|
|
||||||||||||||||||||||||||||||
Gulliver’s Box Adrian David Cheok (SGP) Hirokazu Kato (J) Ars Electronica Futurelab (A) Ars Electronica Center - Museum der Zukunft 06.09. bis 11.09. ab 15:30 Uhr |
||||||||||||||||||||||||||||||
Gestalten Sie Ihr eigenes Theater, in dem Sie die Hauptrolle spielen, Charaktere erfinden oder der Regisseur sind. In “Gulliver's Box“ können Sie alleine oder mit Freunden eine ganze Geschichte entwerfen und in einer virtuellen Realität erlebbar machen. Wie in der Welt der Riesen und Zwerge in "Gullivers Reisen" von Jonathan Swift ist es das Spiel mit Maßstäben und Relationen, die gewohnte Sehweisen aufbrechen. Die zentrale Herausforderung dieses Projektes bestand in der Positionierung eines neuartigen Mediums zwischen Theater, Film und Installation.
“Gulliver's Box” was developed and realized at the Human Interface Lab of Osaka University’s Graduate School of Engineering Science, the Ars Electronica Futurelab and the Zaxel Systems Inc.
Adrian David Cheok (SGP) has worked in real-time systems, soft computing, and embedded computing in both Mitsubishi Electric Research Labs (Osaka, Japan) and at the Depertment of Electrical and Computer Engineering, National University of Singapore (NUS) where he heads the Mixed Reality Lab. In NUS he has been working on research covering mixed reality, human-computer interaction, wearable computers and smart spaces, fuzzy systems, embedded systems, power electronics, and multi-modal recognition. The research output has included numerous high quality academic journal papers, research prototype deliverables, numerous exhibitions, keynote speeches, and international television worldwide broadcasts (including CNN/CNBC). He is currently Chairman of the IEEE Singapore Section, and President of ACM SIGCHI SIngapore Chapter. Hirokazu Kato (J) is an associate professor in Osaka University. He has been studying image processing, computer vision and human computer interaction. He developed a software library called ARToolKit which is useful for development of Augmented Reality applications. It is used by many researchers, artists and designers in the world. back |
||||||||||||||||||||||||||||||
© Ars Electronica Linz GmbH, info@aec.at |