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[the next idea]
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Discovering ideas for tomorrow in young minds today is the aim of this grant supported by voestalpine and focusing on the intersection of art and technology. The category’s target group includes students at universities, art schools, technical schools, and other educational institutions as well as creatives from all over the world, aged 19–27, who have developed as-yet-unproduced concepts in the fields of media art, media design or media technology. The winner receives a stipend and will be invited to spend a term as Researcher and Artist in Residence at the Ars Electronica Futurelab. Judging will be done by a panel of experts.
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Computer Animation / Film / VFX
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This category of the Prix Ars Electronica is open to: works of 2D or 3D computer animation, digital short films and narratives, character animation, abstract CG animation, scientific visualizations, commercials, music videos, visual effects, CG for the creative manipulation or enhancement of live action scenes, real-time CG, game cutscenes, machinima, generative visuals, etc.
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Digital Communities
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To mark its twenty-fifth anniversary in 2004, Ars Electronica had expanded its international competition for cyberarts to include a new category called "Digital Communities." "Digital Communities" encompasses the wide-ranging social consequences of the Internet as well as the latest developments in the domain of mobile communications and wireless networks. "Digital Communities" will spotlight bold and inspired innovations impacting human coexistence, bridging the digital divide regarding gender as well as geography, or creating outstanding social software and enhancing accessibility of technological-social infrastructure. This new category will showcase the political potential of digital and networked systems and is thus designed as a forum for the consideration of a broad spectrum of projects, programs, initiatives and phenomena in which social innovation is taking place, as it were, in real time.
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Digital Musics & Sound Art
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The Digital Musics category of the Prix Ars Electronica is open to Electronica (like Drum'n Bass, Dub, Techno, Downtempo, Ambient, Breakbeat, Global, HipHop, Jazz, Noise, Mondo/Exotica, digital DJ- culture, etc.), Sound and Media (like sonic sculpture, intermedia/sound driven visuals, performances, soundspace projects, installations, radio works, net-music, generative musics, etc.), Computer compositions (electroacoustic, acousmatic and experimental).
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Hybrid Art
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The “Hybrid Art” category is dedicated specifically to today’s hybrid and transdisciplinary projects and approaches to media art. Primary emphasis is on the process of fusing different media and genres into new forms of artistic expression as well as the act of transcending the boundaries between art and research, art and social/political activism, art and pop culture. Jurors will be looking very closely at how dynamically the submitted work defies classification in a single one of the Prix categories of long standing
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Interactive Art
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This category of Prix Ars Electronica is open to all types of current interactive works in any form: installations, performance, audience participation, virtual reality, multimedia, telecommunication, etc.
Criteria for judging the works include the form of interaction, interface design, new applications, technical innovations, originality and the significant role of the computer for the interaction.
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Media.Art.Research Award
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This theory prize is designed to accord due recognition to the important work being done by art historians and media scholars in the field of media art, which has emerged over the last two decades as an innovative, wide-ranging discipline in its own right. The great diversity and tremendous current relevance of this branch of artistic production call for theoretical and scholarly reflection on the historical significance of such artworks, on how to mediate audiences’ encounters with them and on their conservation. The theory prize competition is meant to promote an international discourse centering on the theories, methodologies and standards of media art. Essential to this agenda is the necessity of defining terms and developing a theoretical framework in a way that affirms pluralism and emphatically rejects any sort of final categorization of such artforms.
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u19-freestyle computing
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The competition, which was created in 1998 by the ORF Upper Austrian Regional Studio, has become established as the most successful youth competition for computer and new media in Austria. The works evince a great diversity and demonstrate the scope of opportunities that have opened up for young people through the creative use of the computer and digital media.
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