Interaction – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Solo Date https://ars.electronica.art/radicalatoms/en/solo-date/ Wed, 03 Aug 2016 09:02:02 +0000 https://ars.electronica.art/radicalatoms/?p=2442 At the earliest stage of its creation, Solo Date asks: how do you live without someone you love? This solo performance is set in the near future and explores the interaction between human beings and artificial intelligence. Unlike most cross-sector collaboration, where technology is merely applied for aesthetic purposes, Solo Date makes technology an active character and an integral component of this work.

Throughout history, people have turned to science when religion fails to offer answers, and vice-versa. Solo Date raises philosophical questions about human emotion, existence and solitude. As we move towards the era of AI, Solo Date raises important issues that redefine the relationship between human and machine. Like a guinea pig under observation, the performer is enclosed in a modern, transparent, LED-lit cube centered on a proscenium stage, which is enveloped in black scrims. The audience will be taken on a journey in search of a past romance through ancient eastern ritual and artificial intelligence.

 

Credits

Director / text / performer: Pao-Chang Tsai; Music/sound director: Blaire Ko; Visual designer: Ethan Wang; Set designer: Yu-Han Huang; Light designer: Li-Ting Wei; Master electrician: Yi-Chin Chang; Costume designer: Yi-Zong Zhang; Stage manager: Chia-Nung Li; Producer: Po-Shen Lu; Production manager: Shu-Wen Yang; Executive producer: Chia-Chien Lin; Crew: Chih-I Chang, Tsung-Chi Chiang, Tzu-Hsien Wu

Solo Date is supported by Ministry of Culture Taiwan, Quanta Arts Foundation and QA Ring.

]]>
LineFORM https://ars.electronica.art/radicalatoms/en/lineform/ Mon, 01 Aug 2016 10:05:51 +0000 https://ars.electronica.art/radicalatoms/?p=2478 Lines have several interesting characteristics from the perspective of interaction design: abstractness of data representation; a variety of inherent interactions; and constraints as boundaries or borderlines. Utilizig such aspects of lines together with the added capability of transformation, this project investigates the design space of line-based shape changing interfaces through presenting various applications such as shape changing cords, mobiles, body constraints, and data manipulation.

Exhibition: Ken Nakagaki, Nikolaos Vlavianos and Hiroshi Ishii Research: Ken Nakagaki, Sean Follmer, and Hiroshi Ishii

]]>
touch the sound 2.0 / sound-sculpting https://ars.electronica.art/radicalatoms/en/touch-sound-2-0-sound-sculpting/ Mon, 01 Aug 2016 07:38:10 +0000 https://ars.electronica.art/radicalatoms/?p=2409 Sound is said to be intangible, but it can be felt. Sound is considered ephemeral; nevertheless, it constantly surrounds us. Sound is movement and yet it can be perceived only when sound waves strike our body. In the wake of touch my sound, touch the sound 2.0 / sound-sculpting by Werner Jauk now makes another concerted effort to focus auditory attention on the importance of the interface that is the human body and to explore the reality-constructions of two dissimilar, sensory forms of interaction—on one hand, mechanical, passive, analytical hearing of fleeting sounds; on the other, active deployment of our sensory apparatus and thus synthesizing vision. The systemic variation of them forms the sound into stationary gestalts, models of the physically tangible materialization of immateriality.

Constantinos Miltiades, TUG – IAM
Julian Jauk, TUG – IAM
Marco Edlinger, KFUG – UNI IT
Doris Jauk-Hinz, grelle musik
Kevin Kolditz, FHS – MMA
Bence Toth, FHS – MMA

]]>
Shadowgram + https://ars.electronica.art/radicalatoms/en/shadowgram/ Mon, 01 Aug 2016 07:36:23 +0000 https://ars.electronica.art/radicalatoms/?p=1980 Shadowgram is a combination of aesthetic entertainment – creating a physical object, a sticker cut out in the shape of your shadow – and participating in social brainstorming.  Shadowgram is a conceptual extension of this idea, by combining a video camera, a human scale light box, image analysis software, and a vinyl cutter, we conceived a system whereby the shadow or outline of any object can be instantly, and interactively fabricated into a vinyl sticker. The core artistic intention was to create what we call a ‘creative catalyst’, a system that enables the audience to discover, play with, and use their creativity.

Research & Development
Roland Haring, Hideaki Ogawa, Christopher Lindinger, Emiko Ogawa, Matthew Gardiner, David Stolarsky, Martina Mara

]]>