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re: memesis 96
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Subj: re: memesis 96
To: christa@aec.at (Christa Schneebauer)
Cc: open-memesis@aec.at
From: charles000@aol.com
>Ars Electronica ´96
>MEMESIS - THE FUTURE OF EVOLUTION
>http://www.aec.at/meme/symp/
>A Call for Participation in the Discussion
>We would like to invite you to take part in the Net-Symposium of the Ars
>Electronica ´96.
> For the first time the real Symposium which will take place from the 2nd to
>7th September will be prepared in the form of a discussion in the Net.
>The invited guests were requested to write an opening statement as starting
>point for the discussion. At the same time everybody else is invited to post
>their statements, critics, related material to the open forum
>(open-memesis@aec.at).
Hello Christa Schneebauer:
Thank you for your invitation for participation, as this is a realm
of topical content I have long had an interest in, and am involved
with several related development projects at this time.
Indeed, as a theoretical concept, for quite some time I have viewed
the global internet system (or some hybrid thereof) as evolving into
the synergistic equivilant of the synaptical network of the planetary
gaia, and its human inhabitants. Furthermore, I tend to view this as
an involuntary, and necessary requirement for the further development
of the human species. Continued cultural, socio-economic, and
industrial development on this planet will be directly dependant
upon the communication mechanisms available to the planetary
human population. Knowledge engineering, as a growth industry,
will continue to represent an ever increasing share of the total
resource base of any economic entity attempting to compete in
a global marketplace. Personal information access will be a
commodity asset that empowers the individual to perform in an
environment in which "work" is no longer confined to a singular
geographical location, occupational definition, or educational
category. An argument can even be offered to suggest that
the biosphere's capacity to sustain a quality of life, as it
is understood to be today, will be irreversably codependant on
the "health" and continued evolution of the global internet
system.
In other words, an involuntary, but benignly necessary
symbiosis between the global internet system, and the
human population connected to it.
I further submit that intelligent agents, acting as the artificial,
and potentially quasi-sentient extensions of the human counterparts
that they represent, will begin to "populate" and perhaps interact
with each other on the global net system. From this beginning will
eventually arise a global, neural net-like sentience that will
shape the activities and socio-economic behavior patterns of the
human population.
As of this writing, there are in fact several projects in various
stages of development, including an example of which I am personally
involved with, which are specifically engineered as "synthetic
sentience" engines. Concepts which were once considered to be
strictly confined to the wispy realms of science fiction are being
translated into functional hardware and software components, which
in turn are destined to become the "organistic subcomponents" of the
global internet organism.
The pace of advanced artificial intelligence oriented development
was initially being driven by the market forces of knowledge
engineering being viewed as a commodity resource base for both
private and commercial use. An outgrowth of this development
stream, however, is about to become the new "entertainment
commodity" of the near future. Sentience on demand, as a
"purchasable" online resource, has more to offer than merely
finding information, and providing synthetically driven decision
rendering as a process. It also has the potential for providing
immersive environment "experiences", populated with synthetic
personalities, possessing the defacto equivilant of "emotional
sentience", as a rentable "event" for the user.
Sound far fetched? Perhaps, for the "uninitiated". It is
certainly true that in the past there were many attempts to
"spawn" artificial intelligence as a process. These earlier
attempts were often eventually thwarted by computing power
resource limitations, logical lexicon structures that were
yet not developed to support such prcesses, and "rules based"
languaging protocols that proved to be limited in the scope
of their "organic" process modelling.
The topical content of what I have discussed above was actually
presented in a paper submitted to and accepted by the EMCSR'96
Symposium on "Theories and Metaphors of Cyberspace" sponsored
by the Austrian Society for Cybernetic Studies last year.
I was astounded at how robustly other participants paralleled
my own theoretical (and perhaps lunatic fringe) visions of
this emmergant scenario.
At that time, the focus was object oriented organelle components,
neural net systems, and other component paradigns which possess organistic
properties utilized for the development of self modifying, self
organizing code systems that could be applied to intelligent agenting
applications on the internet, or "contained" network environments.
A hybrid of this presentation/paper is a sequel to this topic
as it is being published in two different books as of this writing,
and covers the topics of commercial applications and "entertainment"
(as a substantial component of market share and total interactive
participatory activity volume).
Organic entity/process model systems in general are remarkably
interesting, and functionally useful. The idea of "attatching"
visual or multi-sensory artifacts and interface components to the
bi-directional data "events" emminating from a synthetic environment
is only relevant if asthetic or participatory interaction is desired
as part of the intended application.
But for the moment, I am particularly enamored to, and fascinated
by the entertainment and "experiencial event" potential of synthetic
environemts populated with interactive, quasi-sentient "entities".
OK, enough ramblings and rantings for the moment. If, however, any
of this is actually warrants further examination, I do have
various bits of documentation, and a general "position paper" which
details the content of the topical items sited at the beginning of
this letter.
Topical items as per the paper presented at the EMCSR'96
Symposium on "Theories and Metaphors of Cyberspace", and more
recently, a hybrid of this work was presented and published at
The Contact Consortium 96 Symposium (Contact XIII) held in
San Jose, as listed below:
The Internet as an Organism
The Global Gaia/Internet Symbiosis
Intelligent Knowbots
Self Training Neural Net Search Engines
Stimulus Driven Contextual Information Clustering
The Connectivity Grid Codependancy Factor
Quasi Sentience, Organism-Like Behavior Events
4th Dimensional HyperCube Networks
Massively Parallel Process Engines
Highly Granular "Task Set" Processing
OODBM's on the Loose . . .
Information Navigation Threads
To Conform, or not to Conform
Internet as a Component for Human Decision Rendering
Neuromorphic Cognitive Process Threshold
It's Alive, It's Alive . . .
Contextual Information Linking
Health of the Internet Dependancy Symbiosis
Connectivity Grid Driven Decision Boundaries
Virtual Workspace
The Involuntary Human/Internet Symbiosis
Cross Correlated Event Stimuli
Virtual Antigens on the Internet
Defensive Computing
Self Replicating Predatory Viral Components
Virtual Immune Systems
There are no Borders, only Cyberspace
Lurking Packet Sniffers . . .
Tamperproof Firewalls
Viral Decoys
Viral Encounter Event Driven Anibody Generation
We're all Interconnected, Even If You Don't Know it Yet
Again, thank you for your interest, and I look forward to further
communication with you soon.
sincerely,
Charles Ostman
2615 Shasta Rd
Berkeley CA 94708
tel 510 549 0129
fax 510 549 9689
email charles000@aol.com
mondosci@aol.com
URL(s):
http://www.nanothinc.com/
http://www.nanothinc.com/FractalWorld/nworld1.html
http://blue.synergylabs.com:80/lounge/charles
http://www.darkcarnival.com
http://www.21net.com
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