|
 |
 |
|
 |
 |
CyberArts 2003 nybble-engine-toolZ Margarete Jahrmann, Max Moswitzer (A)
nybble-engine-toolZ: a computer game as an artistic development environment in which a player’s every action hanges the network of the game and thus the rules of the game.
Source: ORF / Prix Ars Electronica 2003
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
download
printversion
back
|
 |
|