
Which
constellations, which factors are defining the art of tomorrow, where will
it happen, who is doing it and with whom?
The altered framework conditions that effect working as an artist and
the impact of art in a world characterized by information and communications
technologies have given rise to new forms of art. Significant here is
the shift of their presence into spheres beyond the conventional art world
and also increasingly into the emerging economies that have been geo-culturally
uncharted territory for media art.
Following the digital revolution, there has been a creativity burst
that, as a qualitative phenomenon, goes far beyond an increase in the
number of those involved in design tasks and challenges in both professional
and amateur settings.
The computer and the Internet are not only highly developed production
and distribution media; they are also the reference system in which ideas,
talents and capabilities emerge and are refined, enhanced and perfected
through the inspiring interplay of cooperation and competition.
Ars Electronica 2001 is focusing on the protagonists of this development-those
who have cast off preconceived notions and, displaying strong commitment
in the face of considerable risk, are opening up new territories in which
their role and their scope of action have not yet been defined. Whether
on scientific fronts such as the fields of biotechnology and genetic engineering,
in highly explosive sociopolitical settings, or in new economic alliances,
their modi operandi, motivations, strategies and aims define them as artists,
and the progressive effects of their work make what they do art.
The traditional rituals of access to the world of art are irrelevant,
and many no longer even bother to seek accreditation from the art establishment.
The scene is defined by self-reinventors and spin-offs who have acquired
their softskills in direct dealings with the material or as byproducts
of the media design institutes, most of which are oriented on the training
of media workers.
It is rife with the massed potential of pros proceeding with self-assurance
and possessing all the prerequisites and skills to really implement their
own ideas and not just to provide content to fill the design vacuum of
commercial software.
Once we stop regarding the Internet as nothing more than a technical
form of communication and instead take it seriously as a social and cultural
realm, then it becomes clear what gigantic dimensions the Internet as
a design work-in-progress has-and that doesn't mean just screen and web
design, but also design in the sense of putting something functional in
place.
The noble-minded withdrawal to art-immanent positions may appear to be
an option to some, but this doesn't work as a basis upon which to design
alternatives and potentially fruitful concepts, nor is it a suitable way
to insure the role of contemporary art in social and cultural development.
The debates now raging in the humanities and the great moral discussions
are being initiated and advanced directly by scientific-and hardly at
all by artistic-inquiry. Science is upstaging art as far as the media
spotlight is concerned, and thus also with respect to direct influence
upon public opinion formation and the sociopolitical discourse.
The avant-gardiste principle of art striving to be a driving force
and to impart momentum to the development of society as a whole has undergone
a shift: science, pop culture and subcultural niches, business & entertainment,
software engineering, etc. are the epicenters of the exciting current
developments.
The questions concerning the makers of art, however, will deal
not only with those who create it, but also with those who manage it and
make money off it. Branding and franchising as strategies of market positioning
and market dominance, and the efforts to recontextualize and canonize
media art in order to negotiate its return to the formal realm of art
elicit great skepticism.
The inertia of traditional art institutions and the increasing privatization
of the funding process of art are reinforcing the trend among a young
generation of artists to establish their own platforms, collaborative
undertakings, and business models, whereby the ongoing brain drain into
the media and advertising industries threatens to soon leave the art world
behind like a ghost town.
Let's take a look at the thing formerly known as art!
What once could have been subsumed under the heading of media art has
since branched out into a multiplicity of new artistic genres,
symbiotic forms whose definitions are rather more oriented on scientific
and technical disciplines, on interface development and information architecture
or on net culture and the lifestyle of gaming communities than on the
isms of the artistic discourse.
This development is being carried forward by individuals whose identity
is bounded by the parameters artist, engineer, social worker and experience
designer, and who act out of a clear understanding of its technological
as well as its associated social and cultural aspects.
Coders and hackers, open sourcers, circuit benders, who acquire
mastery over technological components, ignore rules found in user's manuals,
and who deploy devices and systems in ways unintended by those who market
them, participate, with this analytical and critical processing, in the
design of the way our world is now.
Art as a Test-Drive of the Future
Ars Electronica 2001 sets out on the trajectory of this burst of creativity
to track the scenes, sites and protagonists of the art of tomorrow.
Experimental arrays by these protagonists are being developed further
in order to provide these models and motifs of artistic activity with
compatible forms of presentation that are capable of also stimulating
suitable situations in which to encounter them.
The scientific method of some projects plays just as integral a part in
the whole as the proximity of others to experimental entertainment. The
festival as an art institution functions as a transfer node, as a marketplace
of ideas, processes and ways of working.
Gerfried Stocker
Ars Electronica 2001 will take place from September 1st - September
6th
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