|
|
|
|
Jumping Rope
The children's game of jump rope is transferred into the world of computers, whereby the user's skill at jumping rope determines the course of a film narrative. Two projection surfaces arranged facing each other display a figure jumping rope and invite the installation visitor to join in. The user's success or failure is evaluated by a video camera equipped with motion-tracking technology. The results trigger reactions on the part of the figures to the actions of the visitor.
Source: Dapna Talithman, Sharon Younger, Orna Portugaly
The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
download
printversion
back
|
|
|
|
|