display – Artificial Intelligence https://ars.electronica.art/ai/en Ars Electronica Festival 2017 Tue, 28 Jun 2022 13:43:24 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Silences (Active Images) https://ars.electronica.art/ai/en/active-images/ Tue, 08 Aug 2017 14:19:51 +0000 https://ars.electronica.art/ai/?p=3670

Lohner Carlson (DE/US)

Lohner Carlson have been pursuing the notion of the Active Image since the late 1980s when their initial collaboration with John Cage inspired them to expand the found object and the notion of silence into the medium of film. As a result, Active Images investigate the nature of photography and the moving image.

The viewer’s “real” time perception collides with filmed “realtime” in an experimental combustion of long-term visual loops with seemingly coincidental and minimalist changes, thereby allowing the temporal and spacial dimension to transform into hypnotic, rhythmic, visual-music structures.

In order to adequately present their digital media work, Lohner Carlson, together with Videri, have developed a hardware-software-content-exhibition platform named Active Image technology, which, for the first time, allows complete digital uniqueness and originality, accountability, transactability, and security of the media artwork.

Aesthetically, images shown on the Active Image digital canvas rival the saturation and tranquility of analog picture or painting quality. In the near future this new presentation form will be available for all media artists. At Ars Electronica 2017 this technology will be shown for the first time, featuring artworks by Lohner Carlson and Arotin & Serghei.

Credits

Lohner Carlson sind Henning Lohner (DE / US), Van Carlson (US) and Max Carlson (US)

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bi.xels https://ars.electronica.art/ai/en/bixels/ Tue, 08 Aug 2017 11:41:03 +0000 https://ars.electronica.art/ai/?p=3612

Helene Steiner (AT), Ian McDermott (UK), Thomas Meany (IL)

Bi.xels is an affordable and accessible toolkit to allow everyone to design, create and monitor their own DNA programed display.

Biology today is like computing in the late 1980s, simply awaiting an explosion of innovation. Technologies are developing faster than ever but some key platform technologies are still missing. People need to be able to access biology at an affordable price, in their own homes or workplaces and without enormous infrastructure.

This exhibit shows a personal bio-computer. Users can build simple biologic platforms that can be used to make, create and build with life itself.

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