Interactive – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Practices of Everyday Life | Cooking Culinary concert for chef and enchanted kitchenette https://ars.electronica.art/radicalatoms/en/practices-of-everyday-life-cooking-culinary-concert-for-chef-and-enchanted-kitchenette/ Wed, 03 Aug 2016 09:43:30 +0000 https://ars.electronica.art/radicalatoms/?p=2883 A culinary concert orchestrated around a chef, an enchanted kitchenette and sonified ingredients. As the chef prepares a meal, sections emerge from culinary tasks to form multisensory tableaus. Each tableau is a unique gestural sound composition undertaking phenomenological reconsideration of notions such as instrument, performer, computation, and the musical event as a whole. Interactive instruments carefully embedded into the scenography symbolically charge everyday actions and objects in ways that combine the composer’s design with the performer’s contingent nuance. Within the enchanted kitchenette, gestures mimicking sonic affordances and audiovisual events shaped under gestural contours feed back one into the other, breaking dualities such as analog-digital, performer-performed, instrument-score, or intention-noise. The act of performing music then emerges freely from open engagement with matter, borrowing elements from “play”, day to day living, and the movement arts.

Artistic direction, concept, composition, interactive scenography, sound: Navid Navab
Interactive visual design, real-time video: Jerome Delapierre
Mise en scène: Michael Montanaro
Performance: Tony Chong

Topological Media Lab research collaboration—2012-2013
Matralab residency—2014
Co-production: Navid Navab and Montreal/New Musics Festival (MNM)—2015
Support: Canada Arts Council, Conseil des arts et des lettres du Québec

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Eye to eye with Sally https://ars.electronica.art/radicalatoms/en/eye-to-eye-with-sally/ Mon, 01 Aug 2016 16:17:56 +0000 https://ars.electronica.art/radicalatoms/?p=2640 Bridging the gap between industry 4.0 and electronic arts

Since the first Ars Electronica in 1979, ubiquitous digitization and computerization have been continually revolutionizing both the arts and industrial production. Developments such as the ongoing fourth industrial revolution utilizing the Internet of Things (IoT) to boost the agility of production environments are key prerequisites for the industry-scale production of fully individualized products. Sally is an automated guided vehicle (AGV) designed by DS AUTOMOTION to facilitate the flexible flow of materials, tools and parts that industry 4.0 relies on. During Ars Electronica 2016, Sally will interact with visitors through a purpose-built art application by Ars Electronica Solutions, combining hardware, software, connectivity and motion to bridge the gap between art and industry. Using its advanced technology, the cyber-physical vehicle will even provide visitors with a souvenir, demonstrating safe human-machine cooperation far beyond the protected environment of computer games.

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Deep Space 8K: Cooperative Aesthetics https://ars.electronica.art/radicalatoms/en/deep-space-8k-cooperative-aesthetics/ Mon, 01 Aug 2016 14:16:25 +0000 https://ars.electronica.art/radicalatoms/?p=1065 Cooperative Aesthetics is an exhibition by Gerhard Funk (AT) of a collection of programs designed to enable audiences to enjoy collective audiovisual experiences. The intention is to transform Deep Space into a setting in which visitors can move about freely and thereby influence the visual output of the wall and floor projections and the sounds audible in the space. Visitors are meant to playfully explore the phenomena triggered and controlled by their movements. In doing so, they come into contact with others in the space; they can mutually coordinate their movements, develop small choreographies, and thus create a shared aesthetic experience of space.

For the works screened by *Cooperative Aesthetics*, the emphasis isn’t so much on their character as a game with a clearly defined objective, but rather on playfully exploring possibilities together with others. And if there is such an objective, then the point is to achieve it by cooperating with others and not by competing against them. Accordingly, this isn’t only an aesthetic experience, it’s also an exercise in group Dynamics.

