The “AI—The other I” symposium considers theoretical implications of the increasing integration of neural networks and machine learning in advanced as well as everyday technology. Art and science are heavily influenced by the impact of new exploration methods that these recent technologies provide.
Ramifications of an automated society force us to rethink concepts of work, education and income. Never before has the idea of a basic income and the importance of public safety nets been discussed so intensely. In the end, the primary objective might even be the analysis of what constitutes us as human beings: What makes anyone good, worthy, morally right or wrong?
This event is realized in the framework of the European Digital Art and Science Network and co-funded by the Creative Europe program of the European Union.
Even if artificial intelligence seems to be a long way away, many aspects of our lives are already being influenced by autonomous machines and systems. But what constitutes neural networks and machine learning processes, and at what point in its development are we right now? This panel aims to give a deeper insight at the applications of AI and at the promises, fears and potentials of these evolving technologies.
10:00 AM | Gerfried Stocker (AT), Welcome Address |
10:15 AM | Robert Trappl (AT), AI: Past, Presence, Future |
10:40 AM | Joanna Zylinska (UK), Man 2.0: AI in the Anthropocene |
11:05 AM | Q&A |
Chair: Martina Mara (AT)
In mirroring our human strategies for learning and recognition in the designs of artificial intelligence we are forced to reflect on our own thinking processes: How is human thinking constituted? When transferring thinking and learning processes to neural networks it becomes almost impossible to trace how these machines actually function.
11:35 AM | Beatrice de Gelder (BE), AI & BI: Can Deep Mind Meet Deep Body? |
12:00 noon | Memo Akten (TR/UK), Intelligent Machines That Learn: What Do They Know? Do They Know Things?? Let’s Find Out! |
12:25 PM | Q&A |
Chair: Martina Mara (AT)
Art has been considered as a distinct human expression of creativity. This understanding is being questioned by the novelty effect of artworks created with the help of intelligent machines. Can autonomous systems understand and invoke emotions, which are an essential part of creating and perceiving artwork? How sensual is music composed by machines? How original are paintings created by neural networks, and can they provoke a contemplative experience within us? The definition of art and creativity finds itself in a state of transformation, which in turn challenges the function of the artist.
12:55 PM | Kenric McDowell (US), Art and High Dimensional Life |
1:20 PM | Rebecca Fiebrink (US), Machine Learning as Creative, Collaborative Design Tool |
1:45 PM | Q&A |
Chair: Martina Mara (AT)
What are the sociocultural, philosophical and ethical implications of intensifying our reliance on digital technology? The contemporary discourse on and around AI developments extends well beyond the technological and economic horizon.
3 PM | Joanna J. Bryson (US), There Is No AI Ethics: Five Reasons Not to Other AI |
3:25 PM | Dr. Sandra Wachter (AT), The Algorithmic Society—Legal and Ethical Questions of AI, Robotics, and Autonomous Systems |
3:50 PM | Zenbo Hidaka (JP), Spirituality and AI |
4:15 PM | Mark Coeckelbergh (BE/AT), Romantic Cyborgs |
4:40 PM | Manthia Diawara (ML/US), Culture and Politics in the Age of AI |
5:05 PM | Q&A |
Chair: Jurij Krpan (SI)
We usually focus our considerations on the impact that the introduction of new technologies makes on culture and society. But technology has always been a central part of culture, and not only in its applications.
Perhaps even more strongly, in its development, in the visions and intentions that human beings thereby pursue, it is a direct expression of the cultures and the times from which it emerged. How different cultures form technological developments and applications is the question at the opening symposium of the 2017 Ars Electronica Festival.
Panelists:
Maria Yablonina (RU), Mark Coeckelbergh (BE/AT), Zenbo Hidaka (JP), Shunji Yamanaka (JP)
Chair: Gerfried Stocker (AT)
A(.I.) Messianic Window is a project addressing AI’s oversimplification of complex human concepts. The stained-glass window depicts an artificial-intelligence interpretation of the term Messiah. The context of A(.I.) Messianic Window is the current trend of applying humanistic, cultural and non-universally defined concepts to artificial intelligence.
The importance of sound and rhythm is manifested in events such as military marches, protests, manifestations of celebration or spiritual rituals. Interested in the relationship between power and amplification or multiplication of sound, this machine was designed and built as a vehicle to explore and discover such subjects.
A medical machine for pulmonary ventilation plays a musical chord on a few organ pipes, a fragment of music (in reference to Johannes Brahms’ German Requiem) frozen to the constant rhythm of the automatic breath. The action of this artificial organ raises ethical questions about the will and responsibility involved in this mechanical requiem, a metaphor for a limit that people delegate to technology.
As the beat drops and the stage lights strobe, pop stars dripping with bling flash their jeweled gold teeth. A world away, in a hole in the ground in the wild-west mining town of Ilakaka, Madagascar, another ensemble of bodies move in rhythm, to dig dirt by hand out of the bottom of a precious gem mine.
