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Cave (Peter Kogler)
Cave, a VR installation, plays on the human need for orientation and calls into question the means available to determine one's position in space. A system of spaces which can be experienced sensorily become a labyrinth that provokes physical reactions on the part of the observer.
Source: Ars Electronica Futurelab
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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