TAKEOVER
who's doing
the art of tomorrow?
Ars Electronica 2001
Linz, 1– 6 September

Press-Information
Linz, June 21st, 2001
Which constellations, what factors are determining
the art of tomorrow, where it will happen, who will be doing it and with
whom? These questions are at the focal point of Ars Electronica 2001: Let's
take a look at the thing formerly known as art!
As
events on international financial markets have shown, the digital revolution
is going through its first real crisis. What are the implications for
art, and particularly media art that owes its development and the public
attention it has garnered essentially to the same dynamics that have shaped
the course of the New Economy? Can media art, understood as an overarching
term encompassing artistic encounters with the technological reality of
our world, maintain its innovative dynamism?
Will it, in keeping with an avant-gardist definition, continue to contribute
to overall social development, or will its power, its glamour and its
attractiveness fade in a world in which media are increasingly ordinary
features of everyday life.
Few recognize that quality does not prove itself
in the transferal of the old into the new system, but rather in the invention
and development of forms and methods that fit the new situation. And the
contours of the new are already taking shape. The Digital Revolution has
long since given rise to totally new forms and
manifestations of art that have situated themselves
for the most part beyond the realm of the art establishment and have largely
gone unnoticed by or failed to gain acceptance from that establishment.
This is a phenomenon characterized by an explosive eruption and breakout
of creativity, by the innovative, inspired and often quite unexpected
use of digital information technology.
New Sites and Scenes Beyond the Confines of
the Art Establishment
These can be found in the world of science,
in subcultures and pop culture, and in a newly
emerging creative economy,
as well as in what are rather exotic regions for media art such as Malaysia,
China, Korea and Taiwan, countries that have undergone a massive technological
build-up recently and now are investing with comparable enthusiasm in
the creation of brain-ware and, in doing so, are paying attention not
just to engineering but to design as well. This sets in motion a dynamism
that also exerts an increasing influence on these countries' artistic
potential.
The development of computer games is-in addition
to other considerations-always a matter of creating fictions, fantasy
worlds and experiences, and these are aims that are in very close proximity
to art. The computer games industry
already has the same economic dimensions as the entire film sector, a
fact that is not without cultural consequences. And even if computer games
are not necessarily artistic products, this industry, as a result of its
commercial potential, offers a new field of gainful employment for a multiplicity
of creative, artistic activities. What emerges thereby is in numerous
respects a highly fruitful and creative biotope. In light of the fact
that the vast majority of artists has never been able to live off actual
artistic work, this constitutes a considerably superior alternative to
a job as a waiter or substitute teacher.
New Reference Systems
Digital information technologies are more than just advanced means of
production and distribution. The Internet constitutes a fast, efficient
and, in its own way, new reference system in which ideas, talents and
capabilities emerge and are enhanced, refined and perfected through the
inspiring interplay of cooperation and competition. The Internet accelerates
not only production processes but also the acquisition of qualifications,
talents and abilities. These new reference systems can be set up quickly
and employed productively, and provide stiff competition to traditional
artistic training systems and rituals of access.
Expanded Areas of Impact
It is no longer the technological possibilities but rather the socio-cultural
structures of the Information Society that are decisive in the context
of an art of tomorrow. The Internet as a cultural and commercial sphere
is the basis and breeding ground of innovative, inspired modes of doing
artistic work, which have an impact over an enormously expanded area due
to the network linkage that is immanent in the medium. Flexible community
membership is a key concept that manifests itself in concrete terms in
the sudden and successful shuttling of persons or projects among art,
design, science and commerce, or in productive parallel existences in
(these) dissimilar domains. An upshot of this is a fundamentally altered
conception of self prevalent among this young generation of artists.
Ars Electronica 2001 - Conferences
The theoretical encounter with the Festival theme will be presented in
a new format this year. A symposium, conferences, panels on virtual realty
and the Prix Ars Electronica Forum make up a full calendar of events,
an overarching theory-network spanning the entire festival week.
