visualisation – Radical Atoms https://ars.electronica.art/radicalatoms/en Ars Electronica Festival 2016 Tue, 28 Jun 2022 13:26:43 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Deep Space 8K https://ars.electronica.art/radicalatoms/en/deep-space-8k/ Wed, 03 Aug 2016 14:24:19 +0000 https://ars.electronica.art/radicalatoms/?p=803

Just in time for the festival, Deep Space 8K—the ultimate attraction at the Ars Electronica Center—is premiering a series of new and fascinating visualizations. Thanks to 16×9-meter projection surfaces on the space’s front wall and floor, 8K resolution and sophisticated technical features like laser tracking, festivalgoers are in for breathtaking worlds of imagery and mind-blowing experiences over the five-day festival run.

Deep Space 8K: Intel DRONE 100

Ars Electronica and Intel present: “One rarely experiences moments in which it becomes crystal clear how important and rewarding it can be to defy all the naysayers, to steadfastly pursue a vision and to work unwaveringly for years to bring it to fruition.” That’s how Horst Hörtner, director of the Ars Electronica Futurelab, summarized what was going through his head when 100 drones took off in pursuit of a world record in November 2015. In Deep Space 8K he personally presents the DRONE 100 project.

Deep Space 8K: 8K Vision, toward 2020 by NHK

NHK, Japan’s public broadcasting company, will show the highlights of NHK 8K programs and share some of the things they experienced and learned as they went through the production process.

Deep Space 8K: Chant of the Proto-Alchemists

Alchemists deal with matter and meta-physics; they integrate human understanding of the world, visions, ideas, and their desire to reach ultimate enlightenment in their search for knowledge and creation.

Deep Space 8K: Rhizome

Rhizome is an experimental animated short film that has its foundation in the homonymous philosophical concept coined and developed by Gilles Deleuze and Félix Gattari, involving research that is close to Steve Reich’s serial music, Escher’s mathematical art work, Bruegel and Bosch’s paintings and various scientific theories about the development of life, genetics, the infinitely small and the infinitely large.

Deep Space 8K: VH AWARD

The VH AWARD’s purpose is to uncover promising but relatively unknown Korean artists creating media art. It seeks to support these young, talented media artists’ art-making process, but to also help them gain international recognition.

Deep Space 8K: RadianceScape

RadianceScape is a data-visualizing audiovisual piece. It based on the live radiation data from the Safecast.org, a global sensor network for collecting and sharing radiation measurements, to generate a cityscape

Deep Space 8K: Flow

FLOW is an immersive interactive installation specially designed for the deep-space media display. Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience, poetic, playful and aesthetic principles of the rise and fall of sea levels.

Deep Space 8K: Cooperative Aesthetics

Cooperative Aesthetics is an exhibition by Gerhard Funk (AT) of a collection of programs designed to enable audiences to enjoy collective audiovisual experiences. The intention is to transform Deep Space into a setting in which visitors can move about freely and thereby influence the visual output of the wall and floor projections and the sounds audible in the space

Deep Space 8K: See what you made me do

See what you made me do is a generative performance for two characters, playing and interacting according to roles and rules of power present in social intercourse. According to archetypes of behavior, our attitudes and actions are determined within a dramaturgical thread and intertwined with an immersive visual and sonic interpretation.

Deep Space 8K: Pathfinding in the Human – Computer Medicine

During the last three decades we have witnessed the growing complexity of technology and a flood that is filling our hospitals today—functional imaging, full gene sequencing, automated laboratory medicine and much more. But the role and responsibility sharing in healthcare, clearly structured into specific disciplines, has remained almost unchanged despite almost complete digitization.

Deep Space 8K: White Point 2016

The starting point of AROTIN & SERGHEI’s art Installation WHITE POINT for the Deep Space 8K is the smallest possible visible image: a single shining white light pixel of the matrix of 66 million of the 16 m x 18 m projection space is shown pulsing in the rhythm of a heartbeat.

Deep Space 8K: VR Playspace

Virtual reality applications tend to focus on the experience of an individual, creating an immersive experience that practically separates the user from the real world. VR Playspace strives to achieve a collaborative hybrid VR experience by integrating multiple VR players and live spectators into a cooperative game

Deep Space 8K: Paguro Idea

Paguro Idea initiated its first project in Nepal to support the reconstruction of villages, starting with Raghuchour in the Kavre Palanchowk district. Engineers without Borders supports the project in creating a concept to construct earthquake-resistant buildings with local materials and local resources as well as improving the water supply to secure a third crop.

