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Second Life Shop Cut and Paste Aram Bartholl (DE)
Transferring clothing and accessories from Second Life into the physical realm is a simple way to evade the copy protection operational in the virtual world. Serving as models are 2D screenshots of shops in Second Life. The selected objects are then printed out in their original size, applied to a cardboard backing, and cut out by workshop participants, who can then wear the accessories themselves during the festival.
Aram Bartholl in cooperation with: Jürgen Höbarth (AT), NewBerlin / Jan Northoff (DE), Tobias Leingruber (DE), Martin Bauer (DE)
Source: Aram Bartholl
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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