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Festival Ars Electronica - Festival for art, technology and society Ars Electronica 2004: Timeshift Concerts, Events, Performances
Ars Electronica 1996: Memesis
Ars Electronica 2000: Next Sex
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Ars Electronica 2002: Unplugged
Ars Electronica 2003: CODE
Ars Electronica 2004: Timeshift
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Concerts, Events, Performances
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electrolobby
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Ars Electronica 2005: Hybrid
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The very best of Ars Electronica 1979 - actual
The Big Showdown
Brucknerhaus

On the last evening, the concert hall becomes a gaming den featuring game engines as tools in the hands of artists. During the first part of the evening, artists will present live performances of their VR and game applications. Then comes the Great Festival Showdown: in each round, two teams composed of gamers, DJs and VJs face off in a media theory duel pitting folk music against breakbeats. The teams will be recruited during the Festival. Registration site and training area is the electrolobby. Join up!

Ecstasis: human presence in digital environments, by Metraform, Australia
produced with the assistance of RMIT university, I-Cubed and Film Victoria

Visualisierung by statistischen Sachverhalten in Computerspielen by Modul05 (Michael Zoellner, Daniel Kupczyk, Germany)

Ah_Q (Mirror of Death, the dancing pad version of Q4U), interactive performance, 2002 by Feng Mengbo, Beijing

Showdown – Shootdown, created by Ars Electronica Futurelab with Rune Dittmer and Friedrich Kirschner

Source: rubra

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