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Borderland Laurent Hart, Julien Alma/F
An urban parody of violence: Between reality and fantasmagoria. Borderland offers a choice of real characters, the projection of our familiar universe in the symbolic space system of the video game. The characters, representative of a social and cultural reality, clash in desert places, urban wastelands, post-industrialist no man’s land. The program, through the prism of the fighting game, sets up an infinity of encounters at the instable border between game and reality.
Source: Sabine Starmayr
Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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