The aim of the theoretical reflections undertaken in conjunction with
TAKEOVER is to sound the depths of the constellations and framework conditions
of the art of tomorrow and to initiate and further an open discourse.
Ars Electronica 2001 will focus on the protagonists and projects of this
new creative burst of artistic activity that is increasingly being played
out beyond the confines of the conventional art establishment. Prototypical
advocates having their say in this debate, aside from theoreticians and
scholars, will be, above all, artists and creative individuals themselves.
TAKEOVER Symposium
September 2, 10:30 AM to 1:30 PM and 3:00 PM to 6:00 PM
September 3, 10:30 AM to 1:30 PM and 3:00 PM to 5:30 PM
Brucknerhaus
Three symposium sessions address the paradigm shift of TAKEOVER, new
role definitions and working models, new technologies, tools and concepts
in the area of content development and skin design for the broadband future,
as well as the methods and technologies of genetic engineering as artistic
implements.
Sunday is devoted to "Digital Culture & Lifestyle in Action."
In a relaxed setting, prominent young next-generation creatives and electrolobby
residents provide insight into how they go about their work, their references,
and the textures of their lives. This symposium will also elaborate on
and analyze new currents in the areas of interface design, screen design
and film/video (with emphasis on Internetfilm and Web-TV).
Creators of Life - How far can you go?
An essential challenge that art already faces today and one that will
assume even greater proportions over the coming years is how to deal with
developments in modern molecular biology and genetic engineering. The
positions, experiences and outlooks of artists who are taking up this
challenge will highlight the second day.
Who's got it right, what will remain, who will survive?
TAKEOVER is a confrontation with the "makers of the art of tomorrow."
That includes not only the people who generate and create artistic processes
and products, but also those who manage, administer and make money off
them. Ars Electronica 2001 dedicates three conferences to this emerging
area of tension and interplay.
Engineers of Experience - Who's got it right?
September 4, 10:30 AM to 12:30 PM
Brucknerhaus
The discussion will focus on new strategies to integrate interactive media
into exhibitions and museums, as well as new concepts for their design,
staging and architecture in light of the ongoing boom in edutainment and
infotainment.
From Document to Event - What will remain?
September 5, 10:30 AM to 12:30 PM
Brucknerhaus
From Document to Event deals with questions having to do with "preserving"
digital art.
The Undertakings of Art - Who will survive?
September 6, 10:30 AM to 12:30 PM
Brucknerhaus
In The Undertaking of Arts, representatives of a variety of institutions
confront the question of how they have prepared for the future, for the
globalization of the art market, for the new digital forms of distribution,
and, above all, for the demands of artists.
Pixelspaces
September 3-5, 6:00 PM to 8:30 PM
Ars Electronica Center and FutureLab
Is a takeover underway in the virtual reality scene too? Under the headings
CAVE versus Game Engines, Behind the Scenes and CAVE goes PC, Pixelspaces
discusses and presents new ideas and potential application to save conventional
VR systems from the fate of the dinosaurs. How does the future of VR look
as far as its use in exhibitions and museums is concerned? How and in
what form are the game industry's VR systems becoming available for application
development?
Prix Ars Electronica Forum
September 4-6, 2:30 PM to 7:30 PM
ORF Regional Studio Upper Austria
The Prix Ars Electronica Forum offers a unique chance to get a glimpse
behind the scenes of digital art today. This artists' round-table provides
direct access to and highly concentrated information about this year's
prizewinners, their ideas and projects, and how they go about their work.
Art & Events - Art as a Test-Drive of the Future
From its very inception, Ars Electronica has defined art as an interface,
a motivating force and a catalyst of social transformation, and dedicated
itself to the goal of enabling art in its full intensity and dynamism
to have an impact. In doing so, Ars Electronica continuously looks to
the future-there where innovation is taking shape. What this necessitates
in the context of TAKEOVER is expanding the festival to include forms
of presenting working processes as well as production situations in which
teamwork and concept-oriented communication projects occupy the spotlight.