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Project Jacquard https://ars.electronica.art/radicalatoms/en/project-jacquard/ Mon, 01 Aug 2016 13:16:09 +0000 https://ars.electronica.art/radicalatoms/?p=2204 Dr. Ivan Poupyrev
Project Jacquard makes it possible to weave interactive touch and gesture into any textile using standard, industrial looms.]]>
Dr. Ivan Poupyrev

Dr. Ivan Poupyrev (RU/US) is an award-winning scientist, inventor and designer working at the cutting edge of interaction design and technologies blending the digital and physical realities. Ivan is currently a technical program lead at the Google’s Advanced Technology and Projects (ATAP) division, where he directs efforts focused on interaction technologies and design for a future digital lifestyle.

Project Jacquard makes it possible to weave interactive touch and gesture into any textile using standard, industrial looms. Everyday objects such as clothes and furniture can be transformed into interactive surfaces. This is possible thanks to new conductive yarns, created in collaboration with our industrial partners. Jacquard yarn structures combine thin, metallic alloys with natural and synthetic yarns like cotton, polyester or silk, making the yarn strong enough to be woven on any industrial loom. Connected clothes offer new possibilities for interacting with services, devices and environments. These interactions can be reconfigured at any time. Jacquard is a blank canvas for apparel-makers. Designers can use it as they would any fabric, adding new layers of functionality to their designs, without having to learn about electronics. Developers will be able to connect existing apps and services to Jacquard-enabled clothes and create new features specifically for the platform.

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Ars Wild Card + https://ars.electronica.art/radicalatoms/en/ars-wild-card/ Mon, 01 Aug 2016 12:17:30 +0000 https://ars.electronica.art/radicalatoms/?p=1970 Ars Wild Card is a smartphone app developed by Ars Electronica Futurelab which enables visitors to enjoy exhibitions in public spaces. Visitors can use it to get information about works in the exhibition, as well as photographing the works, even including themselves, and creating their original postcards.

Powered by angle-free object-search technology developed by NTT, we have renewed the app as Ars Wild Card +, a smartphone app specially designed for festival visitors. The angle-free object-search technology can accurately specify a three-dimensional object from a photographed image of it from any angle.  Users can get information on any work at the festival instantly, not by scanning a conventional barcode but by holding their smartphone over the object. Ars Wild Card+ can provide visitors with a more intuitive experience to connect with works and encourage new discoveries.

Through this prototype, at Ars Electronica 2016, NTT and Ars Electronica Futurelab will deliver a new vision of what human-information communications will look like in the city of the 21st century.

iOS App:

https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1150427346&mt=8
Android App:
https://play.google.com/store/apps/details?id=com.arswild
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Deep Space 8K: The Conduit https://ars.electronica.art/radicalatoms/en/deep-space-8k-conduit/ Mon, 01 Aug 2016 11:12:59 +0000 https://ars.electronica.art/radicalatoms/?p=964 The Conduit is part performance, part interactive installation that investigates social engagement and the consequences of speculative technological and political frameworks. Participants will negotiate an eight-bit simulation of the future and its effects on our everyday social interactions.The Society for Cultural Optimism poses questions about the way new media, interactive devices and rule-sets, both technical and social, offer insights into a different everyday, and how through playful engagement and theatrical and participatory performances, one can establish a fictional reality that bridges the physical and the virtual.

Access restrictions: Minimum age 18 years. Max. 40 participants, Max. 15 viewers.
Registration required by email to center@aec.at or directly at the infodesk of the Ars Electronica Center.

Credits: Team Linz: Friedrich Kirschner, Monica Rikic, Maike Drexler, Clara Fritsche, Thea Emilia Girtler; Team Brisbane: Friedrich Kirschner, Christiane Hütter, Lena Fay, Stefano Trambusti, Katharina Halus, Stellan Grung, Daniil Shchapov. The Conduit was developed as part of the TRANSMIT³ residency at QUT the Cube for Queensland University of Technology in cooperation with Ars Electronica.

