FESTIVALPROGRAMM BLOG
AUSZÜGE IN DEUTSCH
FESTIVALPROGRAMM BLOG
AUSZÜGE IN DEUTSCH
2
Jun
Prix Ars Electronica | posted by MariaHieslmayr | at 10:47:00
© Sabine Starmayr
Gustav Pomberger is a professor for computer science at the Johannes Kepler University in Linz and is head of the Insitute for Business Informatics and of the Software Engineering Group. He has taught at the University of Zurich, the ETH Zurich, the University of Regensburg and the Technical University in Vienna.
1
Jun
Prix Ars Electronica | posted by MariaHieslmayr | at 17:00:00
© Sabine Starmayr
After completing his MA at the academy of fine arts in Berlin he studied at the 'German Academy for Film and Television', Berlin.
Joachim Sauter has been using computers both as a tool and as a medium from the early stages of his work. Fueled by this interest, he founded ART+COM in 1988 together with other artist, designers, scientists and technicians. Their goal was to practically research this new upcoming medium in the realm of art and design.
In the course of his work he was invited to participate on many exhibitions. Beside others he showed his work at 'Ars Electronica' Linz, 'Centre Pompidou' Paris, 'Stejdilik Museum' Amsterdam, 'Museum for Contemporary Art' Sidney, 'Deichtorhallen Hamburg' , 'Venice Biennial', 'ICC' Tokyo, 'Getty Center' Los Angeles, 'ZKM' Karlsruhe.
He received several awards like the 'Ars Electronica Interactive Award', the 'Los Angeles Interactive Media Award', the 'Prix Pixel INA', the 'British Academy for Film and Television Interactive Award', the 'German Design Award' and the 'Swiss Design Award'.
Since 1991 he is full professor for "New Media Art and Design" at the 'University of the Arts' Berlin and since 2001 adjunct professor at the 'MediaArt and Design Center' at UCLA, Los Angeles.
31
May
Prix Ars Electronica | posted by CorneliaSulzbacher | at 09:15:00
© Rick Sayre
Rick Sayre joined Pixar Animation Studios in 1987. He developed warping, painting, image processing and shading tools, and served as Technical Director and production software developer as the studio began commercial production. His feature credits include Toy Story, Toy Story 2, A Bug's Life (for which he was nominated for a BAFTA for Visual Effects), Monsters, Inc. and The Incredibles. Rick has also been involved extensively in theatre and interactive art, including a collaboration with Chico MacMurtrie for the Prix Ars Electronica in 1991, and drew from this experience to develop an innovative animation input device, for which he received a Sci-Tech Academy Award. He welds to relax.
30
May
Prix Ars Electronica | posted by MariaHieslmayr | at 17:40:00
© Pamela Winfrey
Pamela Winfrey, Senior Artist, Center for Public Exhibition, joined the Exploratorium in 1979 and began working in arts programming in 1986. Recent exhibitions organized by Winfrey include Reconsidered Materials (2006); Art Life (2004), an exploration of artworks with human and living attributes; Animal Magnetism (2003); and The Prepared Exploratorium (2001), in which musicians and sound artists turned the Exploratorium into a giant instrument; To help the Bealle Center in Irvine, California celebrate their fifth anniversary, she recently curated “Five” which featured five interactive media artists from five different countries.
Recent performance series organized by Winfrey include Situation Abnormal (2004-2005), featuring artists who are re-imagining the content, form, and raw material of performance; and Listen: A Sonic Series (2004-2005), with composers, musicians, artists, and scientists exploring the art of sound.
Ms. Winfrey is also a playwright and performer. Her play, "The Sounding", a drama based on the laying of the Atlantic cable was featured in Science on Stage 2004 at the Magic Theater. Plays and performance works by Winfrey have also been presented at New Dramatists in New York, Lillith Women's Theater, Mill Valley Center for the Performing Arts, Co Lab, People's Theater, Padua Hills Playwright's Festival, Lorraine Hansberry Theatre, Cedar Rapids Children's Theater, The Lab, Bay Area Playwright's Festival, and many other presenters. She is currently working on “Celestial Bodies”, a play about radio astronomers and how they know what they know, scheduled to be read in April at the Magic Theatre.
