|
|
|
|
|
|
curlybot
Curlybot is an educational toy that records and plays back physical motion. When the user takes hold of curlybot and moves it around on a flat surface it remembers how it has been moved. When it is then released,it replays the movement with all the intricacies of the original,including every pause,acceleration,and tremor of the user's hand. It was designed to help children develop geometrical thinking and as a medium for lyrical expression. The forced-feedback technology used for real-time simultaneous communication in inTouch is used in curlybot for the recording and playback of non-simultaneous gestures. This project has significance in terms of both interface design and the use of computers for educational p Urp oses. As a tangible interface it blurs the boundary between input and output (similar to inTouch):curlybot itself is both an input device to record gestures and a physical display device to re-enact them. By allowing users to teach curlybot gestures hand and body motions,curlybot enables a strong connection between body and mind not obtainable from anything expressed on a computer screen. From an educational standpoint curlybot opened new horizons as a toy to aid in the acquisition of geometrical mathematical concepts.
Signature: Konzept, Realisation & Programmierung: Phil Frei, Victor Su, and Professor Hiroshi Ishii
Source: PILO
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
download
printversion
back
|
|
|