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Hardware, Software, Wetware (The Foundation for the Advancement of Illegal Knowledge) "If someone wants to talk about a New World Order without taking virtual reality into consideration, they'd better keep quiet." John Sjerpstra Contact between the wet and the dry is a risky business, fraught with dangers. In practice these vary from a glass of juice in the toaster, a finger in an electric socket, a burst water main, to the collision of swelling passions with sober incomprehension. With its thin skin, hard bones and sticky fluids, the human body can be reasonably well defined as a problematic water management system whose boundaries are fluid. This aquanomy is marked again and again by pieces of cloth and scent markers as well as equipped with colorants and an aura of ramshackle social codes. These serve to prevent personal overflows from getting out of hand and to cover up little accidents.
Until recently, sexual boundaries marked the danger zones. Because of this there had to be, for example, separate ladies' and gentlemen's fashion. This necessity has disappeared, and power is reaching for other means of styling fears and desires, while changing form itself. Fascist power was once a bulwark of sexual metaphors which could be reduced to one's own firm soil and pure, flowing blood. Divisions on grounds of sex and race were intended to destroy hybrids, and had political and military consequences.
After the explosion of the Challenger and the end of the dream of space, the way was made clear for ordinary mass production of the spacesuit. It has been redubbed the datasuit, with an introductory bonus known as the data glove. This awkward outfit provides the data worker with a fascinating going-out costume, with which he can dress up any location with any identity. It lets him get acquainted in a pleasant and noncommittal way with the new power type of the New Order. The premises of this are as follows: as commuter traffic dissolves and national borders blur, we are entering a clean, dust-free, sterile, medicinal space, which generates its own conception of dirt. Analogous to the danger zones in the era of sexual power, the thing now is the banishment of threats to the electronic condition. Classics like narcotic drugs, stupefying liquors and suffocating hazes of smoke appear as hot items of the reclamation politics which are spreading the New Order worldwide. This politics demands a strict anti-intoxication diet, if you want to ascend into hallucinogenic dataspace. Otherwise you'll lose the necessary concentration, and produce static.
These cosy cocooners enjoy the freedom to stay at home and their greatest concern is the data roof over their heads. Refugees, who can't be traced in the files, are supposed to stay in their own area, or otherwise the UN and the EC with their developmental armies will lend them a helping hand. "If you people don't want any humanitarian aid, we'll shoot." The underlying motive for this military intervention is making global connections, which span the globe like a metastructure, healthy. To facilitate further expansion and innovation, those who are switched-off and dataless must keep quiet and stay in their own places. If necessary their ghettos and their written-off social wastelands are sealed shut by electronic security.
Wetware is a body attached to machines. Wetware means that we have long been connected to the machines surrounding us; something which, as in the case of television, affords us a great deal of pleasure as well. If it's up to wetware, submission to the machines, as predicted by Orwell in 1984, need not be so dramatically represented. It need not result in slavish submission, for wetware has a secret weapon up its sleeve: its human, all too human, traits. The nickname "wetware" is an homage to the do-it-yourselfer who tries to make the best of things but always forgets the instructions. Flaws are deployed to safeguard dignity. Through ignorance, the urge to sabotage, and unbridled creativity, technology always goes haywire; from these accidents the most beautiful freaks spring forth, and after aesthetic treatment are effortlessly declared art. To wetware the user is not a remnant or something suppressed, but a born hobbyist who can hook together any old or new media into a personal reality, where an error message is at the beginning of a long series of resounding successes. The term wetware was coined by Rudy Rucker. He defines it as a collection of technological innovations: chips which are implanted in the brain, organ transplants and prostheses that replace or extend bodily functions. Unlike Rucker, adilkno considers the wetware idea not as a following phase to upset the wobbly self-image yet again after the revolutions in hard- and soft- ware, but as the "human remnant" who stays behind as the extensions go on longer and longer trips.
Acknowledgment of the technological a priori should not be confused with the hype which always arises when a new system comes on the market. The buzz generated by the new equipment creates an amnesia that results in a familiar pattern: the short-term effects of a technology market. The buzz generated by the new equipment creates an amnesia that results in a familiar pattern: the short-term effects of a technology are overestimated, while the long-term effects are given short shrift. It is characteristic of wetware to soak in a bubble bath of simulacra, and lose sight of the military prehistory of communications technology and of the nefarious plans being hatched by technocrats and marketing divisions. Wetware lets itself be easily fascinated and is not so quick to criticize when something new presents itself. We have become accustomed to the continual introduction of new products and techniques. A cycle is slowly becoming apparent: after a phase of rumours and spectacular presentations, the first lucky few get to show off the gadgets, and critics have a free-for-all. Only then can there be acceptance by society and a market large enough for capital to be interested. The new technologies cunningly present themselves in the form of fashion and then fade into obscurity. This has recently happened with Minitel, video phones and mind machines. At the moment it is "virtual reality's" turn to make technological dreams material. Until now VR has been no more than one big flood of rumours for wetware. The global village where the techno-artists live has been turned upside down for a few years now: something big was supposed to happen...a megasystem was on its way that would nullify and engulf all media productions manufactured up to now, and suck on wetware like no other before.
After the presentation of VR a Babylonian misunderstanding arose over what the consequences of this next techno revolution would be. The first report: the cyberpunk world portrayed by William Gibson would come true. Succeeding reports told us that the matrix a la Gibson, where the most intense hallucinations could be had, was still fiction: virtual reality in its infancy was nothing but a simple computer animation of a building or landscape in which you could rather jerkily look around. But even this disillusionment, which was reserved for the few who had gotten the chance to wear the VR helmet and the data glove, could not squelch the hype. By publicly distancing himself from the evangelization of Timothy Leary and other electronic cowboys of the VR business, Gibson narrowly prevented his term "cyberspace" from being tacked onto assorted carnival attractions. By Gibson's definition, cyberspace is more a neo-space where social fiction about human and machine unfolds than the name of a new technology. The first commercial applications were simply much too clean for the sopping cyberpunks. The first VR systems are already in operation on Wall Street, in the arcades of the amusement industry, in medical laboratories, in architects' offices and at NASA. These are not especially places where techno-artists, hackers and cyberpunks tend to have admittance. Thus, for wetware VR remains no more than a fleeting item about which exciting science fiction and hefty volumes are written and critical documentaries are aired. So far the public market is nowhere to be found. To reassure the folks in the street, John Barlow, head of the consumers' association Electronic Frontier Foundation, has proposed to stretch the definition of VR and bring it closer to the people by defining already existing electronic data traffic as part of cyberspace. He is trying to achieve a legal breakthrough by declaring this new imaginary zone free from copyright. Since, according to him, cyberspace is transnational, an international constitution for information ought to be drawn up.
Is it wetware's task to fill VR with European Kulturgut, as Jeffrey Shaw has done in his Legible City, where he connects the Dutch bicycle to the city maps of European cities like New York and Amsterdam via VR? This classic wetware strategy turns high-tech into art again by splicing the newest medium to a quaint, ecological and sweaty means of transport. The continental approach to technology always has an eye for the funny sides of the Human Flaw. For if the human bug is not treated with respect, the buckets are poised ready to cool off the new medium. The new monsters must not be understood as a threat from outside, but made to dance in the new space. William Gibson articulated this insight in the phrase, "There's weird shit happening in the matrix," and had Voodoo Loa trot through cyberspace on a horse.
(1991/1992) For more information:the Adilkno website (http://thing.desk.nl/bilwet) |