Deep Space 8K: Media Wall Nexus

Media Wall Nexus is community forming public art project of Nanyang Technological University (NTU) Art & Heritage Museum, Singapore. It explores new terrains to enhance digital interactive media and fine-art expressions

Deep Space 8K: Orbits

The aesthetics of man-made objects in space, their appearance and especially their orbits are transformed into a minimal audiovisual performance, showing the poetic dance satellites and their trash perform while revolving around us. Seemingly chaotic paths mutate to amazing patterns of an almost organic nature—all of it due to pure physical necessity.

Deep Space 8K: Cinematic Rendering—Dissecting Theatre of the Future

Considering how computer tomography (CT) makes it possible to look inside the human body without resorting to a scalpel is actually quite fascinating in its own right, but the app Cinematic Rendering at the Deep Space 8K takes the teaching of the anatomy of the human body to the next Level.

Deep Space 8K: Scalar Fields

This work visualizes the pressure field around the soles of shoes. By using the fluid simulation software developed by the artist, the propagation of pressure in air is visualized in 8K video, with a marvelous sound experience.

Deep Space 8K: Sounds like Universe

Take an audiovisual tour of the cosmos together with students from Soundfactory EXTD (staged jointly by Linz Music School and the Ars Electronica Center) and the piano and flute class taught by Marco Palewicz and Petra Wurz

Deep Space 8K: Another Dimension of Fashion

Linz Art University’s new Fashion & Technology program invites festival-goers to take a virtual journey that opens up unexpected dimensions of the anatomy of clothing. Cinematic rendering, a new form of computer tomography, reveals garments’ interior structures that are invisible to the naked eye.

Deep Space 8K: The Conduit

The Conduit is part performance, part interactive installation that investigates social engagement and the consequences of speculative technological and political frameworks. Participants will negotiate an eight-bit simulation of the future and its effects on our everyday social interactions.

Deep Space 8K: SEEC Photography

SEEC Photography is a science-art project that investigates how light moves across objects. This happens at the speed of light and within a few nanoseconds.

Deep Space 8K: Best of

The very best of the regular Deep Space 8K program at the Ars Electronica Center in German and English language.

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Deep Space 8K: Prima Materia – a stereoscopic audiovisual journey https://ars.electronica.art/radicalatoms/en/deep-space-8k-prima-materia-stereoscopic-audiovisual-journey/ Mon, 01 Aug 2016 15:43:33 +0000 https://ars.electronica.art/radicalatoms/?p=959 Alchemical authors have compared the “prima materia” to everything. To male and female, to the hermaphroditic monster, to heaven and earth, to body and spirit, chaos, microcosm, and the confused mass. It contains in itself all colors and potentially all metals. There is nothing more wonderful in the world, for it begets itself, conceives itself, and gives birth to itself.

The stereoscopic piece by the Istanbul-based multidisciplinary Studio NOHlab will take the audience on an audiovisual journey.

This project is presented in the framework of the Europen Digital Art and Science Network and co-funded by the Creative Europe program of the European Union.

Credits:
Art Direction and Visuals by NOHlab
Sound Design By Giray Gürkal

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Deep Space 8K: Chant of the Proto-Alchemists https://ars.electronica.art/radicalatoms/en/deep-space-8k-chant-proto-alchemists/ Mon, 01 Aug 2016 15:11:41 +0000 https://ars.electronica.art/radicalatoms/?p=1092 For that there still are chants beyond humanity that have not been sung, yet.

Alchemists deal with matter and meta-physics; they integrate human understanding of the world, visions, ideas, and their desire to reach ultimate enlightenment in their search for knowledge and creation. Fundamental knowledge must be communicated in a language that conveys all information and is accessible to all those, but also only those, who are adepts. Like the proto-human language, the origin of all linguistic understanding and development, proto-alchemists knew about the one language of those long gone worlds in order to bequeath their secrets. This lost proto-alchemist language was fundamental to cymatic (sound and resonance) transformation of matter. The alchemists of our time seek to find a proto-human language in the coding languages that they apply to transform matter, to program new material forms and to develop worlds that transcend the physical reality known to humans.

After Quadrature (2014) and The Sixth Wave (2015), the third part of the trilogy, Chants of the Proto-Alchemists (2016) reflects on the very sensual, instinctive, and in other words people’s very Dionysian side, which is as important to growth, spiritual development and divinity as the analytic, rationalistic, Apollonian side.

Text: Claudia Schnugg

 

Credits: Sound: Chris Bruckmayr (AT) & Dobrivoje Milijanovic (RS) aka raum.null; Vocals: Siegmar Aigner (AT) aka Mussurunga; Visuals: Didi Bruckmayr (AT) and Florian Berger (AT); Production: Claudia Schnugg (AT)

 

 

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Deep Space 8K: Scalar Fields https://ars.electronica.art/radicalatoms/en/deep-space-8k-scalar-fields/ Mon, 01 Aug 2016 12:35:25 +0000 https://ars.electronica.art/radicalatoms/?p=988 This work visualizes the pressure field around the soles of shoes. By using the fluid simulation software developed by the artist, the propagation of pressure in air is visualized in 8K video, with a marvelous sound experience.

