pioneers – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Inferno https://ars.electronica.art/radicalatoms/en/inferno/ Mon, 08 Aug 2016 16:18:43 +0000 https://ars.electronica.art/radicalatoms/?p=2987

Honorary Mention Interactive Art+

Louis-Philippe Demers, Bill Vorn (CA)

Among cultures throughout history, the representations of Hell, demons, and punishments are vast. In Inferno, the anxiety of the Singularity translates Hell and infinite punishment into a pseudo-model of infinite automation (rituals) and subordination to the machine. Inferno is a participative robotic performance project that addresses many recurrent issues revolving around human-robot symbiotic relationships. A selected group of the public is given an active part in the performance, creating a radical instance of immersive and participative experiences. Through wearing or being entrapped in a robotic entity, the concept of the Cyborg that emerged in the late 80s is invoked.

Here you can see a documentation of Inferno. During the Ars Electronica Festival, you can also experience the performance live in the Ursulinensaal.

Do you want to participate?
Ask one of the guides at the OK directly at the installation (Ursulinenhof, 2nd floor) and please pass by 20 minutes before the show.

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CyberArts 2016 https://ars.electronica.art/radicalatoms/en/cyberarts-2016/ Wed, 03 Aug 2016 15:02:56 +0000 https://ars.electronica.art/radicalatoms/?p=743

This is a showcase of excellence in contemporary media art. The CyberArts exhibition at the OK Center for Contemporary Art features the best works singled out for recognition by the 2016 Prix Ars Electronica. The world’s most coveted prize honoring creativity and pioneering spirit in media art has been awarded annually since 1987. Thousands of artists all over the world submit their works for prize consideration; a jury of experts from throughout the world evaluates the entries and selects the best. In addition to prize money, each grand prize winner also receives a Golden Nica statuette, which will be bestowed at the Ars Electronica Gala on Friday, September 9, 2016 in the Brucknerhaus. All the prizewinning works are on display in the CyberArts show at the OK.

Once again this year, the CyberArts exhibition will spotlight an array of outstanding works of media art from all over the world. The lineup includes an interactive espionage Installation by Christoph Wachter and Mathias Jud (CH), and Ann-Katrin Krenz’s (DE) robotic milling tools that crawl across tree trunks like parasites and engrave poems in encoded form into their bark. CyberArts’ spectrum is broad and diverse—it encompasses, not only a DIY home surgery system developed by Frank Kolkman (NL) but also “Exhausting a Crowd,” Kyle McDonald’s take on the subject of surveillance. The Prix Ars Electronica also honors the merits and pioneering achievements of important individuals in the history of media art. Prominent art critic and exhibition producer Jasia Reichardt immortalized herself in 1968 with a show entitled “Cybernetic Serendipity.” In recognition of this accomplishment, she’s the 2016 Visionary Pioneer of Media Art.

The Prix Ars Electronica is considered the world’s most important showcase of excellence in digital media art. Its 29-year history impressively documents how quickly the Digital Revolution has progressed during this time span. Hannes Leopoldseder had the idea of launching a generously sponsored, multidisciplinary computer art competition. It was launched in 1987 with judging in three categories. That number has since grown to seven: Computer Animation/Film/VFX, Digital Musics & Sound Art, Interactive Art+, Digital Communities, Hybrid Art, u19 – CREATE YOUR WORLD and—the latest addition—Visionary Pioneers of Media Art, whereby four of these categories—two groups of two—alternate on a biennial basis.

Inferno Cyber Arts 2016

Inferno

Among cultures throughout history, the representations of Hell, demons, and punishments are vast. In Inferno, the anxiety of the Singularity translates Hell and infinite punishment into a pseudo-model of infinite automation (rituals) and subordination to the machine.

CyberArts 2016 Opening

Interactive, innovative and highly technically sophisticated–on September 8th, 2016, 5 PM, the OK in the Upper Austrian Cultural Quarter opens the CyberArts 2016 exhibition.

Fairy Lights in Femtoseconds

Fairy Lights in Femtoseconds is a 3-dimensional holograph that creates a dialogue between the physical and the immaterial, melting the border between matter and images.

Aurelia 1 + Hz/proto viva sonification

Aurelia 1+Hz/proto viva sonification is an interactive performance that explores the phenomena of interspecies communication, sonification of the environment, and underwater acoustic/bioacoustics, using jellyfish.

