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Campus Conference Room Cornelia Heusser (CH)
A real historical space, the former chambers of a justice of the peace, has been computer-modeled and placed in a new spatial context. The room is empty except for a long table with a couple of chairs. Even though there are no historical figures to be seen, the room nevertheless seems to have been brought to life by its long history. This impression of liveliness is realized graphically in the realm of virtuality—the room begins to rock and pitch like a galley ship; the chairs follow the movements, sliding slowly back and forth. The digital space and the real one jointly determine the observer’s perception. The boundaries between virtuality and reality get a bit shaky as well. The point is for the observer to have to discover his own balance between the two worlds.
Source: Sabine Starmayr
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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