In addition, she is a founding member of Mobius Operandi, an electro-acoustic sound sculpture ensemble since 1991. (www.mobiusmusic.com) The ensemble has produced two CD’s and five large-scale performances that included a cornfield, large swinging speakers, and clocks with human clockworks.
30
May
Prix Ars Electronica | posted by MariaHieslmayr | at 12:15:00
© Marko Ahtisaari
Marko Ahtisaari (FI)
Marko Ahtisaari was recently appointed to be Director of Design Strategy for Nokia. He studied economics, philosophy and musical composition at Columbia University, New York City, where he subsequently lectured in logic, philosophy of economics, and the history of thought. Prior to working at Nokia, he developed mobile applications for major clients at the design consultancy Satama interactive. Marko Ahtisaari continues to make music, and was awarded a Grammy Showcase Award for new artists.
30
May
Prix Ars Electronica | posted by CorneliaSulzbacher | at 10:00:00
© Norbert Artner
Sirikit Amann was born in 1961 in Hohenems, Austria, and studied political science, theater and economics in Vienna, Munich and Boston. Her 1987 doctoral thesis (Vienna) was entitled “Austro-fascist Cultural Policies,” and she has spoken widely on this subject.
Since the mid-‘80s, Sirikit Amann has been conceptualizing and organizing new media productions. In 1987 at the ÖKS (Austrian Cultural Service, since 2004 a part of KulturKontakt Austria), she began to concentrate her efforts on the creative application of new media and ICT. Since the birth of her daughter, she has been involved both in Austria and abroad in selected projects focusing on new media in art and culture with special emphasis on e-learning, and she has written and spoken about many aspects of this topic.
29
May
Prix Ars Electronica | posted by CorneliaSulzbacher | at 17:00:00
© ©
Julius Paul Lugmayr likes candy, light, color and creative software, and he’s managed to work all of them into his remarkable light sculpture.
By experimenting with different gadgets, the 11-year-old boy from Linz got the idea of using his computer, a video camera, two small 12-volt beamers and the results of some tinkering in the workshop to design a software-controlled light sculpture that resembles a glowing, constantly changing planet of candy.
To achieve this, the beamers are used to project a specially-prepared film onto a glass globe (with a hole in it so it can also be viewed from inside). When you stick your head into the globe, you experience being at the center of a candy wonderland!
Wunderwelt Candy CAVE
Julius Lugmayr
For details about the Prix winners, click here
29
May
Prix Ars Electronica | posted by CorneliaSulzbacher | at 15:00:00
It’s never too early to cultivate an interest in politics, as 1C students from Vienna’s Stubenbastei High School have made abundantly clear.
In their 7-minute-long animated film entitled "Trick und Politik," the youngsters take positions on current issues as well as on individual politicians. A wide variety of movie tricks and special effects are interwoven into a harmonious cinematic whole. The use of a collage technique is meant to evoke associations with daily newspapers and media reportage in general. The jury rewarded this effort with an Award of Distinction.
Trick und Politik
1C BRG Stubenbastei
For details about the Prix winners, click here
29
May
© Irene Kriechbaum© Irene Kriechbaum
Faces come in infinite varieties and each one unique. Not even identical twins are identical!
Timelkam resident Irene Kriechbaum’s “Faceology” project sought to come up with the “average face” of her female classmates. She began with a series of head shots and then morphed together individual facial features of particular girls. The end result was the class’ “average face.”
Kriechbaum then proceeded to process the individual photos into a video. The result of displaying a rapid-fire sequence of the individual faces is that they end up blending and merging. Rhythm and speed thus open up a completely new way of looking at faces.
Faceology
Irene Kriechbaum
For details about the Prix winners, click here
28
May
Four students at Kirchdorf High School harnessed their knowledge and technical skills on behalf of environmental protection. Now, Prix Ars Electronica is recognizing this effort with an Award of Distinction.
