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The Big Showdown Brucknerhaus
On the last evening, the concert hall becomes a gaming den featuring game engines as tools in the hands of artists. During the first part of the evening, artists will present live performances of their VR and game applications. Then comes the Great Festival Showdown: in each round, two teams composed of gamers, DJs and VJs face off in a media theory duel pitting folk music against breakbeats. The teams will be recruited during the Festival. Registration site and training area is the electrolobby. Join up!
Ecstasis: human presence in digital environments, by Metraform, Australia produced with the assistance of RMIT university, I-Cubed and Film Victoria
Visualisierung by statistischen Sachverhalten in Computerspielen by Modul05 (Michael Zoellner, Daniel Kupczyk, Germany)
Ah_Q (Mirror of Death, the dancing pad version of Q4U), interactive performance, 2002 by Feng Mengbo, Beijing
Showdown – Shootdown, created by Ars Electronica Futurelab with Rune Dittmer and Friedrich Kirschner
Source: rubra
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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