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Prix Ars Electronica
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Prix-Jury

 
 
Computer Animation / Visual Effects

The category "Computer Animation / Visual Effects" of Prix Ars Electronica includes Computer Animation, especially 3D CG character animation, abstract CG animations, realtime CG ”demo-scene” work, game cutscenes, scientific visualizations, commercials, music videos and so forth. Visual Effects include in particular the use of CG for creative manipulation of or additions to live-action elements.


cybergeneration - u19 freestyle computing

The competition, which was created in 1998 by the ORF Upper Austrian Regional Studio, has become established as the most successful youth competition for computer and new media in Austria. The works evince a great diversity and demonstrate the scope of opportunities that have opened up for young people through the creative use of the computer and digital media.

Digital Musics & Sound Art

The Digital Musics category of the Prix Ars Electronica is open to Electronica (like Drum'n Bass, Dub, Techno, Downtempo, Ambient, Breakbeat, Global, HipHop, Jazz, Noise, Mondo/Exotica, digital DJ- culture, etc.), Sound and Media (like sonic sculpture, intermedia/sound driven visuals, performances, soundspace projects, installations, radio works, net-music, generative musics, etc.), Computer compositions (electroacoustic, acousmatic and experimental).

Interactive Art

This category of Prix Ars Electronica is open to all types of current interactive works in any form: installations, performance, audience participation, virtual reality, multimedia, telecommunication, etc.

Criteria for judging the works include the form of interaction, interface design, new applications, technical innovations, originality and the significant role of the computer for the interaction.

Net Vision / Net Excellence

"Net Vision" distinguishes projects that are striking in their anticipative and innovative way of dealing with the online medium.

"Net Excellence" distinguishes projects that are convincing because of the originality of their content and creative use of state-of-the-art applications.