Parasitic/Symbiotic

The relationship between humans and nature seems to be out of balance. The human, a being defined by technology, is harming the environment on which its existence depends. In Parasitic/Symbiotic this tension between nature and technology is addressed.

Rhizome

Rhizome by Boris Labbé, a film director and visual artist based in Madrid, is a complex animated film.

Jller

Jller is an apparatus that sorts pebbles from a specific river by geological age.

Rare Earthenware

Three ceramic Ming-style vessels crafted from toxic mud from a barely liquid lake in Baotou, Inner Mongolia, continually pumped with tailings from rare earth refining process, stand for the amount of waste created in the production of three items of technology—a smartphone, a featherweight laptop, and the cell of a smart car battery.

Marble Machine

Marble Machine is both an instrument and the song itself—the process of making is embedded within and is inseparable from the process of composition.

Can you hear me?

In einer unter ständiger Überwachung stehenden Gesellschaft, in der Regierungen ihre Macht missbrauchen und gegen menschliche Grundrechte verstoßen, wollen Aktionen wie Can you hear me? dazu einladen, diese Systeme herauszufordern und öffentlich unsere Meinungen zu sagen.

Random Darknet Shopper

Hidden online markets exemplify how the Internet in general, and Darknets in particular, are helping to increasingly blur the lines of national legal dictates: What is legally produced and sold in one country is not necessarily even legal in another.

Architecture of Radio

Based on your GPS location, the app shows a 360-degree visualization of the Infosphere, — the manmade ecosystem of wireless infrastructure around you.

Exhausting a Crowd

Exhausting a Crowd was inspired by Georges Perec’s novel, An Attempt at Exhausting a Place in Paris (Tentative d’epuisement d’un Lieu parisien), and automates the task of completely describing the events of 12 hours in a busy public space like Piccadilly Circus in London or in Amsterdam XX.

Jasia Reichardt

What began as a technological revolution has become our culture and our common reality. Visionary pioneers not only anticipate these changes with their work; they often decisively shape them and, in so doing, establish the foundation of media art as we know it today.

SAZAE bot

A bot (short for robot) is a computer program that can automatically perform certain repetitive tasks without having to rely on instructions from a human user. The SAZAE bot was just such a program.

Refugee Phrasebook

Refugee Phrasebook is an open collaborative project that provides a collection of useful phrases, icons and links for refugees and their helpers to support them after their arrival in a new place.

P2P Foundation

This digital community, launched in 2005 by Michel Bauwens, is dedicated to advancing the social potential of peer-to-peer technologies.

Die Entscheidung

Die Entscheidung [The Decision] is a computer game for two players who compete against one another at separate computers. Although competing, they have very different assignments to carry out and they don`t receive the same information.

Jennifer Lyn Morone TM Inc

Jennifer Lyn Morone highlights the human right to own personal data by turning herself into a corporation—Jennifer Lyn Morone™ Inc (founded in 2014). Her identity, physical & mental abilities, biological functions and data, are assets only she can exploit and potentially turn into profits.

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Prix Ars Electronica Forums – Art & Science https://ars.electronica.art/radicalatoms/en/prix-ars-electronica-forums/ Wed, 03 Aug 2016 13:39:58 +0000 https://ars.electronica.art/radicalatoms/?p=781

The Prix Forums are produced by the European Digital Art and Science Network.

At the Prix Ars Electronica Forums, the 2016 Prix Ars Electronica prizewinners will personally discuss their works, their motifs and their motivations.

The Prix Forums furnish an extraordinary opportunity to festivalgoers—a chance to meet the human beings behind the works of art. Here, you can enjoy up-close-and-personal encounters with the artists honored by the Prix Ars Electronica and the jurors who made the selections. In formal speeches and casual conversations, you can find out more about the works, the ideas behind them, and the challenges the artists responded to.

The 2016 theme, “Art & Science,” accentuates that this year, more than ever, the focus is on the interplay and reciprocal impact of science and art. The gathering place of the participating artists and scientists is, once again, the Ursulinensaal at OÖ Kulturquartier—with one exception: The Prix Forum I – Computer Animation / Film / VFX will be staged in CENTRAL.

