The Brain-Computer Interface Designers Hackathon
The Brain-Computer Interface Designers Hackathon
The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists and fashionistas to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based brain-computer interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery.
10:00 –10:30 AM | Welcome of BR41N.IO Hackers and Introduction |
10:30 AM – 11 AM |
Intro: Current and Future Applications of Brain-Computer Interface |
11 AM – 11:30 AM |
Intro: Agent Unicorn – A Fashionable BrainTech, Anouk Wipprecht (NL) |
11:30 AM – 12 noon | Intro: Steps to run a BCI, Christoph Guger (AT) |
12 noon – 12:30 PM |
Hackathon Gruppen und Mentoring |
1 PM |
START HACKING |
11 AM |
End 24-h-Hacking |
11 AM – 2 PM |
Hackathon project presentations |
2 PM – 2:30 PM |
Evaluation of projects by the Hackathon jury |
3 PM – 4 PM |
BR41N.IO Hackathon Ceremony to award the best projects by Christoph Guger & Landeshauptmann-Stv. Michael Strugl |
Whenever they think of a right-arm movement, their device performs a defined action. The programmers create an interface which allows them to control robots and other devices with their thoughts alone. The artists among the hackers make artistic paintings or post and tweet a status update. And hackers who are enthusiasts in tailoring or 3D printing give their BCI headpiece an artistic and unique design. And finally, kids create their very own ideas of an interactive head accessory inspired by animals, mythical creatures or their fantasy.
Inspired by the unique Agent Unicorn headpiece from fashion-technology artist Anouk Wipprecht, the BR41N.IO Brain-Computer Interface Designers Hackathon challenges young geeks to design and build a unique, playful and wearable brain-computer interface (BCI) headpiece. The BCI measures brain activity and enable users to control a robot or smart device, to communicate or paint using just their thoughts.
Twenty years ago, brain-computer interfaces could only move computer cursors. Today, machine learning is one component of BCIs that will be used in many different fields of neuroscience, such as motor rehabilitation of stroke patients, assessment of and communication with coma patients, control of devices for disabled people, cognitive training or neuromarketing. BR41N.IO shows these current and future developments and the unlimited possibilities of brain-computer interfaces in creative or scientific fields, and how artificial intelligence, life science, art and technology become a unity to evolve innovative and exceptional BCI headpieces.
BR41N.IO is organized by g.tec medical engineering GmbH | Schiedlberg | Austria
Intermedia/trans-technological performance/installation
A3 K3 is a unique interactive experience. Artworks are created by machine technology and audience participation. Dragan Ilić uses an elaborate brain-computer interface (BCI) system where he controls a hi-tech robot with his brain via state-of-the-art technology.
Members of the audience are invited to try out the BCI technology. The artist and the audience draw and paint on a vertical and a horizontal canvas with the assistance of the robot. The robotic arm is fitted with DI drawing devices that clamp, hold and manipulate various artistic media. They can then create attractive, large-format artworks. Ilić thus provides a context in which people will be able to enhance and augment their abilities in making art. Thanks to the support of g.tec, Dragan Ilić will undertake further research with AI systems/human interaction in the process of making art.
This program is supported by g.tec and GV Art London.
Driving a six-ton earthmover using only the power of your mind or your eyes? What seems like science fiction has been made a true-to-life fact by the Ars Electronica Futurelab’s joint venture with Wacker Neuson, a manufacturer of heavy-duty construction equipment.
Outfitted with cutting-edge BCI and eye-tracking technology, visitors of all ages can maneuver an ET 65 track-driven earthmover and operate its 7-meter-long excavator arm. The partners’ innovative research approaches are developing alternative digital control possibilities. What they’ve come up with here is an impressive simulation prefiguring a future in which humans and machines will move and be moved much differently than today.
The ET 65 will be featured at the Mobile Ö1 Atelier. This year’s design by any:time, the Linz-based architectural firm, makes use of reusable industrial IBC containers.
Cybathlon is a project by ETH Zurich to promote an exchange between people with disabilities, technology providers and the public in order to raise awareness of the challenges faced by people with disabilities. The goal of the Cybathlon is to promote the development of assistive technologies that are useful for everyday life.
The first Cybathlon was successfully launched in 2016 as an international event in which people with disabilities or physical weakness use advanced assistive devices, including robotic technologies, to compete against each other. Sixty-six pilots assisted by 400 team members in 56 teams from 25 nations, participated in six different disciplines. One discipline is the Brain-Computer Interface Race, where an avatar in a computer game is controlled purely by brain waves. Can you do it as well?
Project: CYBATHLON / ETH Zurich, Switzerland
Inventor and initiator: Prof. Dr.-Ing. Robert Riener
BCI Game: BrainRunners, developed for the BCI Race of the Cybathlon 2016 in cooperation with ETH Zurich and Zurich University of the Arts (ZHdK), Switzerland