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The Lost World: Jurassic Park
"How can you top the first one?" was the phrase people were asking before we started The Lost World: Jurassic Park, and that was a question I didn't take lightly. Three years after its release, the first Jurassic Park was still considered an amazing visual spectacle that had lost none of its freshness and magic. So as not to have the sequel look merely like a "Side 2" or duplicate of the original, we spent months mulling this over before we started shooting. While many sequences featured Stan Winston Studio's amazing full-sized robitic dinosaurs or a mix of CG with robotics, some were primarily CC. These allowed for shot designs to be freely choreographed with dinosaurs walking, running, jumping and flying. Long-lasting shots, performance-oriented, with complex moving cameras became the norm. Refinements were made to proprietary software to give the look of skin moving over bone and muscle and sometimes of muscles tightening and loosening. Our CG modelers and painters, working from Stan Winston Studio's maquettes supervised by Randy Dutra, made sure every detail would show up and move as correctly as possible. Each of the nine species needed this attention because they all showed up in close-ups.
Source: Dennis Muren
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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