Prix Forum I – Computer Animation/Film/VFX

The Computer Animation / Film / VFX Prix Forum will deal with developments in the animation field. With Gerfried Stocker (AT), Boris Labbé (FR), Yuya Hanai (JP), Mari-Liis Rebane (EE) and Johannes Schiehsl (AT).

Prix Forum II – Digital Communities

The Digital Communities Forum is dedicated to the social consequences of global interconnection via digital networks. With Sarah Kriesche (AT), Stacco Troncoso (ES), Paul Feigelfeld (AT) and Nakano Hitoyo (JP).

Prix Forum III – Interactive Art +

The Interactive Art+ Forum will elaborate of interactive works and the expanded interpretation of interactive art. With Victoria Vesna (US), Mathias Jud (CH), Christoph Wachter (CH) and Frank Kolkman (NL).

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Fairy Lights in Femtoseconds https://ars.electronica.art/radicalatoms/en/fairylightsinfemtoseconds/ Mon, 01 Aug 2016 18:11:23 +0000 https://ars.electronica.art/radicalatoms/?p=3051

Honorary Mention Interactive Art+

Yoichi Ochiai (JP)

Fairy Lights in Femtoseconds is a 3-dimensional holograph that creates a dialogue between the physical and the immaterial, melting the border between matter and images. The result of a successful collaboration between artist Yoichi Ochiai and three Japanese universities, compositions of light fields are created using laser-induced plasma, operating in 30 femtosecond pulses (30 quadrillionths of a second). Exciting the plasma at high intensity for ultra short time periods causes it to emit light arbitrarily outwards into 3D space. Holographic synthesis on light fields has long been the subject of science fiction and is often visualised in moves and computer games. This project employs a method of rendering aerial and volumetric graphics into three-dimensional, computationally controlled matter. It evokes a magical science-fiction narrative, situating the imaginary and intangible within the ordinary world.

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Aurelia 1 + Hz/proto viva sonification https://ars.electronica.art/radicalatoms/en/aurelia1hz/ Mon, 01 Aug 2016 18:06:15 +0000 https://ars.electronica.art/radicalatoms/?p=3048

Honorary Mention Interactive Art+

Robertina Šebjanič, Slavko Glamočanin (SI)

Artist, concept, research & development: Robertina Šebjanič
Programming and tech development: Slavko Glamočanin
Coordination & curating: Natacha Seignolles (DécaLab)
Curating advisor: Annick Bureaud
Consultancy: Alenka Malej, marine biology station Piran
Production: DécaLab and Le Cube—Centre de création numérique, February 2015, Paris

Aurelia 1+Hz/proto viva sonification is an interactive performance that explores the phenomena of interspecies communication, sonification of the environment, and underwater acoustic/bioacoustics, using jellyfish. Jellyfish are one of the rare organisms that seem perfectly suited for the Anthropocene era. The current 6th Mass Extinction may not apply to them, in fact, their numbers are growing. It is not established (yet) how they communicate. Do they feel vibration? Aurelia aurita’s gravity receptors (calcium crystals) are the same as in the human inner ear. The performance features live transmitted sound, generated by Aurelia aurita (also known as moon jellyfish). Sound loops containing recordings of the jellyfish and sonic experiments generated from pre-recorded jellyfish blooms out at sea are mixed into a new soundscape score, which is assembled into an immersive, sonic and visual experience. The artists consider the exploration of interspecies communication to be crucial for our developing a better understanding of the earth’s environment and restoring a deeper relationship between all forms of life

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Parasitic/Symbiotic https://ars.electronica.art/radicalatoms/en/parasiticsymbiotic/ Mon, 01 Aug 2016 18:00:28 +0000 https://ars.electronica.art/radicalatoms/?p=3045

Award of Distinction Interactive Art+

Ann-Katrin Krenz (DE)

The relationship between humans and nature seems to be out of balance. The human, a being defined by technology, is harming the environment on which its existence depends. In Parasitic/Symbiotic this tension between nature and technology is addressed. A scenario is established in which a human-made technical device sits, parasite-like, upon a tree. It contains a milling machine, which moves along the tree and carves a text into it. The text is a poem, Abschied, by Romanticist, Joseph von Eichendorff, 1810. The poem expresses the Romantic ideals of humanities desire for oneness with nature. By carving into and harming the tree, this mechanised action directly contradicts these principles. The result is an encoded form of the poem, which incorporates digital aesthetics whilst also becoming a part of the living tree. The resulting damage to the tree is superficial. It will live on merging with the artificial carving until the artwork becomes one with nature.

