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CODE Exhibition Slow Death 2003 John Gerrard (IRL)
A project as artistic response to the last Iraq War. An animated figure depicting a soldier is hit by a bullet, falls and dies. The figure and the animation are based on the computer game “Unreal Tournament.” In the original, the animation sequence lasts two seconds; through algorithmic control of the 3-D form, this timeframe can be extended. This change of speed brings out new details in the falling and dying of the soldier. For the Ars Electronica Festival, the animation was programmed to last six days and to end on September 11, the anniversary of the attack on the World Trade Center. The project also exists in the Internet at www.itwas.us, where it is programmed to last for 20 days, the approximate duration of the Iraq War.
Tragedies are hidden beneath the luster of technology—the paradoxical nature of the computer as creative and, at the same time, destructive medium.
John Gerrard in collaboration with Erwin Reitböck Soldier Character copyright Epic Games
Source: Sabine Starmayr
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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