 

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Rovables https://ars.electronica.art/radicalatoms/en/rovables/ Mon, 01 Aug 2016 10:50:08 +0000 https://ars.electronica.art/radicalatoms/?p=2516 We envision that future wearable technology will move around the human body, and will react to its host and the environment. To proof this concept, we developed Rovables, miniature robots that can move freely on unmodified clothing. The robots are held in place by magnetic wheels, and can climb vertically. Our applications include on-body sensing, modular displays, tactile feedback and interactive clothing and jewelry.

Exhibition: Artem Dementyev and Joe Paradiso Research: Artem Dementyev, Hsin-Liu (Cindy) Kao, Inrak Choi, Deborah Ajilo, Maggie Xu, Joe Paradiso, Chris Schmandt, Sean Follmer

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Women in Media Arts https://ars.electronica.art/radicalatoms/en/women-in-media-arts/ Mon, 01 Aug 2016 10:36:16 +0000 https://ars.electronica.art/radicalatoms/?p=1955 Woman in Media Arts is a comprehensive database dedicated exclusively to women working in these genres. It includes all women who have made a mark on the 36-year history of Ars Electronica, and is designed to serve as an active research platform for artists, curators, scholars, scientists and anyone else interested in finding out more about female practitioners in these fields. This database lodges no claim to completeness; it merely reflects information stored in the Ars Electronica archive. It is intended to offer an initial overview and starting points for further research. As an active partner in various school- and college-level programs designed to nurture women’s interest in technology and science, Ars Electronica’s mission in supporting this project is to contribute to greater public awareness of women working in media arts, to promote new role models and to encourage girls and women to get actively involved in a field that is still dominated by men.

Woman in Media Arts is a work-in-progress and will be updated on an ongoing basis. The project can be accessed via Ars Electronica’s online Archive from the beginning of the Ars Electronica Festival 2016 – September 8, 2016.

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Flying in the Middle of Nowhere https://ars.electronica.art/radicalatoms/en/flying-middle-nowhere/ Mon, 01 Aug 2016 09:14:13 +0000 https://ars.electronica.art/radicalatoms/?p=2867 The work was produced at Fondazione Mondo Digitale’s Innovation Gym. Lino Strangis for six  months at Phyrtual Innovation Gym along with seven young people selected by a call. The Phyrtual Innovation Gym is place where artists can find support to develop their Projects. The work aims at developing new artistic content for immersive platforms such as Oculus Rift. The work is an interactive multimedia application consisting of a 3D virtual set. On the set there are few animated characters with choreographic movements obtained in motion capture. Overturning the classical of video game idea, the audience is free to move in a symbolic environment created and conceived by the artist. Fundamental to this is the contribution of the audio track (electronic/experimental/post-ambient), which characterizes the environment, building up a non-synchronic but “empathic” atmosphere.

Selection from BNL Media Art Festival, Rome (sponsored by Fondazione Mondo Digitale)
selection curated by Valentino Catricalà.

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Haptoclone https://ars.electronica.art/radicalatoms/en/haptoclone/ Mon, 01 Aug 2016 08:52:58 +0000 https://ars.electronica.art/radicalatoms/?p=2858 Shinoda & Makino Laboratory
Haptoclone creates 3D visual images of objects and produces haptic interactions with the 3D images. The system has two small workspaces and they are completely symmetrical. A person’s hand or an object in a workspace is cloned to the other workspace and two people in front of the two workspaces can touch each other through their 3D images with haptic feedback.]]>
Shinoda & Makino Laboratory

Haptoclone creates 3D visual images of objects and produces haptic interactions with the 3D images. The system has two small workspaces and they are completely symmetrical. A person’s hand or an object in a workspace is cloned to the other workspace and two people in front of the two workspaces can touch each other through their 3D images with haptic feedback. They need neither glasses nor gloves for the visual and haptic experiences. The maximum force for haptic feedback is small, but the force position and timing are faithful. The 3D clone images are created optically by passive micro-mirror-arrays and haptic interactions are produced by the radiation pressure of airborne ultrasound. The contact points between the cloned images and real objects are observed by optical sensors and the contact force is created by concentrating ultrasound energy emitted from the ultrasound phased array surrounding the Workspace.

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