The students constructed a robot fish that can carry out several different underwater research tasks: collect water samples, take readings of the water’s temperature, clarity and depth, and also do underwater photography. The students have been upgrading their project on an ongoing basis: reworking the design, doing some reprogramming and carrying out tests under actual conditions in the Klaus Reservoir.
Robofisch
Ralph Aichhorn, Katharina Greul, Felix Gruber, Fabian Guschelbauer / Robogreiner
For details about the Prix winners, click here
28
May
Prix Ars Electronica | posted by MariaHieslmayr | at 14:00:00
Wayne Clements’ Web project takes a critical look at Wikipedia and—just like his subject—puts the results online for all to see...
The other side of Wikipedia
The un_wiki website displays entries submitted to Wikipedia that were subsequently rejected by the free encyclopedia’s editorial board. The source of this material is Wikipedia’s own deletion log. The program regularly monitors the deletion log and displays entries that the Wikipedia editors deleted and officially removed from the Internet.
Wikipedia versus participation
With this project, the British software artist confronts in a highly polemical fashion the discrepancy between the purported democracy and openness of Wikipedia and the way it really works. According to Wayne Clements, Wikipedia, which describes itself as The Free Encyclopedia, violates its own principles: officially, any user can post and edit entries; in reality, changes are controlled by system administrators who revise or delete entries.
Your can check out this expunged material at www.in-vacua.com/un_wiki.html
un_wiki
Wayne Clements (UK)
27
May
© Matthews, Works
“Sonic Bed_London” by Kaffee Matthews consists of a bed equipped with built-in loudspeakers; when installation visitors lie down on it, an endless loop of sounds washes over them. Due to their frequency and intensity, these sounds are perceived not only with the ears but also with the entire body in what is an extraordinarily pleasant experience.
“Sonic Bed_London” has already been exhibited several times and has proven to be a popular attraction with young and old alike. The choice of what is actually a rather intimate object of use in everyday life opens up a strong social component. The installation also lets visitors experience sound in a new way and thereby provides access to a new auditory dimension.
For the Prix Ars Electronica jury, this idea was worthy of an Award of Distinction in the Digital Musics category.
Sonic Bed_London
Kaffee Matthews, Annette Works (UK)
For details about the Prix winners, click here
27
May
Prix Ars Electronica | posted by MariaHieslmayr | at 09:30:00
© graffiti research lab
With their innovative “Graffiti Research Lab,” Evan Roth, James Powderly and the agents of Eyebeam OpenLab (US) made believers out of the jury and garnered an Award of Distinction in the Interactive Art category.
Billboards and neon advertising signs determine in increasingly radical fashion the appearance of our streets and squares. “Graffiti Research Lab” takes up the task of actively opposing this state of affairs. In light of the thoroughgoing commercialization of public space, its aim is to redefine and rehabilitate graffiti as an individualized means of expression.
Tag time
Even graffiti has been the beneficiary of progress lately. Now, instead of cans of spray paint, there are LEDs and magnetism—thus, reasonably-priced technologies designed to give individuals the opportunity to stake a claim to a public space and to make an impact on it. In collaboration with street artists and activists in New York and Washington D.C., “Graffiti Research Lab” has developed actions that bring software and electronics to traditional forms of expression of urban protest. This gives rise to completely new forms of Street Art in which building walls, streets and squares are painted with light-graffiti. graffitiresearch.com provides instructions on how to do it and documentation about what’s been done so far.
So, if you happen to come across a light-graffito on some wall in Linz, just think of it as a friendly communiqué from the nice folks at “Graffiti Research Lab.”
Info and instructions at http://graffitiresearchlab.com/
Graffiti Research Lab
Evan Roth, James Powderly and the agents of the G.R.L. (Eyebeam OpenLab, US)
27
May
Prix Ars Electronica | posted by CorneliaSulzbacher | at 09:15:00
Finely wrought sound sculpturing and extremely loud volume characterize Colley’s “psychic stress soundtracks.” The young San Francisco artist’s work also constitutes an allusion to current political events: in the Near East, extremely loud music is being deployed as a method of torture since it provokes physical stress.
