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Prix Ars Electronica
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.net

This category is open to all applications/categories of WWW sites, with the exception of those that are exclusively commercially oriented in the sense of product advertisement. The sites will be judged on the basis of criteria such as webness (Is WWW the only place where this application / site can emerge, exist, be developed?), community forming (Does it sustain a new form of community?), virtual identity (Does a sense of a single identity emerge from a community of many?), user input and feedback.

Computer Animation / Visual Effects

The category "Computer Animation / Visual Effects" of Prix Ars Electronica includes Computer Animation, especially 3D CG character animation, abstract CG animations, realtime CG ”demo-scene” work, game cutscenes, scientific visualizations, commercials, music videos and so forth. Visual Effects include in particular the use of CG for creative manipulation of or additions to live-action elements.


Computer Music

This category is open to animation work from all fields - science and research as well as art, education and entertainment.

Entries may consist of computer generated films produced through individual computer programming and/or the creative use of available computer programs. It is permissible for traditionally produced film/video material to be digitally integrated or combined with the computer animation.

cybergeneration - u19 freestyle computing

The competition, which was created in 1998 by the ORF Upper Austrian Regional Studio, has become established as the most successful youth competition for computer and new media in Austria. The works evince a great diversity and demonstrate the scope of opportunities that have opened up for young people through the creative use of the computer and digital media.

Interactive Art

This category of Prix Ars Electronica is open to all types of current interactive works in any form: installations, performance, audience participation, virtual reality, multimedia, telecommunication, etc.

Criteria for judging the works include the form of interaction, interface design, new applications, technical innovations, originality and the significant role of the computer for the interaction.