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The Hidden World of Noise and Voice
Have you ever seen your voice? And how it looks when you really get loud for once? In this space, everything audible becomes visible, even your voice. Your larynx becomes an instrument with which you can form virtual sculptures. For every sound generated in this space, the computer produces animated 3D graphics that correspond in form, color and movement to the pitch, tonal quality and intensity of the sound. By means of special data glasses, these images are fed into the user’s field of vision and thus become visible at the exact spot at which the sound originates.
A game involving the richness of form of the human voice, and an attempt to transfer emotions into the digital world.
Source: Gerfried Stocker (AT), Golan Levin (US), Dietmar Offenhuber (AT), Horst Hörtner (AT), Christopher Lindinger (AT), Robert Praxmarer (AT), Robert Abt (AT), Peter Freudling, Wolfgang Ziegler (AT), Zachary Lieberman (US), Michael Breidenbrücker (AT), Stefan Mittlböck-Jungwirth, Scott Ritter (AT) (US)
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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