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Pathfinder-Generative approach for conceptual choreography https://ars.electronica.art/radicalatoms/en/pathfinder-generative-approach-for-conceptual-choreography/ Mon, 01 Aug 2016 17:52:37 +0000 https://ars.electronica.art/radicalatoms/?p=3043

Honorary Mention Interactive Art+

Onformative in collaboration with Christian Loclair (DE)

Pathfinder is designed to initiate inspiration for choreography. The tool generates an algorithm that projects abstract shapes into space, creating a digital environment to stimulate dancers. The system produces logical transitions between geometric shapes to guide and inspire the user into complimenting these forms by producing continuously transforming human states. Choreographers can adjust parameters to delineate a desired type of animation without the ability to define the exact output. Pathfinder opens new perspectives in dance and choreography. It aims to encourage the creative abilities of generations of digital artists, dancers, and choreographers.

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Rhizome https://ars.electronica.art/radicalatoms/en/rhizome-2/ Mon, 01 Aug 2016 17:39:29 +0000 https://ars.electronica.art/radicalatoms/?p=3032

Golden Nica Computer Animation

Boris Labbé (FR)

Regie/Director: Boris Labbé
Animation: Boris Labbé, Loïc Sitti, Wen Fan
Kompostion/Compositing: Boris Labbé, Sami Guellaï
Musik/Music: Aurélio Edler-Copes
Sound Mix: Victor Praud
Produzent/Producer: Ron Dyens
Sacrebleu Productions 2015

Rhizome by Boris Labbé, a film director and visual artist based in Madrid, is a complex animated film. Approximately 2,300 original Indian ink and watercolour drawings were needed to create the work. The artist blended these together using complementary techniques such as the software After Effects to produce a post-digital painting-like visual poem. Rhizome invites the viewer to get lost in a microscopicly small world that is in constant change, permanently redistributing itself in a mind-blowing metaphor of evolution, urbanization, migration, and the mutation of societies. Highly elaborate aesthetic research mixes with complex hand-drawn animation and computer crowd-simulation to build a multi-layered but very coherent universe. The musical composition created by Brazilian composer Aurélio Edler-Copes, forms a haunting rhythmic base, acute and repetitive which articulates the word “Rhizome” in Morse code.

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Jller https://ars.electronica.art/radicalatoms/en/rare-earthenware/ Mon, 01 Aug 2016 17:30:27 +0000 https://ars.electronica.art/radicalatoms/?p=3028

Honorary Mention Interactive Art+

Prokop Batoniček (CZ), Benjamin Maus (DE)

Jller is an apparatus that sorts pebbles from a specific river by geological age. The stones were taken from the stream bed of the German river, Jller. The history, origin, and path of each stone found in a river is specific to its location, as every river has a different composition of rock types. The origin of these stones is precisely documented, as the machine automatically analyses the stones by type and age. The machine works with an image recognition system that processes the images of the stones and maps each of their locations on the platform throughout the ordering process. The information extracted from each stone are dominant colour, colour composition, and histograms of structural features such as lines, layers, patterns, grain and surface texture. It performs this act of sorting with a series of beautiful, choreographed moves.

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Rare Earthenware https://ars.electronica.art/radicalatoms/en/rareearthenware/ Mon, 01 Aug 2016 17:24:10 +0000 https://ars.electronica.art/radicalatoms/?p=3023

Honorary Mention Interactive Art+

Unknown Fields (UK/AU)

Three ceramic Ming-style vessels crafted from toxic mud from a barely liquid lake in Baotou, Inner Mongolia, continually pumped with tailings from rare earth refining process, stand for the amount of waste created in the production of three items of technology—a smartphone, a featherweight laptop, and the cell of a smart car battery. They serve as witnesses to our participation in and interaction with this vicious circle of consumerism and exploitation and reminding us of the disturbing consequences of our consumerist habits, leading to a toxic future. These three Rare Earthenware vessels are the physical embodiment of a contemporary global supply network that displaces earth and weaves matter across the planet. They are presented as objects of desire, but their elevated radiation levels and toxicity make them objects we would not want to possess. They represent the undesirable consequences of our material desires.

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