Projects
September 1-6, 10:30 AM to 7:00 PM
Brucknerhaus
TAKEOVER presents projects and modes of working by artists who are facing
considerable risk in opening up new territories in which their scope of
action has not yet been defined, and in which the existential framework
conditions (art subsidies or the art market) have not yet been established-whether
in scientific, artistic and/or commercial contexts.
Fish & Chips
has "semi-living artists" as its aim: a research project that
is simultaneously a work of art and science, and that brings together
designers, biologists, artists, and computer specialists into what is
not your everyday team-the SybioticA Research Group (AUS/Israel).
TGarden, a
prototypical example of ways in which artists work today and the problems
they now face, acts as a transducer between a multiplicity of social worlds:
institutionally-based knowledge creation, techno-scientific research,
art and performance.
The Green project
by Reinhard Nestelbacher/A takes an everyday scientific phenomenon and
exports it beyond the confines of the lab: green-glowing mice, fish, bacteria,
and a new species of artificial organisms.
T.O.C. Takeover Campus
September 1-6, 10:00 AM to 7:00 PM
Kunstuniversität Linz
The T.O.C. Campus, an attractive new venue for Ars Electronica 2001 set
up in cooperation with the Linz University of Art, is the site of a dynamic
scene grouped in ad hoc fashion and representing highly diverse approaches
to TAKEOVER. Groups like Stadtwerkstadt with meat.space
Linz, the listener festival
takeover systems, connect systems by Radio
FRO and radioqualia, and the Female Takeover
discussion series by KunstRaum Goethestrasse promise unexpected and, above
all, target-group-oriented, open modes of dealing with the festival theme.
Under the label lab-ac.at,
students of visual media design at the University of Applied Art in Vienna
transfer parts of the university's research lab to Linz: a hybrid mix
of programming workshop, Web agency, sound studio, hang-out/lounge, laboratory
for 3-D animation & media critique, game development center and party
space. Participants will be working on process-oriented projects as well
as generating and discussing new ideas about the future needs of education
specifically tailored to media art.
T.O.C. Takeover Campus will also present Masaki Fujihata's Field
Work, a project that gives rise to a hyperreal
information sphere. Video images of real environments are combined with
exact GPS data to produce a linkage of topography and the subjective perceptive
of space. Pixels + Space,
a project at the interface of architecture, industrial design and media
design will be launched as a collaborative effort of Ars Electronica FutureLab
and Linz University of Art.
Concerts, Events & Performances
A full program of concerts, events and performances makes for TAKEOVER
nights full of variety. Among the highlights is Golan Levin's Dialtones:
A Telesymphony, the first concert to by played out exclusively via the
ringing of the audience's cell phones (September 2, Brucknerhaus, 9:00
PM). Ryoji Ikeda's concert performance, with its expressive power of minimalistically
penetrating tonal strata and precise visual elements, produces a sensitive,
intensely stimulating ambience. (September 4, Brucknerhaus, 9:00 PM).
Ridin' A Train is an annual festival feature those in the know always
look forward to. This year, the train serves as a shuttle and the VA Steel
plant grounds as a performance space in which, among other artists, Senor
Coconut Y Su Conjunto, in an eccentric fusion of Kraftwerk and Latin American
music, will offer a dance course as free-form variation on the theme "El
Baile Aleman." (September 5, VA Steel Works, 9:00 PM). This year,
Finnish electronic musician Vladislav Delay transforms the Donaupark into
the impressive acoustic environment of Klangpark 2001. The musical finale
promises to be another highlight: the world premier of the laptop supergroup
fLeetwood Macintosh, featuring all-live sets by tigerbeat6's bLectum from
bLechdom, Lesser and kid606 (September 6, Posthof, 9:00 PM).
Ars Electronica Center - Museum of the Future
In the five years of its existence, the AEC has proved
to be a successful realization of the idea of introducing artistic works
as catalysts in processes of social development and transformation. This
interplay and overlapping of artistic and technological work also characterizes
the new exhibits.
