Sat 5.9. 11:00 – 13:30

Ars Electronica Center
Deep Space (Level 0)

Panel 2: Virtual Narratives

11:00 – 11:30
Intro: Interactive Virtual Narratives at Deep Space (Ronald Martins, Oliver Elias, Daniela Kuka, Ars Electronica Futurelab, AT)

11:30 – 12:00
Immersive Virtuality Authoring for Narratives (David Nahon, Dassault Systèmes, FR)

12:00 – 12:30
On-Site. New Approaches in Virtual Heritage (Erwin Christofori, CyArk.org, DE/US)

Moderation: Daniela Kuka

12:30 – 13:30 (Main Gallery!)
Featured Artist Talk with Hiroshi Ishiguro (JP) moderated by Gerfried Stocker

Intro: Interactive Virtual Narratives at Deep Space
The Ars Electronica Futurelab is using Deep Space as expanded lab for R&D in the field of Human Computer Interaction and Interactive Virtual Storytelling. A production that has been created specially for children serves as use case for the integration of Anoto technology in Virtual Storytelling. The project, “Papyrate’s Island”, is a virtual island completely made of paper. Participants can use real pen and paper in order to add objects and characters to the story. The interface was developed in cooperation with the Media Interaction Lab in Hagenberg (A). We are talking about the making-of of the story as an example of Virtual Narratives at Deep Space and are demonstrating how we are making use of Anoto technology within that story.

Born in Paris in 1968, David Nahon studied Electrical Engineering at SUPELEC, one of France’s preeminent engineering universities and obtained an MSc in “Communications and Signal Processing” from the Imperial College of Science and Technology in London, in 1991. Due to his strong interest in visual arts, David began studying 3D computer graphics and aesthetics for an MSc from Paris 8 University’s “Art and Technology of Images” program.
In 1994 he entered Z-A Production as a researcher and development engineer. At Z-A, he developed PERSONA, a visual programming toolbox for procedural and interactive animation in real-time, which was used for Z-A’s many 3D computer animation productions. Around the same time, David became involved in the development of various interactive public artworks for Maurice Benayoun, using networks, real-time 3D animations, VR immersive environments, interactive sound, the internet …
David Nahon became technical and R&D director of Z-A soon after. In 2001, he headed up the software development of the SAS Cube, the first PC-based CAVE, and first French CAVE, partnering with Barco and Clarté.
In 2003, David Nahon joined Virtools as “VR and Simulations Solutions Manager”. While his first mission was to continue the development of the Virtools VR Pack, initiated while at Z-A, he spent most of his energy developing Virtools’ business in the VR market and making Virtools one of the leading commercial VR solutions, with prestigious customers like PSA, Procter and Gamble, EADS, Matsushita or Boeing.

Since Virtools was acquired by Dassault Systèmes (DS) in 2005, David Nahon leads the virtual reality and augmented reality technologies (Immersive Virtuality) for the DS group.

Comments are closed.