informatics – Artificial Intelligence https://ars.electronica.art/ai/en Ars Electronica Festival 2017 Tue, 28 Jun 2022 13:43:24 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Inside Paris https://ars.electronica.art/ai/en/inside-paris/ Mon, 14 Aug 2017 11:41:13 +0000 https://ars.electronica.art/ai/?p=1086

Alina Giesler (DE)

Inside Paris is an iOS travel application that allows you to experience Paris like a local. The focus is on three districts each with a distinct personality: the artsy Montmartre, the hip area around the Canal Saint Martin and the stylish Marais. With Inside Paris unique places, special moments and conversations with locals create an unforgettable experience of the city.

Programming by Oliver Pieper

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beauty(never)fades https://ars.electronica.art/ai/en/beauty-never-fades/ Mon, 14 Aug 2017 11:13:58 +0000 https://ars.electronica.art/ai/?p=1082

Vivien Bardosi (DE)

beauty(never)fades is an AR application that visualizes the perception of feminine beauty from ancient times until today. Using an iPad or iPhone the viewer experiences an exciting journey through time by encountering different virtual characters that be observed in detail by moving around the exhibition area.

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Out in the Dark https://ars.electronica.art/ai/en/out-in-the-dark/ Mon, 14 Aug 2017 10:45:19 +0000 https://ars.electronica.art/ai/?p=1076

Leonard Schulz (DE)

Out in the Dark is a mixed-media installation in combination with a music video. A wooden sculpture is used as a mapping object and as a stage-set for a performance. Animations merge with shadow-play and blur the boundaries between real and virtual space. The resulting installation allows the viewer to become part of this creative process.

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2D-Zellkomplex https://ars.electronica.art/ai/en/2d-zellkomplex/ Mon, 14 Aug 2017 10:26:11 +0000 https://ars.electronica.art/ai/?p=1069

Marco Richtsfeld (DE)

2D-Zellkomplex is an object that moves automatically to the music. The frequency values are transmitted to the servos, which move the panels of the 2D-Zellkomplex accordingly. Lights in the structure illuminate it from within, and are seen when the panels are moved outwards.

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PhD Program of Empowerment Informatics, School for Integrative and Global Majors https://ars.electronica.art/ai/en/empowerment-informatics/ Tue, 08 Aug 2017 15:16:34 +0000 https://ars.electronica.art/ai/?p=3830

University of Tsukuba (JP)

Future societies are expected to demand engineering systems capable of improving the quality of life in terms of safety, convenience, a sense of fulfillment, and so on.

To this end, this program establishes “Empowerment Informatics” as a new branch of informatics that supplements and extends human functions and enables technology to work in harmony with people.

Credits

Curator: Aki Yamada
http://www.emp.tsukuba.ac.jp/

Walkaholic

Minatsu Sugimoto (JP)

Walkaholic is a system that turns people into world-changing power generators. Walkaholic proposes a wearable harvesting interface, attachable at the ankle, which also stimulates walking. If everyone starts to generate energy by natural behavior such as walking it could be earth-shattering.

Escaping Chair

Minatsu Sugimoto (JP)

The Escaping Chair is a furniture shaped device that tries to escape from people nearby in order to prevent them from sitting down. Although this device is a machine with a simple function, without any will, we expect that the user will feel a semblance of will in the device through their interaction with it, and treat it as another “person”.
Takeshi Oozu, Aki Yamada, Hiroo Iwata

Life in the Space Age: Experiments of Art and Technology in Zero-G

Alberto Boem (IT)

In 2016 the Zero-G art project was launched to investigate possible creative scenarios about human life in outer space. Eight experiments that have been performed during a parabolic (zero-gravity) flight are presented. Through this project, the group aims to open space research to the society by showing its creative potential.

Artist group: Prof. Takuro Osaka (coordinator), Alberto Boem, John Brumley, Karlos Ishac, Jun Nishida, Takeshi Oozu, Rintaro Takashima, Hikaru Takatori, Tadayuki Tone

Supported by Japan Space Forum, Diamond Air Service Japan, JAXA—Japan Aerospace Exploration Agency

Echolocation Headphones

Aisen Caro Chacin (US/ES/VE)

The Echolocation Headphones are a pair of blinding goggles that emit a focused sound beam aiding spatial navigation by acoustic reflection. The directional sound coming from the headphones gives the user an audible focal point of reflection, similar to the focal point of vision.