One substantive feature is Get in Touch, which showcases a representative
sample of works by Prof. Hiroshi Ishii's Tangible Media Group (MIT Media
Lab) for the first time in Europe. In a lecture
presentation in conjunction with the opening
of the Ars Electronica Center exhibition, Hiroshi
Ishii will elaborate on the scientific and
artistic aspects of these works. (September 1, 2:30 PM).
Get in Touch
September 1-6, 10.00 - 19.00
Ars Electronica Center
Get in Touch is an exhibition at the interface of man and machine. Communication
with and by means of digital technology as a design task. The centerpiece
is Tangible Bits by Hiroshi Ishii. Here, information is endowed with physical
forms, and it becomes possible to directly manipulate and perceive bits
of it. The aim is to blur the boundaries between the physical and the
digital, and to create a seamless interface between human beings, bits
and atoms.
FutureOffice Project
September 1-6, 10:00 AM to 7:00 PM
Ars Electronica Center
A multi-phase research project at the Ars Electronica Center's FutureLab
is developing prototype components for telematic everyday life in the
office of the future. The primary objective here is to integrate existing
functional technologies into ergonomic and stylishly designed scenarios.
Custom-made objects and furniture make possible the evaluation of conventional
concepts and visions, and offer exhibition visitors a demonstration of
current possibilities.
electrolobby 2001
Interface for Digital Art, Cyberculture and Internet-inspired Lifestyle
Ars Electronica commissioned the Paris new media label TNC Network to
develop the electrolobby concept in order to live up to the expectations
and satisfy the needs of the digital generation, and also as a means of
testing new festival formats and suitable presentation strategies. The
aim of electrolobby is to identify surges of Internet-related creativity
and innovation at an early stage of their development, and to present
them in an exciting and entertaining festival setting
In a stimulating environment that's a blend of dayclubbing, informal
media conference and networked showroom, electrolobby stages the electrifying
subdigital climate in which today's most exciting smart hacks, milestones,
and next-level experiments are being spawned and spun off. electrolobby
residents are professional gamers, next-generation creatives, game developers,
guerilla designers, renegade programmers and open-law attorneys. What
they have in common is a set of influences, values and conceptions-a new
field of reference for which the term "net-inspired digital culture
& lifestyle" has been coined.
This year, electrolobby will especially focus on games-for one thing
because of their increasing cultural, social and economic relevance, but
also because all aspects of a creative, innovative way of dealing with
the Internet converge in the production process of online games. And because
games are just plain fun to play!
Game Jam/F/FI/UK/D/A/DK/USA
Feat: Team Chman, Sulake Labs, Kerb, Moccu, Lippe, Kaliber 10000,
and others; a coproduction of: Vectorlounge and TNC Network
Everything2/USA
Feat: Nathan Oostendorp & the Everything noders
Habbo Hotel/FI/UK
Feat: Sampo Karjalainen, Aapo Kyrölä & the Habbos
From Bedroom Programmers to Media Gods/USA
Feat: Simon Carless
E-Sport: Gaming Goes Pro/D/KR
Feat: Kambiz Hashemian, Ana Vranes, Dominik Kofert.
In collaboration with Progaming.de
Keitai Zone/J
Feat: Andrea Hoffmann
micromusic.net/CH
Feat: Gino Esposto aka carl, Mike Burkhardt aka superB,
Paco Manzanares aka wanga
Kerb/UK
Feat: Jim McNiven, Pete Barr-Watson and others
Open Law Project/USA
Feat: Wendy Seltzer
Team cHmAn/F
Feat: seb, jr, dja9, stef, dany, cocotte, gael, yan, dany, got
Asia Replay/F
Moccu/D
Feat: Jens Schmidt, Björn Zaske
Kaliber 10000/DK/USA/UK
Feat: Toke Nygaard, Michael Schmidt and Per Jørgensen
404Zone/A
Feat: Simon Scheiber
Lens Flare 98-01/UK
Prix Ars Electronica 2001
The Prix Ars Electronica was conceived in 1987 as an open platform for
a broad spectrum of disciplines in the area of digital media design at
the interface of art, technology, science and society, and has been continually
updated over the years in accordance with this concept in order to remain
on the cutting edge of rapid developments in the field of information
technology. For the 15th edition of the Prix Ars Electronica, the Internet
category has been redefined and considerably expanded. This year for the
first time, six cash prizes will be awarded in the Internet category-two
Golden Nicas and four Honorable Mentions in the Net Vision and Net Excellence
subcategories.
