In the first panel “Art Science: From Vision to Practice” Prof. Hiroshi Ishii from MIT Media Lab’s Tangible Media Group will lead the discussion about the transdisciplinary nature of creative work that crosses art, design, science and technology.
In the first panel “Art Science: From Vision to Practice” Prof. Hiroshi Ishii from MIT Media Lab’s Tangible Media Group will lead the discussion about the transdisciplinary nature of creative work that crosses art, design, science and technology.
Abstraction is essential to conveying complex messages in artistic expression. It is also critical in science to formulate laws of nature through abstraction based on data. Leading artists, designers, scientists, and engineers will present and discuss the cross-fertilization among art, design, science and technology.
10 AM |
Hiroshi Ishii (JP/US), MIT Tangible Media Group |
10:10 AM |
Jifei Ou (CN), MIT Tangible Media Group |
10:25 AM |
Joachim Sauter (DE), ART+COM, UDK Berlin |
10:45 AM |
Christa Sommerer (AT), UFG Interface Cultures |
11:05 AM |
Shunji Yamanaka (JP), University of Tokyo |
11:25 AM |
Sarah Jane Pell (AU), artist, scientist |
11:45 AM |
Daniel Leithinger (AT), MIT Tangible Media Lab |
12 noon |
Yoichi Ochai (JP), Tsukuba University |
12:20 PM |
Panel Discussion |
Moderator: Hiroshi Ishii (AT)
Dedicated to the practice of art and science, this symposium focuses on synergies between both disciplines and collaborations with other sectors. After numerous years of realizing art and science projects, the results will be presented and discussed by participating artists, stakeholders and scientific institutions at this conference.
This event is realized in the framework of the European Digital Art and Science Network and co-funded by the Creative Europe program of the European Union.
Dreamality is a 3D real-time computer-generated, interactive virtual environment. In this project, users can move through surreal dream worlds and manipulate objects contained in them through various interactions. In order to enhance the immersion of its virtual worlds, Dreamality was also made compatible with Oculus Rift VR glasses.
The project MIRROR OF MINDS is a video installation with hidden content that can be accessed by interaction with the viewer. Taking the shape of a broken mirror as a symbol of fragmentation and disruption in modern society, this work invites the viewers to think critically and analytically about global changes, innovations, social problems and technical progress and its advantages and drawbacks.
expACT is an interactive experimental project with a focus on media pedagogics. Through cooperation it facilitates a new way of learning programming interactively. The program cannot be executed without a partner, but nevertheless the cooperation that takes place in the physical room is shown in the virtual space.
The project Avatar as Prosthesis was created by the artist Gretta Louw and included a collaboration between Karin Guminski and the LMU Art and Multimedia students Aida Bakhtiari (IR), Leonie Brill (DE), Laurenz Dallinger (DE), Laura Haase (DE), Jelena Majstorovic (RS), Elisabeth Mayer (ZA), Alex Minner (DE), Melissa Dietzel (DE), Nadine Kupitza (DE), Kris Weinand (DE), Jessica Woods (DE), the artists of the Pfennigparade, an organization supporting disabled artists, and the Cultural Office of the state capital of Munich.
Students and artists were invited to discuss the topic of avatars and to create their own representations, whether in 3D space or on paper.
In the installation Am seidenen Faden illustrations come to life with the help of augmented reality (AR). However, the use of AR in this project aims not only to present a modern way of storytelling but also provides additional information on the different topics. To emphasize the sensitivity of the subject matter, all illustrations are made of paper.
Hanging Drawbot is a drawing robot that sketches lines self-sufficiently and algorithmically. The spectator can interact with the machine, affecting its movements. Ideally, a symbiosis of coincidence, machine and human being should create art through cooperation.
Call of Cthulhu is an experimental digital comic that aims to explore the boundaries of visual storytelling. By creating an experimental digital comic, a new reading experience occurs. Inspired by H.P. Lovecraft’s short story The Call of Cthulhu it has a very mysterious and dark tonality, marked by fear of the unknown. It engenders great atmospheric depth, which provides a perfect opportunity to be transported by using the new features enabled by digital media.
Light Shifting Display is a transformable lighting display that presents real-time information in an ambient manner. The prototype features a discrete and continuous display mode that aims to support a wide range of visual representations and to explore the boundaries between display and luminaire design.
COMB is a shape-based interface for musical interaction. Its current functionality and modalities can be changed by restructuring its overall shape. In this way young children can get to know electronic music production in a playful way.