When wearing shoes and performing acts such as standing and walking, a pressure field that is invisible to the naked eye is generated on the contact surface, and this certainly continues to affect the surrounding areas. The shoe is not just a device to support walking; it is also a medium to propagate the wearer’s existence and identity in the form of mild pressure.

A small storm is raging in the micro space around the shoe sole. Wind pressure generated by walking blows the mite off the carpet. Converting to macro scale, it is similar to the phenomenon in which human beings are blown down by the air pressure generated during wartime air raids. Through simulation and visualization, we may obtain a wide range of perception connecting the micro to the macro world.

Visualization : Akira Wakita
Music : Tetsuya Komuro

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Deep Space 8K: Another Dimension of Fashion https://ars.electronica.art/radicalatoms/en/deep-space-8k-another-dimension-fashion/ Mon, 01 Aug 2016 12:05:04 +0000 https://ars.electronica.art/radicalatoms/?p=973 Linz Art University’s new Fashion & Technology program invites festival-goers to take a virtual journey that opens up unexpected dimensions of the anatomy of clothing. Cinematic rendering, a new form of computer tomography, reveals garments’ interior structures that are invisible to the naked eye.

Students’ designs have been shown by the internationally renowned photographer Günter Parth and Prof. Dr. Franz Fellner of Linz’s Kepler University Clinic. Parth has worked with fashion legends such as Vivienne Westwood and Paco Rabanne. Fellner heads one of ten radiology departments worldwide that are testing revolutionary new rendering software developed by Siemens Healthineers. In this case, though, the subject is not a naked human body but creations designed to dress it up in style.

 

Credits: Directors of Fashion & Technology: Ute Ploier, Christiane Luible; Visualizations: Prim. Univ. – Prof. Dr. Franz Fellner, Günter Parth; Music: Richard Eigner; Photos: Günter Parth, Nina Wenhart

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Deep Space 8K: SEEC Photography https://ars.electronica.art/radicalatoms/en/deep-space-8k-seec-photography/ Mon, 01 Aug 2016 10:42:12 +0000 https://ars.electronica.art/radicalatoms/?p=951 SEEC Photography is a science-art project that investigates how light moves across objects. This happens at the speed of light and within a few nanoseconds (1 nanosecond = 0.000000001 seconds). We use a gated camera, which allows for exposure times as short as 0.1 nanoseconds to record the motion of ultra-short laser pulses across subjects that represent traditional photographic themes, like the portrait, the still life or a horse’s head—in reference to Eadweard Muybridge’s pioneering work in stop-motion photography. The main character of these archetypical forms of photography is not the subject in front of the camera but light itself, traveling across the subject, being scattered and reflected off of surfaces. We literally watch light (photo-) in the process of writing (-graphy) an image.

Not recommended for epileptics.

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Deep Space 8K: Best of https://ars.electronica.art/radicalatoms/en/deep-space-8k-bestof/ Mon, 01 Aug 2016 09:02:08 +0000 https://ars.electronica.art/radicalatoms/?p=1764 The very best of the regular Deep Space 8K program at the Ars Electronica Center in German and English language.

A sensational, internationally unique experience awaits visitors to the Ars Electronica Center since August 2015. A 16 by 9 meters wall and 16 by 9 meters floor projection, laser tracking and 3-D animations were the specialities of the Deep Space since 2009. An all-out upgrade of the venue’s technical infrastructure of the Deep Space will enable audiences to enjoy projections at 8K resolution and thus worlds of imagery at a never-before-achieved level of quality! Full HD and 4K—that’s yesterday’s news. 8K is what’s happening now, and that standard is set by the latest update to Deep Space at the Ars Electronica Center. A visit to Deep Space 8K promises to be extraordinary, fascinating, impressive, breathtaking.

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Projects on the Materialization of Holography https://ars.electronica.art/radicalatoms/en/projects-materialization-holography/ Wed, 22 Jun 2016 09:05:58 +0000 https://ars.electronica.art/radicalatoms/?p=2395 Yoichi Ochiai (JP)

We present a method of rendering aerial and volumetric graphics using femtosecond lasers. A high-intensity laser excites physical matter to emit light at an arbitrary 3D position. Popular applications can then be explored especially since plasma induced by a femtosecond laser is safer than that generated by a nanosecond laser. There are two methods of rendering graphics with a femtosecond laser in air: producing holograms using spatial light modulation technology, and scanning a laser beam using a galvano mirror. The holograms and workspace of the system proposed here occupy a volume of up to one cubic centimeter; however, this size is scalable depending on the optical devices and their setup.

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