A total of 2,200 entries submitted from 65 countries will be competing
for a share of the €100,000 ($89,700) prize money donated by jet2web
Internet. And the u19-freestyle computing competition for young people
sponsored by the Postsparkasse (P.S.K.) has scored another smash hit,
attracting 900 submissions from the cybergeneration in Austria.
Prix Ars Electronica Gala 2001
September 3, 2001, 9:00 PM
ORF Regional Studio Upper Austria
During the course of this gala evening, the secret will finally be revealed:
Which of the nominees will receive the Golden Nica in each of the competition's
categories?
Nominations
Computer Animation/Visual Effects
Ralph Eggleston; Pixar Animation Studios/USA
Laetitia Gabrielli, Pierre Marteel, Mathieu Renoux, Max Tourret; Supinfocom/F
Xavier de l'Hermuziere, Philippe Grammaticopoulos; Supinfocom/F
Digital Musics
Markus Popp; oval/D
Ryoji Ikeda; David Metcalfe Associates/GB
Blectum from Blechdom; Haus de Snaus and Tigerbeat 6/USA
Interactive Art
association.creation/A
Carsten Nicolai, Marco Peljhan; Canon Artlab/D/SLO/J
Haruki Nishijima; IAMAS/J
Net Vision
Sebastien Kochman; team cHmAn/F
Yuki Naja; Sonic Team/USA
Neeraj Jhanji; ImaHima Inc./J
Net Excellence
Chris McGrail; Kleber/GB
Joshua Davis; maruto/USA
Brian McGrath; The Skyscraper Museum/USA
cybergeneration - u19 freestyle computing
Martin Leonhartsberger/A
Johannes Schiehsl, Conrad Tambour, Peter Strobl/A
Markus Triska/A
Cyberarts 2001
September 1-6, 10:00 AM to Midnight
O.K Center for Contemporary Art
The presentation of prize-winning works from all categories of Prix Ars
Electronica 2001 provides a condensed view of the current state of the
digital arts. A separate exhibition space is devoted to cybergeneration
- u19 freestyle computing.
Ars Electronica 2001
Organizers: Ars Electronica Center Linz and ORF Upper Austria Regional
Studio
Co-organizers: Brucknerhaus Linz, O.K Center for Contemporary Art,
Universität für künstlerische und industrielle Gestaltung
Linz
Ars Electronica Center & Ars Electronica Festival are supported by:
The City of Linz
The Province of Upper Austria
The Office of the Chancellor/Art Section
Compaq Österreich GesmbH
Gericom
42 virtual
Hewlett Packard
Microsoft Österreich
Österreichische Brauunion
Oracle GmbH
Quelle AG
SGI
jet2web Telekom Austria
jet2web Mobilkom Austria
Festo AG & Co
Prix Ars Electronica is supported by:
jet2web Internet
VOEST-ALPINE STAHL
jet2web Datakom
Österreichische Postsparkasse P.S.K.
The City of Linz
The Province of Upper Austria
Prix Ars Electronica Additional Support:
Austrian Airlines
Lufthansa
Casinos Austria
Courtyard by Marriott
Porsche Austria
Sony DADC
Österreichischer Kulturservice
Pöstlingberg Schlöss'l
Additional support for Ars Electronica and Prix Ars Electronica has been
provided by Austrian Airlines and Lufthansa
Press Information
Ars Electronica 2001
Hauptstraße 2
4040 Linz
Austria
Ars Electronica Center
Hauptstraße 2
4040 Linz
Austria
Gabriele Hofer
T: +43.732.7272-780
F: +43.732.7272-77
gabriele@aec.at
Ursula Kürmayr
T: +43.732.7272-16
F: +43.732.7272-2
ursula@aec.at
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