Nyloïd is an impressive sound sculpture, a huge tripod consisting of three six-meter-long nylon limbs animated by sophisticated mechanical and sound devices. Sensual, animal and threatening, this mobile draws its dramatic power from the reactivity of its plastic and sound material to diverse mechanical constraints.
They say any two people in the world can be connected through friends of friends, just in a few steps. How about artworks? Using machine-learning techniques that analyze the visual features of artworks, X Degrees of Separation finds pathways between any two artifacts, connecting the two through a chain of artworks.
White Collar Crime Risk Zones uses machine learning to predict where financial crimes will happen across the US. The system was trained on incidents of financial malfeasance from 1964 to the present day, collected from the Financial Industry Regulatory Authority (FINRA), a non-governmental organization that regulates financial companies.
Can a machine make us look at art through the lens of today’s world? Inspired by the paradoxes of bringing AI to a museum applying rational and objective thinking to a subjective field like art, Recognition uses artificial intelligence algorithms to compare photographs from current events as they unfold.
Blade Runner—Autoencoded is a film made by training an autoencoder—a type of generative neural network—to recreate frames from the 1982 film Blade Runner. The Autoencoder learns to model all frames by trying to copy them through a very narrow information bottleneck, being optimized to create images that are as similar as possible to the original images.
The pet robot AIBO was born at Sony in 1999 as the world’s first home-entertainment robot. About 150,000 robots were built but production and sales ended in 2006 and technical support was also discontinued in 2014. Today former Sony engineers provide unofficial maintenance services for owners who remain firmly attached to their AIBO robots.
Landmarks consists of a series of 3D lenticular images. Corporeal constructions in the form of meshes of lines and flat shapes seem to rise from the image’s surface and float in space in front of the actual image plane. These fluctuating structures take shape on the basis of virtual wire-mesh models.
Ready to Crawl is a project of 3D-printed organic-like robots. By printing everything except the motor as one unit, the robots are born with a completed shape like real creatures. After the robots have been printed by a selective laser sintering machine, excess nylon powder is removed, a motor is inserted, and then they start crawling.
The latest AI research makes it possible to teach computers the names of things by showing them many examples. The key is a large amount of training data and deep learning software. By leveraging this, the artists have developed an AI capable of classifying 406 kinds of flower by using over 300,000 flower pictures.
Just in time for the festival, Deep Space 8K—the ultimate attraction at the Ars Electronica Center—is premiering a series of new and fascinating visualizations. Thanks to 16×9-meter projection surfaces on the space’s front wall and floor, 8K resolution and sophisticated technical features like laser tracking, festivalgoers are in for breathtaking worlds of imagery and mind-blowing experiences over the five-day festival run.
In the Pogrom Night in November 1938, a mob acting on orders of the Nazi regime broke into the Linz Synagogue—like so many other Jewish houses of worship that night—ransacked it and set it ablaze. All that remained of the synagogue was a burnt-out ruin. In conjunction with the work on his master’s thesis at the Technical University of Vienna, René Mathe created a virtual reconstruction of the Linz Synagogue.
This presentation invites the audience to experience the archaeological site Hisn al-Bab. It is little known but nevertheless played a significant role in Egyptian history, both with respect to its geography and its chronology. In historical terms, it was active at the very end of Roman rule and the Early Medieval Period, long after the pharaohs.
Bird Song Diamond is a site- and habitat-specific interactive installation based on long-term research (2011-present), involving multifaceted, interdisciplinary perspectives—uniquely connecting the nodes of evolutionary biology, artificial intelligence and life, spatial sound, mathematics and mechatronics.
Austrian astronaut Franz Viehböck’s lift-off to the MIR space station on October 1st, 1991, was accompanied by a euphoric celebration of this country’s giant leap into the cosmos. 25 years later, Florian Voggeneder boldly goes on a photographic mission to document the implications of this miniature Space Age.
Perception is the procedure of acquiring, interpreting, selecting and organizing sensory information. Perception presumes sensing. In people, perception is aided by sensory organs. In the area of Artificial Intelligence (A.I.), the perception mechanism puts the data acquired by sensors together in a meaningful manner.
This project is presented in the framework of STARTS Prize 2017. STARTS Prize has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 732019.
Long ago in history was the belief that the four elements–fire, wind, water, and earth–could combine together as one to birth a never before known substance. Today, this is an unrealistic fantasy, however, by incorporating the latest in technology, the designer imagined the future of clothing in this collection.
Production in the 21st century works with distributed authorship and identities-artists present their processes “coded” in the fragmentations of global networks. Contemporary artistic output is developed out of collective inquiries, research processes are results of distributed agency between humans, machines, and programs.
Experience digital arts! CyberArts presents the most outstanding entries from the Prix Ars Electronica, the international competition of computer art, this year for the 20th time at the OK Center of Contemporary Art. This year’s exhibition shows award-winners and distinguished works from the categories Computer Animation/Film/VFX, Hybrid Art and Digital Musics & Sound Art. The intelligent and entertaining presentation impressively depicts the developments in digital art, the current discourse, and the associated issues. A variety of the latest computer animations, impressive film productions and visual effects will be shown at the five-day Ars Electronica Animation Festival at Movie 1. A special highlight is the legendary OK Night on Saturday September 9 th with the Electronic Theatre at the open- air-cinema, Live DJs, concerts and performances on the roof and in the OK Deck.