Supported by EMP

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Sense of Space and Time https://ars.electronica.art/ai/en/sense-of-space-and-time/ Tue, 08 Aug 2017 11:30:55 +0000 https://ars.electronica.art/ai/?p=1063

Art and Multimedia program at the Institute of Art Education, School of Arts at Ludwig Maximilian University of Munich (LMU) and Media Informatics Group of the Department of Informatics at LMU

The exhibition Sense of Space and Time contains fourteen projects ranging between design, art and technology. The projects were created by bachelor’s students from the Art and Multimedia course at the Institute of Art Education, School of Arts, Ludwig Maximilian University of Munich, and by two master’s students from the Media Informatics Group at the LMU Department of Informatics.

The Art and Multimedia course run by the Institute of Art Education and the Media Informatics Group provides a broad basic education in the field of art, design, technology and media informatics. Students learn the necessary skills in traditional imaging techniques as well as conceptual art work, programming, exhibition design, print and screen design, VR and AR and interface and interaction design and also foundation for a wide range of master’s programs.

The participating students are from various countries, including Germany, South Africa, the US and Iran. The projects were overseen by Dr. Karin Guminski, Dr. habil. Alexander Wiethoff supported by Beat Rossmy and Michael Käsdorf as research assistants, as well as by Dr. Martin Tomitsch, Dipl.-Inf. Univ. David A. Plecher, Gretta Louw and Phil Amelung. The curatorial design is managed by Dr. Brigitte Kaiser and Dr. Karin Guminski.

Most of the works take up current affairs of our society and of the individual in various ways, not only to inspire the viewer to think further, but also reach users through different experiences, some by inviting them to interact with the projects.

The group exhibition shows paper art, a light-shifting display, a tangible user interface for preschool music teaching, sculpting combined with AR, a VR project on lucid dreaming, an experimental digital comic, a media installation to a self-composed piece of music, reflections on digital avatars as self-representation, a board game with 3D-printed figures, an interactive light object, a didactic project on learning programming in the context of art, a drawing machine and a travel app for Paris.

Dreamality

Dreamality is a 3D real-time computer-generated, interactive virtual environment. In this project, users can move through surreal dream worlds and manipulate objects contained in them through various interactions.

MIRROR OF MINDS

The project MIRROR OF MINDS is a video installation with hidden content that can be accessed by interaction with the viewer.

expACT

“expACT” is an interactive experimental project with a focus on media pedagogics. Through cooperation it facilitates a new way of learning programming interactively.

Avatar as Prosthesis

Students and artists were invited to discuss the topic of avatars and to create their own representations, whether in 3D space or on paper.

Am seidenen Faden

In the installation “Am seidenen Faden” illustrations come to life with the help of augmented reality (AR).

Hanging Drawbot

“Hanging Drawbot” is a drawing robot that sketches lines self-sufficiently and algorithmically.

Call of Cthulhu

Inspired by H.P. Lovecraft’s short story “The Call of Cthulhu”, “Call of Cthulhu” is an experimental digital comic that aims to explore the boundaries of visual storytelling.

Light Shifting Display

“Light Shifting Display” is a transformable lighting display that presents real-time information in an ambient manner.

COMB

“COMB” is a shape-based interface for musical interaction.

Inside Paris

“Inside Paris” is an iOS travel application that allows you to experience Paris like a local. The focus is on three districts each with a distinct personality.

Wolfszeit

“Wolfszeit” is a hand-crafted, mission based board game that lets the player delve into a fantastic, foreign world.

beauty(never)fades

“beauty(never)fades” is an AR application that visualizes the perception of feminine beauty from ancient times until today.

Out in the Dark

“Out in the Dark” is a mixed-media installation in combination with a music video. A wooden sculpture is used as a mapping object and as a stage-set for a performance.

2D-Zellkomplex

2D-Zellkomplex” is an object that moves automatically to the music. The frequency values are transmitted to the servos, which move the panels of the “2D-Zellkomplex” accordingly.

Participating institutions:

Institute of Art Education, School of Arts at Ludwig Maximilian University (LMU), Dr. Karin Guminski, Dr. Brigitte Kaiser

Media Informatics Group of the Department of Informatics at LMU, Munich, Prof. Dr. Heinrich Hußmann, Dr. habil. Alexander Wiethoff

Supported by the Centre for Virtual Reality and Visualisation (V2C) of Leibniz Supercomputing Centre, Garching

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