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Jumping Rope
The children's game of jump rope is transferred into the world of computers, whereby the user's skill at jumping rope determines the course of a film narrative. Two projection surfaces arranged facing each other display a figure jumping rope and invite the installation visitor to join in. The user's success or failure is evaluated by a video camera equipped with motion-tracking technology. The results trigger reactions on the part of the figures to the actions of the visitor.
Source: Daphna Talithman, Sharon Younger, Orna Portugaly
The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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