Colley himself describes his piece as follows: "Psychic Stress Soundtracks: psychic stress condensed into unstable audio. Sounds break apart quickly or continue too long, reaching lowest points, empty moments, then moments overfull of madness. Heights that cannot be maintained. Stamina, mania, obliteration. The wreckage of self."
psychic stress soundtracks
Joe Colley (US)
For details about the Prix winners, click here
26
May
Prix Ars Electronica | posted by MariaHieslmayr | at 19:10:00
© Zachary Lieberman
Zachary Lieberman from the USA is a recipient of an Award of Distinction in Interactive Art this year.
“drawn” is a poetically witty and, at the same time, enigmatic scenario in which figures drawn with pen and ink take on a life of their own. The drawn motifs are filmed by a camera, processed by special software, and displayed on a monitor. But what looks like the original drawing suddenly has you rubbing your eyes in disbelief: it starts to move in synch with the hand motions of the person who drew it. In this way, the drawer and the drawing can interact.
And suddenly, the drawing does whatever it pleases
At live performances, Zachary Lieberman’s creation elicits enthusiastic audience response; as an interactive installation at exhibitions, “drawn” exerts a magnetic attraction on all age groups. Hardly anyone can resist the magic of real figures made of solid material that the users themselves draw by hand, and which then suddenly come to life on the computer screen.
Zachary Lieberman explains that his inspiration is drawn from early cartoons (“lightning sketches”), so that “drawn” can be considered a modern form of this technique. Special software transforms a video image in real time into a digital image that, in turn, reacts to real processes like the movements of the hand that drew the figure.
Detailed information about “drawn” is available online at thesystemis.com/drawnInstallation
drawn
Zachary Lieberman (US)
26
May
Prix Ars Electronica | posted by MariaHieslmayr | at 14:15:00
is what the initiators of the Cyberela project aim to provide Brazilian women. What the 2006 Prix jury aims to give the initiators in return is an Award of Distinction in the Digital Communities category.
Each woman participating in the project receives a computer equipped with audio processing software and instructions on how to operate the hardware and software. Plus, they’re provided with a broadband Internet connection and technical assistance six months long.
Hooked up to the Net and glued to the speakers!
With this infrastructure—which is also being made available at Telecenters in rural regions—women can actively take advantage of the projects being run by the network. These include participating in local radio programs (which can also be accessed online).
This project benefits women in several ways: it helps them acquire skills involving modern communication technologies and thus enhances women’s qualifications; it fosters networking and information exchange by means of local radio productions; it alerts women to job openings, informs them about political and social issues, and, of course, enables them to contact and network with other women.
In doing so, “Cyberela” provides sustainable developmental aid to human beings who are doubly disadvantaged: victims of gender-specific discrimination, as well as of the so-called Digital Gap whereby access to information technology is distributed very unevenly throughout the world.
For info about Cyberela, log on to >www.cemina.org.br
PROYECTO CYBERELA - RADIO TELECENTROS
Credits: Denis Viola, Thais Corral, Madalena Guilhon, Silvana Lemos (BR)
25
May
© Daniel Nocke
Annoyance about dirty dishes, unpunctuality and other people’s eating habits—a perfectly normal situation for a group sharing an apartment somewhere in Germany. But here, the difference is that the four cohabitants are a crocodile, a gnu, a rhinoceros and a hippopotamus. After 10 years, it’s high time for Gerold the crocodile to relocate. Does Ellen, the gnu who recently moved in, have something to do with this decision? And what’s going on between Ellen and her rhinoceros roommate?
In this four-minute-long film Daniel Nocke and his crew have created a work of wit and enigmatic humor. “Simply brilliant! Great depth, very unusual and very good,” is what the Prix Ars Electronica jury had to say. The result: an Award of Distinction in the Computer Animation category.
