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Pixelspaces
The aesthetics of 2-D flash animation have long since conquered the surfaces of our real world. Methods and strategies of contemporary architecture increasingly resemble those of computer games. We live in and with mixed realities, in the face of which experiential worlds, theme parks and D****lands visually amount to nothing more than antediluvian ghettos. Game designers, exhibition architects and representatives of augmented or mixed reality present insights into and outlooks for gaming domains.
Coordination: Ars Electronica FutureLab
Project management: Dietmar Offenhuber
Source: Ars Electronica FutureLab/A
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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