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Virtual Actress Move Test
I did the animation Virtual Actress Move Test during 97 to test the joint-bending and deforming of my recently completed virtual actress's body. In it's original form it was 200 frames (PAL), designed to be smoothly osdllatable. A simple 100 frame cycle is repeated while the camera rotates around her.To catch any flaws, I used Alias Power Animator version 5 on an SCI Indigo.To build the body I mostly used Bi-rail and Skinning, inserting and deleting isoparms, and rebuilding, and spending hundreds of hours pushing and pulling cv's (looking back now I feel I lacked proper references, but at the same time I learned a lot from all those mistakes).
Source: Steven Stahlberg
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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