CyberArts 2017 Flyer
(PDF file, 0,5 MB)
What are we? Where do we come from and where are we going? Maja Smrekar’s artistic work revolves around these eternal questions of humanity. The work series K-9_topology, winner of the Golden Nica, consists of the four consecutive projects shown here, which each focus from different perspectives on the essence and the role of human beings and especially the role of a woman in increasingly tough bio political conditions of the present times.
Not Your World Music is one of the few publications about contemporary noise* and industrial, electroacoustic and experimental music and sound art in South East Asia (Cambodia, Indonesia, Laos, Malaysia, Myanmar/Burma, the Philippines, Singapore, Thailand, Vietnam), and it is, by far, the most comprehensive published resource on noise music in South East Asia.
Everything is a “sandbox narrative computer game”: the course of the game is free, allowing players to explore the game universe on their own, and no game is like another. Everything you see here, you can be, so you can transform yourself into a ladybug, a plant, a microbe, or even an entire galaxy.
The artists Ruben Pater and the composer Gonçalo Freiria Cardoso are interested in the auditive dimension of military drones. In their project they emphasize the destructive aspects of this technology, calling attention to the negative psychological effects that inhabitants in areas of conflict are exposed to.
Out of Exile is an impressive virtual reality experience that deals with society’s negative attitude toward LGBTQ* youth. A boy named Daniel Ashley Pierce ends up in a heated conflict with his family due to his sexual orientation. Authentic audio recordings were used for the project, which Daniel recorded unnoticed during the actual argument.
The Microbial Design Studio (MDS) was designed by researchers from the Design Class and the Biology Institute of the University of Pennsylvania with experts from industry. It is intended to allow laypeople to inform themselves about genetically modified organisms and the practices of transgenic design.
In his installation Wellenwald mit Bunker, David Ebner reflects on the digital age and the influence of new media. The installation consists of a spruce trunk that leans on an object made of concrete. The surface of the trunk is completely covered with aluminum foil. Antennae are mounted on this, which pick up waves from their surrounding.
The Acoustic Additive Synthesizer (AAS) is an interactive object and instrument, which is based on the principles of a pipe organ. Pitch and volume, however, are controlled here by a computer. Each of the seven pipes has a motorized piston, which changes the pitch of the sound continuously, and a dedicated motorized air valve, which changes the volume of the sound.
imaginary rhetoric is the final part of the series “blank projects,” in which the artists deals with the effects of extreme situations such as natural disasters and disasters caused by humans. The fourth work, shown here, was inspired by the artist’s excursions to Fukushima and other sites where nuclear disasters have occurred.
There are 24 million dogs in Mexico, of which 16.8 million (70%) are stray dogs. With this project Berenice Olmedo Peña critically questions our relationship to the canine species: on the one hand the cultivated domestic animal, “man’s best friend,” on the other hand the little appreciated, disrespectfully treated stray dog.
Since the nuclear disaster in Fukushima in 2011, the actual extent of the release of radioactive particles has been hotly debated. Over a period of five years photographer Masamichi Kagaya in cooperation with Satoshi Mori, scientist and professor, collected many different samples in the affected area – from daily necessities to flora and fauna – and developed a 3D autoradiograph.
The America Project is a biotechnological art installation that produces a “collective genetic portrait.” For decades, DNA has been regarded as the sign of our individuality and identity. The artist applies the process of DNA gel electrophoresis to show that the DNA of humans is actually nearly identical.
What does intimacy mean in the age of technology? Of sensors, cognitive computing and robots? How will the technological innovations evolving rapidly all around us affect and also change some of the most intimate of human behaviors? How will future generations discover and live out their sexuality? Is intimacy without humanity even possible?
Roles that were exclusively reserved for humans are already being filled by our technological creations. Concepts that allow us to be “lonely together.” The implications of this are staggering. As we speak, technology is enhancing interhuman relationships by acting not only as a sexual educator, but also by bridging physical divides between people. And this is just the beginning. While intimacy has today been digitized to a certain degree, in the not-so-distant future advances in machine learning will give rise to AI-powered avatar and humanoid robots, opening the door for potential human-machine relationships and intimacy.
Artificial Intimacy delves into the topic presenting products that are readily available on the market, providing insight into the companies developing artificial-intelligence companions and artistic works responding to the technology.
End of Life Care Machine is an interactive installation consisting of an empty room, a seating area and a reception desk. Signs, medical bracelets, health information forms and other related medical products are used to transform the space into a hospital-like environment, where people go for their final rite of passage.
The Ars Electronica Gallery Spaces were coined in response to growing mutual interest on the part of media artists, collectors and galleries as a setting for protagonists to compare experiences and to discuss, among other topics, such core issues as the long-term maintenance and conservation of media-art projects and the many new formats and business models manifesting themselves on the growing online art market.