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CORPORATE DESIGN

ARS Electronica - Museum of the Future Ars Electronica Center 1996 - 2007 U1 Virtual Reality (1996-2004)
CAVE (1996 - 2007)
Gulliver´s World (2004-2005)
Virtual Reality (1996-2004)
Virtual Worlds (2005 - 2007)
VR Arena (since 2005)
Responsive Window
The Responsive Window turns taps on glass into an information interface. Sensors capture all the characteristics of the window knock - location, intensity of hit, and type of hit (e.g., bare hand or hard object). Interactive graphics dynamically respond to all of these parameters and are projected onto a holographic screen placed behind the glass. This glass wall is again a boundary, this time between the real and the synthetic, across which we are invited to knock.

Source: PILO

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