www.aec.at  

ARS ELECTRONICA CENTER
ARS ELECTRONICA FESTIVAL
PRIX ARS ELECTRONICA
ARS ELECTRONICA FUTURELAB
CORPORATE DESIGN

Prix Ars Electronica - International Competition for Cyberarts Prix Ars Electronica 2002 Cyberarts 2002
Prix Ars Electronica 1988
Prix Ars Electronica 1989
Prix Ars Electronica 1990
Prix Ars Electronica 1991
Prix Ars Electronica 1992
Prix Ars Electronica 1993
Prix Ars Electronica 1994
Prix Ars Electronica 1995
Prix Ars Electronica 1996
Prix Ars Electronica 1997
Prix Ars Electronica 1998
Prix Ars Electronica 1999
Prix Ars Electronica 2000
Prix Ars Electronica 2001
Prix Ars Electronica 2002
Computeranimation / Visual Effects
Cyberarts 2002
Digital Musics
Interactive Art
Jury
Net Vision / Net Excellence
u19
Prix Ars Electronica 2003
Prix Ars Electronica 2004
Prix Ars Electronica 2005
Prix Ars Electronica 2006
Prix Ars Electronica 2007
Prix Ars Electronica 2008
Prix Ars Electronica 2009
Rez
Tetsuya Mizugushi/J

Prix Ars Electronica 2002, Honorary Mention Interactive Art
A computer game that utilizes futuristic sounds and visuals to evoke the perception of trancelike states. Players shoot digital enemies to release the enemy’s frequency. These "essence sounds" are multiplied upon themselves to create "rhythm," and "rhythm" changes the graphics of the game itself. All of this amplifies the players" groove into creating original music.

Source: Sabine Starmayr

Cross-reference: The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.

download printversion
back
 

© Ars Electronica Linz GmbH, info@aec.at