Promises

Ida Toft (DK)

While consumers of mainstream culture have developed refined literacies in screen-based media, the modality of vibration is less coded with meanings. Promises explores what local multiplayer games might look like when using algorithmically driven vibration as primary material for expression.

Promises / Ida Toft (DK), Credit: vog.photo

In Promises, objects circulate between the hands of the visitors. Objects and promises replace one another via the acts of trading, making attachments, and letting go. Preferences and meanings emerge.

Promises / Ida Toft (DK), Credit: vog.photo