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Bingo
The making of the animated short film Bingo was a unique exercise in production, software development, and storytelling. The production team for Bingo needed to accomplish at least two simultaneous goals. First, we needed to help design, test and verify CG software while the latter was under development—software which would eventually become Alias|Wavefront’s animation program Maya. Second, we had a goal of experimenting with the storytelling and imagery that CG animation is uniquely capable of producing. For these reasons, Bingo is both highly refined as a piece of character animation and distinctly experimental in its narrative.
Source: Christopher Landreth / Alias/Wavefront
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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