Making-of info and an excerpt are available online at www.filmbilder.de/de/r/shorts/gerold.htm
For details about the Prix winners, click here
Kein Platz für Gerold
Daniel Nocke / Studio FILM BILDER (DE)
25
May
Prix Ars Electronica | posted by CorneliaSulzbacher | at 11:00:00
... and captures an Award of Distinction for its creator, Jun Awazu, in the Prix Ars Electronica’s Computer Animation category.
The year is 2025 and the Earth’s population is 10 billion. In order to create new living space, a project is launched to make Mars habitable for human beings. The Izanami, a spaceship named after the Shinto goddess who watches over creation and death, is returning to Earth from a Mars expedition. Just prior to landing, something goes terribly wrong and the shuttle crashes in Tokyo. Negadon, a space monster that the crew had been transporting with them, is awakened to life by the impact. Robotics engineer Ryuichi Narasaki, whose beloved daughter died and thus feels he has nothing left to lose, takes up the fight against Negadon. But does he have a chance to prevail against the space monster?
"Negadon: The Monster from Mars" is an independent film featuring amazing CG special effects. Jun Awazu’s work was inspired by Japanese monster films of the ‘50s and ‘60s like “Godzilla.”
Anyone who’d like to get acquainted with the space monster can check out a trailer at www.negadonattacks.com.
For details about the Prix winners, click here
NEGADON: The Monster from Mars
Jun Awazu (JP)
25
May
© Hager, Niederklapfer, Wurm
Get up, have breakfast, get dressed and then it’s out the door he goes. Even the inhabitants of LEGO Land have to go to work each day. For the popular TV show “Krmpf, Krmpf,” a camera crew accompanies a LEGO man on his morning commute.
The creators of this reality TV show from the world of LEGO are Alexander Niederklapfer, David and Magdalena Wurm and Ehrentraud Hager. They worked for two years on this 13-minute animated film featuring LEGO building blocks and action figures. Their work displays great love for detail and a truly professional approach. Optical effects like stop action, zoom-ins and zoom-outs, moving reflections in windowpanes and the many different camera angles and settings employed in hundreds of still images made a strong impression on the jury in "u19 – freestyle computing," Austria's largest computer competition for young people, and garnered the four filmmakers a Golden Nica.
www.aarbeitsweg.at.tt
Abenteuer-Arbeitsweg
Ehrentraud Hager, Alexander Niederklapfer, David Wurm, Magdalena Wurm
24
May
© Codecheck
What’s in this stuff anyway? The folks at codecheck wanted to find out too, so the digital community developed a site for consumers who were interested in knowing what they were actually eating. What the 2006 Prix Ars Electronica is serving up to them now is an Award of Distinction in the Digital Communities category.
The Codecheck project is an effort to create an informed “community” of consumers who are able to critically assess products when making their purchasing decisions.
The way this works is as simple and clever as can be: by getting a deciphered explanation of the product’s barcode, consumers find out all about the ingredients of the groceries they’re buying.
In concrete terms, it functions as follows: a consumer uses his/her PC to e-mail the product’s numerical code to codecheck.ch; what immediately comes back are comprehensive definitions and information from experts about ingredients like sodium laurent sulfate and E250. The result is the creation of a reference work that is constantly being expanded and updated with contributions from manufacturers, wholesale distributors, specialized labs, consumer organizations and individual consumers. Consumers thus have access to a wide variety of information, opinions and reports, a body of knowledge that constitutes a solid basis on which to form an opinion about a particular product.
Ingredients direct to your cell phone
Plans are currently in the works to enhance this system by building in mobility. For example, in the supermarket you could use your cell phone’s camera to photograph a product’s barcode and then send this image as an MMS to codecheck.ch, and the relevant information would immediately be transmitted back. By linking up diverse technologies (photography, Internet, mobile telecommunications) in this way, Codecheck would constitute a big step in the direction of well-informed consumers.
Codecheck
www.codecheck.ch (CH)
Credits: Roman Bleichenbacher (CH/US)