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Jumping Rope
Daphna Talithman, Sharon Younger, Orna Portugaly (IL)

The children's game of jump rope is transferred into the world of computers, whereby the user's skill at jumping rope determines the course of a film narrative. Two projection surfaces arranged facing each other display a figure jumping rope and invite the installation visitor to join in. The user's success or failure is evaluated by a video camera equipped with motion-tracking technology. The results trigger reactions on the part of the figures to the actions of the visitor.

Source: Eric Krügl

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