mon, 01 Aug 2016 12:02:33 +0000 https://ars.electronica.art/radicalatoms/?p=2548 Knight Light is ZoopTEK’s vision for the next generation of e-sports, as an immersive live gaming event. In an abstract futuristic arena heavily inspired by Roman gladiator contests, it combines the skill of sword-wielding avatars and the chaos of animal-themed minions with the influence of the crowd. Players choose to play the game in the way that suits them best. Avatars are played by those who crave the thick of battle, using traditional first-person shooter controls. Summoners are played by more strategic players, unleashing the right minion at the right time by using their mobile device. Last but not least, spectators may sway the tide of battle by providing various bonuses to their favored team by playing quick mobile games. The experience is all tied together by live music synchronized to the events unfolding on the big screen, with an announcer calling the shots.

ZoopTEK LLC, Chicago: Alan C. Reck (president, lecturer MA course in Music for Applied Media, Danube University Krems); Rishu Mandolia (CEO); Miguel Kertsman (composer, director MA courses, Center for Contemporary Music, Danube University Krems); Jonathan Mazur (artist); Andy Urquiaga (designer)

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