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ARS Electronica - Museum of the Future Ars Electronica Center 2007 - 2008 With All Senses (2007 - 2008)
Ars Electronica Center 1996 - 2007
Ars Electronica Center 2007 - 2008
Cybergeneration (2007 - 2008)
Events
Gulliver's World (2007 - 2008)
Login Gateway (2007 - 2008)
Picnic Zone (2007 - 2008)
Robolab (2007 - 2008)
Simulation Lab (2007 - 2008)
u19 - freestyle festival (2008)
Virtual Worlds (2007 - 2008)
VR Arena (2007 - 2008)
With All Senses (2007 - 2008)
Ars Electronica Center new 2009
Euroby 2008
net.culture.space
Move (2006)
Andrew Hieronymi

As soon as the player takes his place on the projection surface, the game begins. The object is to go through all six modules (jump, avoid, chase, throw, hide and collect) while evading the opposing graphic element. If the player collides with it, a sound announces that it’s Game Over. The degree of difficulty increases with each successive module. A camera system with object recognition capabilities serves as interface between the player and the game.

In contrast to other games, the player doesn’t see an avatar that represents him; instead, he interacts with the graphic elements himself. Since there’s no player-proxy, the action can’t be projected into a fictive realm.

With the friendly support of UCLA

Source: PILO

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